Decided that in the spirit of giving, I was going to share my SFC 2 -> SFC 1 conversion script for 3dsMax r3 (think that it'll work in later versions as well). If someone with Max 4 can import it, resave it as a Max 4 script, and then pass it along to someone with Max 5, then we'll have a script for all versions that can export to .MOD through the Taldren plugin.
So, what does this do? Simple, it will strip all the self-illumination from a SFC .MOD file and then allow that mesh to be loaded in SFC 1.
I'm releasing this because a) it's Christmas time and b) I'd love to see more people support SFC 1. Typical run time once the script is loaded to convert over 100 material slots = less than 3 seconds. Means that those more complex meshes can now also be converted with little to no work as well.
I have 330 material slots in the script, have never had it run to the end yet.
This should also work easily for SFC 3 -> SFC 1 conversions.. *but* you'll probably have to re-HP/DP the mesh afterwards to reflect the changed HP/DP structuring between SFC 2 -> SFC 3
So there you are.. Merry Christmas!
Now if someone loads and saves the script in SFC 4 and/or 5, I'd appreciate a copy of the resulting script, as I don't have either of those versions of Max. Thanks!