Topic: Your models are being ported to another game by others. Are you being credited?  (Read 8738 times)

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Offline Star Dragon

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hehe, I covered a lot of issues in one post, if read all at once it could have been taken the wrong way (that happens a lot to me)  ;)
And sure you're an artist who felt wrong (and rightly so), it's OK to come out swinging! But that should never stop anyone from discussign it (like we all have) with detachment and an open mind.
 
Glad to hear it thing are getting/were resolved! SE4 was a cool game but SE5 is now like SFC modding and although the concept is the same, they (the modders) are going to have a LOT more sources to credit then before and stuff will fall through the cracks sometimes (although it's like super rare here or most other Trek sites the're just starting with a multitude of meshes there.)

I'm sure this has brought the possibility of such issues in the future to the SE communitie's attention! So actually in a way, if it had to happen sometime at least it happened now and in a most likely non-malicious way.

I can Practically hear Kosh's voice, "In the beginning"...  ;D

Offline Dizzy

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it's OK to come out swinging! But that should never stop anyone from discussign it (like we all have) with detachment and an open mind.

I tried discussing it over at Se5 forums to no effect. So I stepped it up a notch here. Read all the posts here and you'll see where I say exactly that. I agree discussing should come before pulling punches, but don't misread what I've written, I'm not swinging yet.

Offline TheStressPuppy

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They are using OLD SoA models for this mod?! I almost sympathize with them lol! Those models look terrible compared to the newer work done here.

 Seriously, the SoA work is 5+ years old, and very low poly/texture quality compared to more recent SFC work we did. They have me credited for a Soveriegn that i tweaked, but i did not build it (that model was later rejected, and replaced with Redragons sov for the SoA mod). Good luck trying to contact anyone from the old SoA team since most of them dissapeared off the face of the earth years ago. I havnt seen or heard from Redragon in a long time.

As far as i am concerned they can mod away with the SoA stuff. We dont use those models anymore so at least "someone" is putting them to good use.  Redragon has stated many times that he dont mind people using his stuff as long as he is mentioned. Same with stuff i made, and if they dont i'm not going to make a big deal out of it. Most of the stuff i made is years old, and obsolete. Modeling for me was just a hobby i shared with the community. Whats the point in sharing if you dont SHARE? I know others opinions differ from mine, but at least we agree to disagree on it.

I understand how this can cause uproars in the community. I've seen enough situations like this in the SFC community alone. It has happened with my own work before. Some good artist stopped modeling because of situations this. In this case it looks like it can be resolved in a civil matter. They want to use the communitys models fine let them. If they try to claim they made the models themselves then go ahead, and raise hell. I dont see them claiming they did the work themselves, and they are at least trying to credit. Cut em a little slack.

Offline Rod ONeal

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As anyone who's been around for a while can probably see, I'm not one to get over excited about credits etc... I have to defend Dizzy a bit here though (not that he can't defend himself ;)). He tends to react a bit strongly, but if someone were in fact trying to steal this communities stuff (models, mods, etc...) you'd be glad that he's in our corner.

Anyone who remembers when Firesoul's OP+ was in fact being stolen and what Dizzy (and others as well) did to stop it I'm sure understands that strong personalities like Dizzy's are needed in our community.
If Romulans aren't cowards, then why do they taste like chicken?

Offline Star Dragon

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LOL one last comment, I typoed a word.  I meant he was WRONGED, not that "he was wrong"...

If I felt "Wronged" in any way I'd react too!!! (though for someone in my position it's practically impossible) But I can imagine!


Offline KBF MalaK

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an easier solution:

Simply attach the ORIGINAL readme from any model or parts used in a bash, and add a few additional lines with additional credits.

Simple. I does make for a long readme file, but eliminates any confusion as to where credit belongs.

 ;D
"Artificial Intelligence is not a suitable substitute for natural stupidity"                                                                                                                                                                                                                                                                       

Offline TheStressPuppy

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I really sense no bad intentions from these guys. We should help em out, and show them how we do things the right way. Constructively. Im sure they will appreciate it.

Offline Dizzy

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I really sense no bad intentions from these guys. We should help em out, and show them how we do things the right way. Constructively. Im sure they will appreciate it.

I'd love to see the sfc community send these guys as many low poly models as we can... I had some modelers run a few models thru a poly reducer for me before, so I'm sure some of the better work we've done can be sent their way.

*note* Space Empires 5 requires low poly models for it's combat engine... high poly models will rash even midline PC's.

Offline Smiley

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I used to make low poly models for Armada 2, I'd be happy to convert them to X format (literally) if they tell me their requirements. The most popular one was probably the Dominion Warship....

http://www.battleclinic.com/docks/dock.php?id=1781

Signature: Terran Empire Relentless: WZ, All Other Models: Smiley

Offline whitestar

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In our Freelancer mod, no matter where or who we get ships or stations from... We always give the credit to the model maker. No exceptions to this rule is aloud in Olympus. Im sorry to hear that your have been taken without permission or credit sir. Im the ship maker over there and Id hate it if one of mine are stolen. Gl to you and I hope things go better.

Offline Star Dragon

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Grrr, guess I'm gonna have to check their forums out now you got me all curious and such.  ;D

But how LOW is the limit? If we're talking BOTF low then that would be a shame.

And smiley, (jaw drops) expect a PM!  :D

Offline Dizzy

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I dunno what botf is. But in their game engine, one might encounter 100+ capital ships duking it out. So our model ports to them would have to be around a factor of 5 to 10 less than the polys they have now.

Offline atheorhaven

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I dunno what botf is. But in their game engine, one might encounter 100+ capital ships duking it out. So our model ports to them would have to be around a factor of 5 to 10 less than the polys they have now.

BOTF = Birth of the Federation.

Star Trek game, fairly low poly models.  Darkdrone ported over a lot of them a good while back..
..ooOOoo..totally useless information..ooOOoo..

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Offline TheStressPuppy

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If over 100 units are on screen at once with todays graphic engine standards i can see why the models will need to be low poly. Then the old Homeworld models would fit right in, because they were built to have alot of ships on screen at once. I would say average count would need to be 1000-1500 polys with the largest model not exceding over 2000-2500. I'm also assuming the game uses alot of lodding? I dont have that game so i really dont know what its engine can, or cant handle. The limits i said above are what we used for the SoA mod for Homeworld. If they are porting SoA models directly then 99% of the work is already done because most of them have lods.

Can someone post some screens of our ships in this mod?