Good thread which I obviously missed as I'm sucked into Medival Total War 2 . . .
I liked SGO6 with the exception of it becoming "Fast Cruiser Hell." Some of the ships we tweaked need to be un-pimped a little bit I think and maybe some FYAs need to be changed a little and we're okay with the shiplist from SGO6.
There is an 8 page thread from a few months back with some tweaks we did for a BETA SGO7. We have some whcaky ideas in there, such as full SFB fighter/PF compliments, but other than that and some damned entertaining flaming it generally goes over what we were thinking right after SGO6 ended.
I think OOB is not needed at all. I like it for the realisticness (is that a word?) but good God is it a pain in the ass to manage. We have to assume that this will be a Flatfile server as Bonk is still MIA.
Fleeting rules IMHO are the best way to reduce to keep cheese reasonable. We all try to put together the best combination of ships to fly together, whay wouldn't we? Everyone wants to be competitive and not get thrown out of a hex because of what they chose in spacedock. That said, the DNL, CF, CF fleets of SGO6 got really silly really quick and I would like some kind of rules that ar simple yet encourage "SFB" realistic fleets.
Theses were the Fleeting ideas that got kicked around a few months ago:
Proposed Fleeting rules (Set A):
- Capital ships cannot fleet together. This included but is not limited to DNs, BCHs, BBs, and fast cruisers (gotta do this after the abuse on SGO6)
- In a 3 ship fleet, one ship Must be vanilla Line (non-command).
- Only 1 PPD equipped ship in a Fleet
Carriers: (this assumes the fighter/PF compliments we are using in the current test setup)
- 2 ship Fleet: A Carrier MUST wing with an escort of the same race
- 3 Ship Fleet: first wing MUST be an Escort of the same Race. second wing can be an Escort OR an line (non-command) ship of the same/Allied Race.
Klingon B10: The Klingons will get the only BB, fleeting rules will balance this. I’m thinking . . .
2 ship Fleet: A B10 MUST wing with a Klingon Light Cruiser or smaller.
3 ship Fleet: first wing MUST with a Klingon Light Cruiser or smaller. Second wing is a Line (non-command) ship of the Same/Allied race.
Example of legal fleet: K-B10K/K-D5L/R-KDR
X-Ships: TBD. PBR had rules for "X-Fleets" and though ion SGO 6 only one X-ship was allowed in a fleet, I think we should reconsider this. A lot of legit complaints on SGO6 were about the abundance of Fast Cruisers and Attrition units in post-2280. Letting X-ships fly together in some reasonable fashion will cut down on the reliance on attrition units post 2280.
In PBR Jahkle’s idea modeled the X-ship rules on the SFB development of X-ships. When the first X-ships became available, they were cruisers designed to suplemnt Dreadnaughts and BCHs as fleet leaders.