Hi Guys,
Thanks for the tips. I'm gonna keep plaguing you, though, as I learn my way through kitbashing!
I've already managed to make my first couple of ships, very minor modifications of the Orca-class gunboat, but I altered the registries on the bitmaps too, so I'm pleased.
However, for one of my modifications I had to insert a flat box of a hull peice and when she's dressed, that piece has all the bitmaps squashed in to that new piece. The rest of the model is fine, but how do I map "clothes" onto a hull piece? Here are screenshots of what I mean, with the afflicted area in the red box:
And here's a beauty shot of my third kitbash, the Clarke-class diplomatic clipper from the
'Starfleet Dynamics' tech manual (itself taken from Jackhill's manuals, I think), with my own registry numbers:
This is a kitbash of a mesh & textures by Rick Knox, and retextured by GotAFarmYet?. I suppose you could say it has been re-re-textured by me.
UpdateI've discovered the Texture Coordinate Editor, but I'm having trouble specifing how to add my new section into the appropriate bitmap. It also doesn't help (i think) that my new piece has been absorbed into the existing pylon-mesh group and I cannot select just it in Milkshape.
Another question I have is how to split existing groups. E.G. here the two paired Oberth nacelles are completely separate but are moved as one group in Milkshape. How to I separate them?