Topic: Ports to Legacy Example  (Read 4394 times)

0 Members and 1 Guest are viewing this topic.

Offline Smiley

  • Lt. Junior Grade
  • *
  • Posts: 332
  • Gender: Male
Re: Ports to Legacy Example
« Reply #20 on: January 26, 2007, 01:57:59 pm »
To get the lightmaps to work you have to do this:

Signature: Terran Empire Relentless: WZ, All Other Models: Smiley

intermech

  • Guest
Re: Ports to Legacy Example
« Reply #21 on: January 26, 2007, 02:57:54 pm »
hmm, not sure how to translate that to milkshape, but I will have to mess with it.

Offline GotAFarmYet?

  • Lt. Commander
  • *
  • Posts: 1189
Re: Ports to Legacy Example
« Reply #22 on: January 26, 2007, 06:32:53 pm »
To get the lightmaps to work you have to do this:



So if I make a ship look like a pin cushin it lights up?
People always said they wanted the government to listen to them and now the government is listening, taking notes and names...and coming to see you soon!

America-Not the land of the free anymore...
 Its the land of the freeloaders

Remember the axiom of big government bureaucrats: If it moves, tax it. If it keeps moving, regulate it. When, finally, under the crushing weight of taxes and regulation, it stops moving, subsidize it.

Offline Smiley

  • Lt. Junior Grade
  • *
  • Posts: 332
  • Gender: Male
Re: Ports to Legacy Example
« Reply #23 on: January 27, 2007, 09:55:11 am »
To get the lightmaps to work you have to do this:



So if I make a ship look like a pin cushin it lights up?

:p

No!!! Lol hehe

You have to use the same texture as the texture used as the diffusion map for the illuminatin map, make sure it's using the alpha channel and then tick the 'color' box (red circled) under the title of self illumination and set that to white. Then it will glow on the alpha map.

The 'pin cushion' effect is from having a lot of hardpoints all over the hull, plus the scaling of the mesh.

Signature: Terran Empire Relentless: WZ, All Other Models: Smiley