Topic: DH: You asked about an update to the "conventional" pack...  (Read 3236 times)

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Offline NuclearWessels

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DH: You asked about an update to the "conventional" pack...
« on: March 13, 2007, 04:24:54 pm »
OK, since it doesn't look like the warp missions will be server-stable in time for SGO7, I went through the conventional scripts - tweaking the maps, drafting, and ai-stripping.

The most server-friendly (IMO) scripts are here:http://www3.telus.net/NuclearWessels/sfc/downloads/EDPatrols.exe

The complete pack is here:http://www3.telus.net/NuclearWessels/sfc/downloads/NWPack.exe



The blurb below describes the current status of the missions in more detail, read only if you're really interested ;D



I've broken them up by their maximum drafting capabilities, and listed what the sides will be by default (i.e. if it's just you and the AI the sides may be different than if there are humans involved).

The missions coloured yellow are the ones I'd probably take as a core set for a server (just my opinion of course)

The following missions handle 3v3 drafting WITH AI stripping:

In Enemy Hexes:
- ED5FleetAction: default sides 3v3
 - ED6Patrol: default sides 2v2v1 (pirate or convoy)
 - ED10PatrolEnemy: default sides 3v3v1 (pirate or convoy)
 - ED17PatrolEnemy: default sides 1v1

 - HexxAndro: default sides 3v3, chance of 1 or 2 Intruders
 - HexxPatrolEnemy: default sides 1v1, chance of spontaneous terrain generation during the mission
 - DizzyPatrolEnemy: default sides 2v2, black holes appear spontaneously, appears in shipping lanes and listening post hexes

In Friendly Hexes:
- ED5PlayerFleet: default sides 3v2
 - ED10Patrol: default sides 3v2v1 (pirate or convoy)
 - ED10PiratesInTheMiddle: default sides 2v2v2 (two pirates in the mission, one spawning close to each team)
 - ED10Monster: default sides 2v2v1 (note this monster mission DOES affect DV) does NOT strip the monster
 - ED10Colonization: default sides 3v3v1: the two sides race to take possession of a small moon, does NOT strip the colony
 - ED17Patrol: default sides 1v1

 - ED17PatrolAllied: default sides 1v1
 - DizzyPatrol: default sides 2v2, black holes appear spontaneously, appears in shipping lanes and listening post hexes


The following missions handle 3v3 drafting WITHOUT AI stripping:

In Enemy Hexes:
 - ED10FleetAssault: default 3v3+ pirates: SB/homeworlds, pads all teams to 5 ships (15ships vs 15 vs pirates)
- NW2HoldingAction: default 2v2 + listening post, attacker is out to retrieve data and escape
 - NW5FleetAction: default 3v3
 - NW7BaseStationAssault: default 3v2+base, BS hexes only
 - NW7BattleStationAssault: default 3v2+base, BATS hexes only
 - NW7StarbaseAssault: default 3v2+base, SB hexes only
- NW7CourierIntercept: default 3v2+courier, attacker is out to kill/cap the courier ship
 - NW7TheGauntlet: default 1v1 + player must run a long narrow map, eliminating a sequence of enemy defsats guarding the path
- NW7OutpostSweep: default 3v3 + attacker is trying to eliminate enemy listening posts in an asteroid field
 - NW7ConvoyRaid: default 1v1 + convoy, attacker must eliminate entire convoy to win
 - NW7Scout: default 1v1, attacker must scan a collection of moons/asteroids from range < 10, and escape with the data
 - NW8ShipAssault: default 3v3+shipyards, any kind of base hex
 - NW9PlanetaryAssault: default 3v2+planet, Core/Colony worlds hexes

 - DizzyAssault: default 3v3+planet, a planet assault with orbiting defense platforms
 - DizzyHvyAssault: default 3v3+planet, a planet assault with orbiting battle stations
 - DizzyStargate: default 3v3+starbase, starbase hexes, generates N-DMY near SB for Dizzy's stargate
- NW9TimedAssault: default 3v2+planet, Core/Colony world hexes, can be won by damage to the planet
 - NW10PatrolEnemy: default 3v3v1 (convoy, pirate, or monster)
 - NW17PatrolEnemy: default 1v1
* NW18HomeworldAssault: default 3v2+HW, actually only supports 3v2 drafting, homeworld hexes only
 - NW26AsteroidAssault: default 2v1+ast. base, asteroid hexes only


In Friendly Hexes:
- NWBasePlacement: default 3v3, a draft-friendly version of starbase construction
 - NW5PlayerFleet: default 3v3
 - NW6Patrol: default 2v2v1 (convoy, pirate, or monster)
 - NW10Patrol: default 3v3v1 (convoy, pirate, or monster)
- NW16ShipDefense: default 2v2+yards, any base or planet hex
 - NW16PlanetDefense: default 2v2+planet, any planet hex, defender has several minutes to take spares off the FRDs

 - NW17Patrol: default 1v1
 - NW17PatroAllied: default 1v1
- NW27AsteroidDefense: default 1+base v 2, asteroid hexes only





The scripts below do NOT support 3v3 drafting


The following missions handle 2v2 drafting WITHOUT AI stripping:

In Enemy Hexes:
 - NWEnemyPatrol
 - NWBaseStationAssault: BS hexes only (orbiting defense version)
 - NWBattleStationAssault: BATS hexes only (orbiting defense version)
 - NWStarbaseAssault: SB hexes only (orbiting defense version)
 - NWPlanetAssault: Planet hexes only (orbiting defense version)

In Friendly Hexes:
 - NW19Scan: default 1v1
 - NWPlayerPatrol: default 2v2
 - NWPlayerBaseDefense: any base hex (orbiting defense version)
 - NWPlayerPlanetDefense: any planet hex (orbiting defense version)
 - NWAlliedPatrol: default 2v2
 - NWAlliedBaseDefense: any base hex (orbiting defense version)
 - NWAlliedPlanetDefense: any planet hex (orbiting defense version)

The following missions handle 1v1 drafting (AI stripping irrelevant):

In Enemy Hexes:
 - NW1Scout: note you have to get closer for longer than in the stock version
 - NW14Enigma:

In Friendly Hexes:
 - NWOneOnOne:

The following missions handle 1vN drafting WITHOUT AI Stripping

In Enemy Hexes:
 - NW3Ambushee: draft limitations are 1v2
 - NW11ConvoyRaid: draft limitations are 3v1, shipping lane hexes

In Friendly Hexes:
 - NW4Ambusher: draft limitations are 2v1
 - NW12ConvoyEscort: draft limitations are 1v3, base/planet/shipping lane hexes

dave


Offline FPF-DieHard

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Re: DH: You asked about an update to the "conventional" pack...
« Reply #1 on: March 13, 2007, 05:53:58 pm »
You rock!!  :rwoot:
Who'd thunk that Star-castling was the root of all evil . . .


Offline Dizzy

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Re: DH: You asked about an update to the "conventional" pack...
« Reply #2 on: March 13, 2007, 06:00:31 pm »
 :D :o ;)

WOW!

Offline FPF-DieHard

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Re: DH: You asked about an update to the "conventional" pack...
« Reply #3 on: March 14, 2007, 09:29:27 pm »
There is a server currently up with this pack of missions, map an alliances will be changed when dizzy has them ready
Who'd thunk that Star-castling was the root of all evil . . .


Offline Doctor Lazarus

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Re: DH: You asked about an update to the "conventional" pack...
« Reply #4 on: March 15, 2007, 08:40:28 am »
I used the complete pack version and server says I am missing  nw9timedassault.  I then loaded the ed patrol pack and all was good.
« Last Edit: March 15, 2007, 10:05:50 am by Pinky »

Offline NuclearWessels

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Re: DH: You asked about an update to the "conventional" pack...
« Reply #5 on: March 15, 2007, 10:34:56 am »
I used the complete pack version and server says I am missing  nw9timedassault.  I then loaded the ed patrol pack and all was good.

Whoops!  Apparently the complete pack isn't ;D

The complete pack will be reposted in about 15 minutes with the timed assault included

dave

Offline KBF MalaK

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Re: DH: You asked about an update to the "conventional" pack...
« Reply #6 on: March 17, 2007, 02:57:11 pm »
As of 17Mar07 1300CDT nw9timedassault.scr still missing from the complete pack.

Just thought you'd like to know.
"Artificial Intelligence is not a suitable substitute for natural stupidity"                                                                                                                                                                                                                                                                       

Offline F9th0mega

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Re: DH: You asked about an update to the "conventional" pack...
« Reply #7 on: March 17, 2007, 04:14:26 pm »
As of 17Mar07 1300CDT nw9timedassault.scr still missing from the complete pack.

Just thought you'd like to know.
install both packs and you are good to go :)
Alternate universe:  Khan was banished for preserving the peace. The Genesis device was really a super weapon and kirk had planned to use it on the klingons. Chekov found the Botany Bay and khan hijakced and killed the evil reliant crew in an effort to destroy the genesis device.    Ahh i love it :D The alternate universe rocks.


Offline NuclearWessels

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Re: DH: You asked about an update to the "conventional" pack...
« Reply #8 on: March 17, 2007, 04:47:15 pm »
As of 17Mar07 1300CDT nw9timedassault.scr still missing from the complete pack.

Just thought you'd like to know.

Doh!  I'm an idiot.

It's there, but putting it in the wrong directory  ::)

Sorry 'bout that - I'll get it fixed in a few

dave

Offline NuclearWessels

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Re: DH: You asked about an update to the "conventional" pack...
« Reply #9 on: March 18, 2007, 06:37:04 pm »
Just as a point of interest, I've added four more scripts to the full pack:

The first two are straight combat patrols with AI stripping, but using the shiplist-reading techniques I developed for the warp pack to generate AI, and using the customized terrain generation.  Theoretically this gives better balance without the out-of-era AI drafting issues.
  - Met_EDFxPCombat.scr
  - Met_EDFxECombat.scr

Then there are two that are essentially the warp-scenario patrols with the warping aspects removed and the maps shrunk down to a more normal size.  (I also took out some of the weirder scenarios and cut the initial scanning time in half.)
  - Met_EDFxPPatrol.scr
  - MetEDFxEPatrol.scr

If you see an ED Expt server popping up from time to time it's those beasties I'm trying to test out.
(I'll make the ED Expt server compatible with the SGO test server other than needing the 4 extra missions.)

dave
« Last Edit: March 18, 2007, 07:57:43 pm by NuclearWessels »

Offline NuclearWessels

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Re: DH: You asked about an update to the "conventional" pack...
« Reply #10 on: March 18, 2007, 07:59:14 pm »
BTW - there's also an update to/fix for the flatfile database editor, located here:
http://www3.telus.net/NuclearWessels/sfc/downloads/EDDBEDIT.exe

dave

Offline FPF-DieHard

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Re: DH: You asked about an update to the "conventional" pack...
« Reply #11 on: April 16, 2007, 06:27:30 pm »
Bump so I can find this later.
Who'd thunk that Star-castling was the root of all evil . . .


Offline NuclearWessels

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Re: DH: You asked about an update to the "conventional" pack...
« Reply #12 on: April 27, 2007, 04:24:37 pm »

OK, since I keep losing this one too ... I've put the mission description list on my site,
and will try to keep it up to date there:

http://www3.telus.net/NuclearWessels/sfc/missionguide.html

(so at least I'll be able to find it, even if no one else can  ;) )

dave

Offline Dizzy

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Re: DH: You asked about an update to the "conventional" pack...
« Reply #13 on: May 08, 2007, 10:26:19 am »
Would a forum admin please relocate this thread to the D2 Admins Forum plz?

Offline Dizzy

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Re: DH: You asked about an update to the "conventional" pack...
« Reply #14 on: May 11, 2007, 05:36:31 am »
                                 BUMP!!!!!!!!!

Would a forum admin plz relocate this to the D2 Admins forum plz?
[/b]

Offline Dizzy

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Re: DH: You asked about an update to the "conventional" pack...
« Reply #15 on: May 16, 2007, 06:02:44 am »
Bump