Brief report:
Geek and I were involved in some PvP while on the server tonight. Knightstorm joined us for one battle.
Besides Geek throughly handing me my head, we noticed no issues related to the mission script. A little bit of lag, but nothing out of the ordinary.
Suggestion for Dave: Eliminate the Cancel Target function on Warping until the ship actually goes to warp. Hypothetically, if someone were to take an Engine hit during the power up time, it could cancel the jump to warp. And then the ship that was trying to warp would be forced to fight, but since they couldn't re-acquire a target they'd be little more than target practice. It's not much of an issue in a duel, but in a fleet engagement it could make a difference.