Topic: Now taking ideas for SG7  (Read 12976 times)

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Offline Lieutenant_Q

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Re: Now taking ideas for SG7
« Reply #20 on: January 20, 2007, 08:49:34 pm »
No no, you misunderstand.  All the races will be in, its just a fleeting restriction, you can't have more than two races in a fleet.
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Offline Julin Eurthyr

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Re: Now taking ideas for SG7
« Reply #21 on: January 20, 2007, 09:51:05 pm »
Some thoughts that I'd like to see with this:

Fleets require at least 1 line ship per fleet.

In a "metal" inclusive fleet, the mandatory line ship needs to be of the same race as the metal ship.  Ex: I-DNT needs ISC line on guard.

Make 3 levels of ship.  Line, Specialty, and Metal.  Specialty = CA and smaller non-line ships - maybe stock BCHs, Metal = BCH and above.  Tag the Specialty and Metal levels in the shiplist (we've done that before... ;) )  As far as disengagement rule goes, a smaller grade beaten by a larger grade is excempted from disengagement, and a larger grade beaten by a smaller grade is hit with a full 7-hex disengagement penalty.  Scale PvP points based on these mismatches... ;)  Ditch the entire CnC completely.
Theoretically, when there is no disengagement rule stopping some of the smaller hex-flippers combatting an all-metal (or all-specialty) team, someone (or multiple someones) would have to downgrade to fight the opposition.  Self policing rule that doesn't lead to an all-out all-metal escalation in hostilities... :)

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Offline Lieutenant_Q

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Re: Now taking ideas for SG7
« Reply #22 on: January 20, 2007, 10:06:47 pm »
just remember the best rule: KISS.

Make rules complex and J'inn will be the only one who can understand them.  And of course, the more complex the rule, the more Loopholes in it.
"Your mighty GDI forces have been emasculated, and you yourself are a killer of children.  Now of course it's not true.  But the world only believes what the media tells them to believe.  And I tell the media what to believe, its really quite simple." - Kane (Joe Kucan) Command & Conquer Tiberium Dawn (1995)

Offline Green

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Re: Now taking ideas for SG7
« Reply #23 on: January 20, 2007, 10:58:38 pm »
No no, you misunderstand.  All the races will be in, its just a fleeting restriction, you can't have more than two races in a fleet.

Copy, thanks for the clarification.  I do like the rule/concept, but since all races are allowed, that does mean accidental drafts that result in breaking the rule.  How should those be handled? 

Offline Dizzy

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Re: Now taking ideas for SG7
« Reply #24 on: January 20, 2007, 11:57:10 pm »
No no, you misunderstand.  All the races will be in, its just a fleeting restriction, you can't have more than two races in a fleet.

Copy, thanks for the clarification.  I do like the rule/concept, but since all races are allowed, that does mean accidental drafts that result in breaking the rule.  How should those be handled? 

The largest ship must immediately SD.  ;D

Someone said complex rules...  :huh:

Offline FPF-DieHard

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Re: Now taking ideas for SG7
« Reply #25 on: January 21, 2007, 02:26:48 pm »
Good thread which I obviously missed as I'm sucked into Medival Total War 2 . . .

I liked SGO6 with the exception of it becoming "Fast Cruiser Hell."  Some of the ships we tweaked need to be un-pimped a little bit I think and maybe some FYAs need to be changed a little and we're okay with the shiplist from SGO6.

There is an 8 page thread from a few months back with some tweaks we did for a BETA SGO7.  We have some whcaky ideas in there, such as full SFB fighter/PF compliments, but other than that and some damned entertaining flaming it generally goes over what we were thinking right after SGO6 ended.

I think OOB is not needed at all.   I like it for the realisticness (is that a word?) but good God is it a pain in the ass to manage.   We have to assume that this will be a Flatfile server as Bonk is still MIA.

Fleeting rules IMHO are the best way to reduce to keep cheese reasonable.  We all try to put together the best combination of ships to fly together, whay wouldn't we?  Everyone wants to be competitive and not get thrown out of a hex because of what they chose in spacedock.  That said, the DNL, CF, CF fleets of SGO6 got really silly really quick and I would like some kind of rules that ar simple yet encourage "SFB" realistic fleets.

Theses were the Fleeting ideas that got kicked around a few months ago:

Proposed Fleeting rules (Set A):
-  Capital ships cannot fleet together.   This included but is not limited to DNs, BCHs, BBs, and fast cruisers (gotta do this after the abuse on SGO6)
- In a 3 ship fleet, one ship Must be vanilla Line (non-command).
- Only 1 PPD equipped ship in a Fleet

Carriers: (this assumes the fighter/PF compliments we are using in the current test setup)

- 2 ship Fleet:  A Carrier MUST wing with an escort of the same race
- 3 Ship Fleet:  first wing MUST be an Escort of the same Race. second wing can be an Escort OR an line (non-command) ship of the same/Allied Race.

Klingon B10:   The Klingons will get the only BB, fleeting rules will balance this.   I’m thinking . . .
2 ship Fleet:  A B10  MUST wing with a Klingon Light Cruiser or smaller. 
3 ship Fleet:  first wing MUST with a Klingon Light Cruiser or smaller.  Second wing is a Line (non-command) ship of the Same/Allied race.

Example of legal fleet:  K-B10K/K-D5L/R-KDR

X-Ships:   TBD.   PBR had rules for "X-Fleets" and though ion SGO 6 only one X-ship was allowed in a fleet, I think we should reconsider this.   A lot of legit complaints on SGO6 were about the abundance of Fast Cruisers and Attrition units in post-2280.  Letting X-ships fly together in some reasonable fashion will cut down on the reliance on attrition units post 2280.

In PBR Jahkle’s idea modeled the X-ship rules on the SFB development of X-ships.  When the first X-ships became available, they were cruisers designed to suplemnt Dreadnaughts and BCHs as fleet leaders.


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Offline Dizzy

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Re: Now taking ideas for SG7
« Reply #26 on: January 21, 2007, 02:33:10 pm »
Good thread which I obviously missed as I'm sucked into Medival Total War 2 . . .



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Offline Hexx

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Re: Now taking ideas for SG7
« Reply #27 on: January 21, 2007, 03:07:58 pm »
Bah Hungary FTW!!!

(erhm...anyone else pretend their Hungarian troops out of Bran are some kinda Underworld2ish Vampires?... No?
uhm me neither)
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Offline Hexx

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Re: Now taking ideas for SG7
« Reply #28 on: January 21, 2007, 03:26:16 pm »
Hmmm also forgot I had argued for full fighter loads for the carriers,
better go back and reread all my brilliant points from before.
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Offline Lepton

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Re: Now taking ideas for SG7
« Reply #29 on: January 21, 2007, 06:51:55 pm »
We all try to put together the best combination of ships to fly together, whay wouldn't we?  Everyone wants to be competitive and not get thrown out of a hex because of what they chose in spacedock.

I think the problem with this best ship combo perspective is that it goes against an essential aspect of SFB, that racial differences matter and that racial tactics matter and are an essential component of the tactical variety of the game.  If you can assemble a PvP fleet combo that makes up for the racial deficits of each ship, one is essentially cheating the system that created the balance in the game that we all enjoy.  I'd really prefer to see single race fleets, but I realize that is not necessarily a popular idea.  Be that as it may, I don't have any other particular objections to what DH proposes or suggests.

I think someone may have already suggested this, but what about a set number of expeditionary force ships?  Either restrict the number of multi-race fleets on the board at one time or restrict the number for the entire server.  For the latter option, designate an expeditionary force of say 5 to 10 ships.  Once those are killed off, they can't be replaced.
« Last Edit: January 21, 2007, 07:03:56 pm by Lepton »


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Offline Dizzy

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Re: Now taking ideas for SG7
« Reply #30 on: January 21, 2007, 10:59:59 pm »
I think someone may have already suggested this, but what about a set number of expeditionary force ships?  Either restrict the number of multi-race fleets on the board at one time or restrict the number for the entire server.  For the latter option, designate an expeditionary force of say 5 to 10 ships.  Once those are killed off, they can't be replaced.

I just think this idea is awesome... One way to recreate this on the server is prohibit resupply points if they are x-number away from your home space... Course plasma races wont be too hamstrung. But this brings up a good fix for the age old tactic of capturing a planet/base in enemy space and flipping it to the most advantageous race you can that'll be the hardest match against your enemy... and too often that entails setting up your enemy against non traditional enemy AI's that will spawn against you in combat...

But to take it a step further in a different direction... I wanted to see a four powers war, but have it include all 8 races... bit those extra four races would be composed of expeditionary ships that are limited in number/availability/etc...

Offline FPF-DieHard

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Re: Now taking ideas for SG7
« Reply #31 on: January 22, 2007, 12:42:42 pm »
I think someone may have already suggested this, but what about a set number of expeditionary force ships?  Either restrict the number of multi-race fleets on the board at one time or restrict the number for the entire server.  For the latter option, designate an expeditionary force of say 5 to 10 ships.  Once those are killed off, they can't be replaced.

I just think this idea is awesome... One way to recreate this on the server is prohibit resupply points if they are x-number away from your home space... Course plasma races wont be too hamstrung. But this brings up a good fix for the age old tactic of capturing a planet/base in enemy space and flipping it to the most advantageous race you can that'll be the hardest match against your enemy... and too often that entails setting up your enemy against non traditional enemy AI's that will spawn against you in combat...

But to take it a step further in a different direction... I wanted to see a four powers war, but have it include all 8 races... bit those extra four races would be composed of expeditionary ships that are limited in number/availability/etc...

Big maps with NO Embasy hexes . . .

Deeps-striking that supply point will REALLY hurt.


Oh, if a "Slot" is going to be used the area need to be strategicly valuable.

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Offline IAF Lyrkiller

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Re: Now taking ideas for SG7
« Reply #32 on: January 22, 2007, 02:18:51 pm »
I agree w/ DH.
I think someone may have already suggested this, but what about a set number of expeditionary force ships?  Either restrict the number of multi-race fleets on the board at one time or restrict the number for the entire server.  For the latter option, designate an expeditionary force of say 5 to 10 ships.  Once those are killed off, they can't be replaced.

I just think this idea is awesome... One way to recreate this on the server is prohibit resupply points if they are x-number away from your home space... Course plasma races wont be too hamstrung. But this brings up a good fix for the age old tactic of capturing a planet/base in enemy space and flipping it to the most advantageous race you can that'll be the hardest match against your enemy... and too often that entails setting up your enemy against non traditional enemy AI's that will spawn against you in combat...

But to take it a step further in a different direction... I wanted to see a four powers war, but have it include all 8 races... bit those extra four races would be composed of expeditionary ships that are limited in number/availability/etc...

Big maps with NO Embasy hexes . . .

Deeps-striking that supply point will REALLY hurt.


Oh, if a "Slot" is going to be used the area need to be strategicly valuable.


I agree w/ DH. :)




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Offline Dizzy

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Re: Now taking ideas for SG7
« Reply #33 on: January 26, 2007, 08:18:57 pm »
Wonder if a signup would be helpful... as far as like the United States of America players Vs. the Canadians, Mexicans and whoever else foreigners from overseas would play... Wonder what the numbers would look like.

Offline FPF-Tobin Dax

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Re: Now taking ideas for SG7
« Reply #34 on: January 26, 2007, 08:53:04 pm »
50% U.S.

35% Canadian

10% United Kingdom

5% everyone else

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Offline Dizzy

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Re: Now taking ideas for SG7
« Reply #35 on: January 27, 2007, 03:34:25 am »
Then that's perfect!~ A USA Vs. server!

Offline ShadowLord

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Re: Now taking ideas for SG7
« Reply #36 on: January 28, 2007, 09:54:09 am »
UMMM Dizzy

Its
Canada and the World
         vs
USA and Quebec

Sounds better to me.

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Offline Dizzy

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Re: Now taking ideas for SG7
« Reply #37 on: January 28, 2007, 04:59:18 pm »
Well, if you're gonna do that then we need to talk red states blue states....

Offline KBF MalaK

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Re: Now taking ideas for SG7
« Reply #38 on: January 28, 2007, 05:31:11 pm »
50% U.S.

35% Canadian

10% United Kingdom

5% everyone else


Then that's perfect!~ A USA Vs. server!

No 'neutral' ?? So us non-terrans get put into the generic minority catagory,...hmm.

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Offline Hexx

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Re: Now taking ideas for SG7
« Reply #39 on: January 28, 2007, 09:22:42 pm »
Do we even have any Quebecois around?
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