Topic: Now taking ideas for SG7  (Read 12919 times)

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Offline Dizzy

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Now taking ideas for SG7
« on: January 19, 2007, 10:25:40 am »
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So you played the last two? You know about what to expect in terms of VC's, rules, map, missions and shiplist, but nothing is posted yet. What mainstream requests or changes do you want to see. I'm in the mood to entertain some ideas.
« Last Edit: March 05, 2007, 11:11:02 pm by Dizzy »

Offline GDA-Agave

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Re: Now taking ideas for SG7
« Reply #1 on: January 19, 2007, 10:54:07 am »
I would like to mention again that I would like to NOT see any system with assigned ships.   Personally I think the limited heavy metal rules that we have used on the past few servers seems much more fluid and it's gives everyone an equal chance to fly these ships.

That's it for now.   Consider that dead horse beaten.


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Offline Kroma BaSyl

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Re: Now taking ideas for SG7
« Reply #2 on: January 19, 2007, 11:05:12 am »
So long as I ket to BF I'll be one happy Lizard.
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Offline Lieutenant_Q

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Re: Now taking ideas for SG7
« Reply #3 on: January 19, 2007, 11:18:15 am »
I'd like the shiplist we used last time.  I'd also be a little irked if the CC restriction was put in, for whatever reason the CCs seem a bit more balance than the vanilla CAs.

Depending on when you want to start it, ED's missions could be used.  (I think they need a good solid Month of testing first, so if you want to start it before February I guess we should look elsewhere)
"Your mighty GDI forces have been emasculated, and you yourself are a killer of children.  Now of course it's not true.  But the world only believes what the media tells them to believe.  And I tell the media what to believe, its really quite simple." - Kane (Joe Kucan) Command & Conquer Tiberium Dawn (1995)

Offline Soreyes

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Re: Now taking ideas for SG7
« Reply #4 on: January 19, 2007, 11:45:47 am »
Have LOT'S and LOT's of Z-DF's in the yards..........I think I might be using them all ;D


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Offline GDA-Agave

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Re: Now taking ideas for SG7
« Reply #5 on: January 19, 2007, 12:43:41 pm »
So long as I ket to BF I'll be one happy Lizard.

"get to BF" or "get to fly a BF"?   Hmmmm.   One has to wonder if Kroma really knew what he was typing here.

 :o  :o  :o
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Offline Dizzy

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Re: Now taking ideas for SG7
« Reply #6 on: January 19, 2007, 02:37:27 pm »
So long as I ket to BF I'll be one happy Lizard.

"get to BF" or "get to fly a BF"?   Hmmmm.   One has to wonder if Kroma really knew what he was typing here.

 :o  :o  :o

He knows EXACTLY what he's typing... unfortunately...

Offline Hexx

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Re: Now taking ideas for SG7
« Reply #7 on: January 19, 2007, 04:06:41 pm »
Working Lyran ships with correct FYA's would be cool for a change.

Should have a time- like the middle weekend or something where anyone can fly BC's or something.
Have a big (though not DN/CVA) metalfest in the middle of it.

When's the (very approximate) date for this?
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Offline NuclearWessels

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Re: Now taking ideas for SG7
« Reply #8 on: January 19, 2007, 04:10:58 pm »

I still like the idea of having one or two "Mog's Rules" days

dave

Offline Lepton

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Re: Now taking ideas for SG7
« Reply #9 on: January 19, 2007, 05:51:17 pm »
Don't know how mainstream it is but I still like the idea of giving line ships a special tactical and strategic role.  As you all may know I had a very specific idea of how to do that, but it was not the most popular although it was exceedingly brilliant and beyond innovative.  If there is some way to make line ships just as valuable as capital ships, I am all for it.  So far we have merely seen the Slot idea linked to a VC which was good but ultimately limited to my mind.

I'll just reiterate my idea here for posterity's sake.

In a PvP situation:

1.  Any players in line ships are not subjected to the disengagement rule when faced by any non-line ships.
2.  Any players in lines ships are subjected to the disengagement rule when faced by a group of all line ships.
3.  Non-line ships always subjected to disengagement rule.

This simple rule set will make it advantageous to fly line ships and will make opposing player have to fly a line ship to bump other line ships out of a hex.  It's an awesome idea.


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Offline Dizzy

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Re: Now taking ideas for SG7
« Reply #10 on: January 19, 2007, 06:32:03 pm »
I like that. Getting everyone to know what is and isnt a line ship would be the problem, but I think it'd work...

Offline KBFLordKrueg

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Re: Now taking ideas for SG7
« Reply #11 on: January 19, 2007, 07:32:17 pm »
I'd like to see less than 20 pages of rules to print... :P
Like to see: Standard CnC rules for fleeting, (like SGO6). Similar Disengagement rules, but limited to a single hex, possibly the "7-hex" disengement around planets only..possibly.

Wouldn't mind seeing some more of those "Legendary Crew" ships, kept to line ships, not specialty or Capitol ships. Maybe we could have a set number to award to Captains who are deserving, say to RM's descretion. Or They could  possibly be awarded for PvP victories (similar to what we*Myself, Tool, Dizzy and DH discussed prior to SGO6.)
Or they could possibly be something to award to ARMs, for their dedication. It was fun to fly.  ;) But, after a while they are simply outclassed in later eras.

just a couple thoughts... ;D
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Offline Green

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Re: Now taking ideas for SG7
« Reply #12 on: January 19, 2007, 08:05:49 pm »
the Slot idea

Second. 

The use of the slot rule on rdsl was great.  Only part I differ w/ Lepton on is to limit it by class (speed) as opposed to line vs special, would be easier for a player to know what is what (just look at the stats) and would help to prevent mistakes (and the subsequent claims of cheating that would result).

Offline Kzinbane

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Re: Now taking ideas for SG7
« Reply #13 on: January 20, 2007, 03:34:25 pm »
I like that. Getting everyone to know what is and isnt a line ship would be the problem, but I think it'd work...

A pain in the butt perhaps, but couldn't the shiplist have ship's names or designations modded so line ships have a known designator or some other way to identify it when you look at it in the shipyards?  Line ships come with no mines or something easy to see. 
Back to the nuring home now, they let me out on a pass as long as I don't bring my canine teeth dentures with me.

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Offline Hexx

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Re: Now taking ideas for SG7
« Reply #14 on: January 20, 2007, 03:47:20 pm »
It's easy enough to modify the shiplist with a single letter designating what is special.(time consuming, but easy)
I know DH would love to do it

Again you'd have the argimens though of whether to include the CC's ot not.
While far better balanced across the board than the "line" ship ships, some people seem to disaprove.

It's true that they're a little backward, and probably also fear that camera's will steal their soul if someone takes their picture
but they're out there...


Also we should find some way of limiting the multi racial fleets.
Still not a big fan of using race X and T to guard race Y's Cap ship beacuse it's "the bestest combo ever"
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Offline Kzinbane

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Re: Now taking ideas for SG7
« Reply #15 on: January 20, 2007, 07:10:05 pm »
Not that campaigns are realistic by any means but it really is rediculous to think that one race would just give up control of their home space and planetary protection to an allied race no matter how much it were trusted.  If you look at the "history" of the general war in SFB you'll find that the Kzinti, Gorn, Tholians, Klingons, Romies & Lyrans did send a few expeditionary fleets off to fight far away from their own borders but this certainly wasn't the case as it usually is in the D2 where you find Klingons over fighting Gorns & pesty ol' Kzinti showing up anywhere with their cheezy drones (  :P ).

Ug, I hate to agree with Hexx but I guess I can get over it I guess...

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Offline Lepton

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Re: Now taking ideas for SG7
« Reply #16 on: January 20, 2007, 07:49:27 pm »
It's easy enough to modify the shiplist with a single letter designating what is special.(time consuming, but easy)
I know DH would love to do it

Again you'd have the argimens though of whether to include the CC's ot not.
While far better balanced across the board than the "line" ship ships, some people seem to disaprove.

It's true that they're a little backward, and probably also fear that camera's will steal their soul if someone takes their picture
but they're out there...


Also we should find some way of limiting the multi racial fleets.
Still not a big fan of using race X and T to guard race Y's Cap ship beacuse it's "the bestest combo ever"

At this point, I couldn't care less if CCs were included in the ruleset I proposed or not.  I just think it is a very interesting idea that would create a whole new level of gameplay and give "line" ships however we wish to define them a real tactical and strategic role.

I also agree about the racial combo fleets.  I'd love to see a race-specific fleeting rule of some sort.  The SFB racial antagonists were designed with specific counters to each other's weapons and tactics.  I'd love to see that put into the forefront here.


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Offline Dizzy

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Re: Now taking ideas for SG7
« Reply #17 on: January 20, 2007, 08:06:17 pm »
I'd love to see a race-specific fleeting rule of some sort.  The SFB racial antagonists were designed with specific counters to each other's weapons and tactics.  I'd love to see that put into the forefront here.

Me2. Gr8 Idea. Let's say no more than 2 races per side. So that way you don't run into 3 different races flying for each side totally covering all their weaknesses...?

Offline FPF-Paladin

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Re: Now taking ideas for SG7
« Reply #18 on: January 20, 2007, 08:22:02 pm »
Like that idea about two races.. some different ships to try but not enough to completely nulify racial combat weaknesses.

I have no problem with OOB rules, light or otherwise.  How about maybe some sort of exception system or events(Say, Battleship Saturday Night etc)  though to shake it up ... I imagine some imagination could cook up a bazillion reasons why a race would feel a need to empty their drydocks in defence or offense.

I fly what seem considered 'line ships' (mind you I fly CC variants a lot but I like CAs too) so I wouldn't mind a twist for them if you wanted to try some kind of rule with those.  A lesser penalty, either VC wise or disengagement wise is appealing because it's often difficult to fight out 2v1 or 3v1 when you're alone and not in something with a high BPV but I like at least engaging them if I can.

Oh yeah, your BCE in the shiplist would be coolio :P

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Offline Green

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Re: Now taking ideas for SG7
« Reply #19 on: January 20, 2007, 08:43:38 pm »
Me2. Gr8 Idea. Let's say no more than 2 races per side. So that way you don't run into 3 different races flying for each side totally covering all their weaknesses...?

Was kind of hoping for all the races.  But a 4 races campaign is good too.