Topic: Fit to be TIE 'ed  (Read 1262 times)

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Offline ModelsPlease

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Fit to be TIE 'ed
« on: February 11, 2007, 02:11:34 pm »
Based on designs from Star Wars: X-wing Alliance

OUTALANCE SHIPYARDS
TIE Experimental M1
Twin Ion Engine Experimental M1



Owner: Galactic Empire
Class: Light Fighter
Availability: Unique Ship
In Service: n/a
Out of Service: n/a
Source: Star Wars: X-wing Alliance; Totally Games
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The TIE Experimental M1, also known as the "TIE Bizarro", was an experimental member of the TIE series and a part of the TIE Experimental Project.
One of the starfighters built by an Imperial research project led by Director Lenzer under the command of Grand Admiral Demetrius Zaarin, the M1 consisted of a single standard TIE Fighter wing panel with two wing braces connected to a pair of standard TIE series cockpit pods.
The port pod held the control systems, and the starboard pod held a turbolaser much heavier than the laser cannons equipped on any previous TIE.
Both pods had the trademark Twin Ion Engines of the TIE series, and the fighter was actually slightly faster than the standard TIE/ln.
The fighter was equipped with a hyperdrive, which was slaved to remote systems in a controller ship.
Rebel forces first encountered the M1 when they responded to a distress signal from a civilian convoy near the Belat system.
A pair of A-wings escorting a staff transfer from Defiance to Liberty picked up the distress call during a course change between hyperspace jumps and responded to the attack.
They found a squadron of TIE Experimental M1 fighters attacking a Cloburi Freight convoy, while a Beta-class ETR-3 escort transport stood by.
The A-wings defeated the TIE M1's with minimal Rebel or civilian losses.
Later, when the Alliance ordered an intelligence-gathering strike on a TIE Experimental production facility, several waves of M1 fighters were found in the station's defense screen.
They were also present at the main research facility, defending the hangar ship Sardis and space station Obsidian.
After the destruction of space platform Obsidian, no TIE Experimental fighters were seen again.
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Author: ModelsPlease
Ship Design: Star Wars: X-wing Alliance; Totally Games
Original Mesh: Firehawk, ModelsPlease
Ilumination mapping: WickedZombie
Kitbashed by: ModelsPlease
HP/DP and Scale: ModelsPlease
http://www.battleclinic.com/docks/files/dist/index.php/file,504c6af34d8e61fb38f351ebf848e912.rar

TIE Experimental M2
Twin Ion Engine Experimental M2



Owner: Galactic Empire
Class: Light Fighter
Availability: Unique Ship
In Service: n/a
Out of Service: n/a
Source: Star Wars: X-wing Alliance; Totally Games
------------------
The TIE Experimental M2, also known as the "TIE BigGun", was an experimental member of the TIE series and a part of the TIE Experimental Project.
One of the starfighters built by an Imperial research project led by Director Lenzer under the command of Grand Admiral Demetrius Zaarin, the M2 was essentially a standard TIE Fighter but with the original chin-mounted laser cannons removed and a pair of turbolaser turrets mounted on the outer wing hubs.
The fighter was roughly as fast as the standard TIE/ln, but its maneuverability was slightly lower.
Like the other TIE Experimentals, the M2 was remotely controlled by a modified Beta-class ETR-3 escort transport.
The Alliance initially encountered the M2 when a B-wing starfighter group patrolled too close to one of their bases.
Little is known about this incident, which may indicate the total destruction of the B-wing group.
In order to gain more intelligence on the remote-controlled TIE project, Admiral Yamarus ordered a decoy convoy of Mobquet medium cargo haulers and Z-95 Headhunters to draw out the Experimentals and their control craft.
The lure was successful, and the Z-95's, armed with experimental ion pulse warheads, managed to disable or destroy the entire Imperial attack force.
The TIEs were examined in detail, but the life-support systems on the control craft were rigged to malfunction as soon as the transports were disabled.
Shortly thereafter, the Alliance gained intelligence that led them to the main TIE Experimental production facility, and the M2s were among the fighter screen defending the hangar ship Sardis and space station Obsidian.
After the destruction of space platform Obsidian, no TIE Experimental fighters were seen again.
------------------
Author: ModelsPlease
Ship Design: Star Wars: X-wing Alliance; Totally Games
Original Mesh: Firehawk, ModelsPlease
Ilumination mapping: WickedZombie
Kitbashed by: ModelsPlease
HP/DP and Scale: ModelsPlease
http://www.battleclinic.com/docks/files/dist/index.php/file,85f1c411cd3c441f5007008dbce536e7.rar

TIE Experimental M3
Twin Ion Engine Experimental M3



Owner: Galactic Empire
Class: Light Fighter
Availability: Unique Ship
In Service: n/a
Out of Service: n/a
Source: Star Wars: X-wing Alliance; Totally Games
-------------
The TIE Experimental M3, also known as the "TIE Warhead", was an experimental member of the TIE series and a part of the TIE Experimental Project.
One of the starfighters built by an Imperial research project led by Director Lenzer under the command of Grand Admiral Demetrius Zaarin, the M3 was essentially a standard TIE Interceptor but with the original laser cannons removed and a pair of warhead launchers mounted on the outer wing hubs.
Being based on the TIE Interceptor, the M3 had nearly the same performance, with only slightly reduced maneuverability and speed.
Like the other TIE Experimentals, the M3 was remotely controlled by a modified Beta-class ETR-3 escort transport.
Most TIE M3's also had shield generators added with no discernable loss of performance.
The first major Alliance engagement with the M3 occurred when Admiral Yamarus ordered a decoy convoy of Mobquet medium cargo haulers and Z-95 Headhunters to draw out the Experimentals and their control craft.
The lure was successful, and the Z-95's, armed with experimental ion pulse warheads, managed to disable or destroy the entire Imperial attack force.
The TIEs were found to be unpiloted, and the life-support systems on the control craft were rigged to malfunction as soon as the transports were disabled.
At some point, TIE Experimental M3's also crippled an X-wing group.
Later, when the Alliance ordered an intelligence-gathering strike on a TIE Experimental production facility, several waves of M3 fighters were found in the station's defense screen.
The Empire launched a retaliatory strike on the cruiser Liberty, which included TIE M3's as the primary assault bomber.
They were also present at the main research facility, defending the hangar ship Sardis and space station Obsidian.
After the destruction of space platform Obsidian, no TIE Experimental fighters were seen again.
-------------
Author: ModelsPlease
Ship Design: Star Wars: X-wing Alliance; Totally Games
Original Mesh: Firehawk, ModelsPlease
Ilumination mapping: WickedZombie
Kitbashed by: ModelsPlease
HP/DP and Scale: ModelsPlease
http://www.battleclinic.com/docks/files/dist/index.php/file,677ddfa16fddf24c964acc8153b0bf92.rar

More to follow shortly !!!!
-MP

ModelsPlease, resident "Model Junkie" recovering from a tragic crayon sharpener accident.

Offline ModelsPlease

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Re: Fit to be TIE 'ed
« Reply #1 on: February 11, 2007, 05:27:49 pm »
Two more...................

OUTALANCE SHIPYARDS
TIE Experimental M4
Twin Ion Engine Experimental M4



Owner: Galactic Empire
Class: Light Fighter
Availability: Unique Ship
In Service: n/a
Out of Service: n/a
Source: Star Wars: X-wing Alliance; Totally Games
-------------
The TIE Experimental M4, also know as the "TIE Bomb", was a guided missile based on TIE series technology and a part of the TIE Experimental Project.
A modified starfighter built by an Imperial research project led by Director Lenzer under the command of Grand Admiral Demetrius Zaarin, the M4 was designed as a cruise missile for destroying capital ships and space stations.
With wing panels taken directly from the TIE Bomber and a similar central pod and wing struts, the TIE M4 was loaded with enough explosives to detonate with five times the explosive force of a kamikaze TIE Fighter.
With an oversized booster employed in addition to the standard Twin Ion Engines, the TIE Experimental M4 had greater linear acceleration than a TIE Defender and as much maneuverability as a standard TIE Fighter.
As a guided missile, the TIE M4 had no defensive weaponry.
Like the other TIE Experimentals, the M4 was remotely controlled by a modified Beta-class ETR-3 escort transport.
Rebel forces only known encounter with the M4 occurred when the Empire executed a retaliatory strike against the cruiser Liberty.
Liberty's fighter squadrons were scrambled in defense, and they managed to save the ship from destruction.
After the destruction of the hangar ship Sardis and space platform Obsidian, no TIE Experimental fighters were seen again.
-------------
Author: ModelsPlease
Ship Design: Star Wars: X-wing Alliance; Totally Games
Original Mesh: Firehawk, ModelsPlease
Ilumination mapping: WickedZombie
Kitbashed by: ModelsPlease
HP/DP and Scale: ModelsPlease
http://www.battleclinic.com/docks/files/dist/index.php/file,630bf2f19f80a52d43bf4799d3e74ebb.rar

TIE Experimental M5
Twin Ion Engine Experimental M5



Owner: Galactic Empire
Class: Light Fighter
Availability: Unique Ship
In Service: n/a
Out of Service: n/a
Source: Star Wars: X-wing Alliance; Totally Games
------------------
The TIE Experimental M5, also know as the "TIE Booster", was an experimental member of the TIE series and a part of the TIE Experimental Project.
One of the starfighters built by an Imperial research project led by Director Lenzer under the command of Grand Admiral Demetrius Zaarin, the M5 was essentially a standard TIE Fighter, but with a large booster engine attached to the aft of the fighter.
The fighter, thanks to the booster, was much faster than the standard TIE/ln, but its maneuverability was slightly lower.
Like the other TIE Experimentals, the M5 was remotely controlled by a modified Beta-class ETR-3 escort transport.
The fighter was equipped with a hyperdrive, which was slaved to remote systems in the control ship.
Many TIE M5's also had shield generators added with no discernable loss of performance.
Rebel forces first encountered the M5 when the Empire executed a retaliatory strike against the cruiser Liberty.
They were also present at the main TIE Experimental research facility, defending the hangar ship Sardis and space station Obsidian.
After the destruction of space platform Obsidian, no TIE Experimental fighters were seen again.
------------------
Author: ModelsPlease
Ship Design: Star Wars: X-wing Alliance; Totally Games
Original Mesh: Firehawk, ModelsPlease
Ilumination mapping: WickedZombie
Kitbashed by: ModelsPlease
HP/DP and Scale: ModelsPlease
http://www.battleclinic.com/docks/files/dist/index.php/file,40213497afd940deea588fe06c57c8cd.rar

Enjoy !!!!!
-MP

ModelsPlease, resident "Model Junkie" recovering from a tragic crayon sharpener accident.

Offline Chrystoff

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Re: Fit to be TIE 'ed
« Reply #2 on: February 11, 2007, 09:49:23 pm »
Hey, I remember these! Awesome job, Man!

Offline Star Dragon

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Re: Fit to be TIE 'ed
« Reply #3 on: February 12, 2007, 02:07:29 pm »
I like that M3 the best, but just a suggestion.

If the red spots are warheads, at the moment the texture looks too much like rectangular slots (as if they were gunports). I'd alter that part of the texture or replace it entirely (just a personal taste thing).