I'm not sure I understand why there are issues with the original line up.
The whole world wonders....
Well really, since this is the Dynaverse, it is portion of the whole galaxy wondering...
This is a moot point because the sides have already been chosen. Ok, in the interests of community enlightenment, and as Hexx would say, "in order to share my pearls of infinite wisdom with you mere mortals", I'll briefly explain the guidelines by which you can select the sides.
So lets answer the burning question, "The whole world wonders", why there are problems with the original lineup. Here are the criteria for selecting sides for SGO7 as I set down for the RM's after looking at what had been suggested that I had issue with:
The Lyrans and Hydrans have to be on opposite teams to get their historical tactical matchup and esg/hellbore interaction to work. The following races also need to be on opposite sides:
Feds vs Klinks. These two will never be allied, the player base wont go for it, but I'd like to see a Fed/Klink vs rest server at some point.
Roms vs Gorn. Historical tactical matchups and balancing here.
Lyrans vs ISC: Only races with early era BC's and shouldnt be on the same team with open BC rules.
Feds/ISC/Hydrans: All three shouldnt be allied because these are the long range hitters.
1.) FLRM vs KGIH
or
2.) FLGM vs KRIH
However, Hexx and Krueg came up with a 3rd choice where all the long range artillery went to the Alliance, which I voted against and you guys voted for. So that's what we have. Now, is there really anymore discussion that needs to take place on this closed issue? If not, can we please move on to the rules section?
EDIT: As I had earlier stated, there may be an element of an ISC civil war plot line introduced as well as a limited deployment of a few 'harmless' LDR ships... hehe