Topic: OT: Review : Star Trek: Legacy  (Read 9957 times)

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Offline ModelsPlease

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OT: Review : Star Trek: Legacy
« on: December 19, 2006, 09:55:11 am »
Review : Star Trek: Legacy
Boldly go, and leave this legacy behind.
by Steven Wong

A Star Trek game that focuses on ship-to-ship combat, contains content from all five-television shows and the real voices of every captain should be a fan's wet dream. Unfortunately, Star Trek Legacy manages to screw things up in almost every way.

The story starts in Jonathan Archer's era during the early formation of the Federation. A rogue Vulcan scientist named T'Uerell has discovered a new way to live long and prosper as a Borg Queen. Vulcans live for centuries, leaving room for each starship captain to eventually encounter the Borg Queen at some point in their career. Players command up to four Federation starships, including the signature ones from the respective shows (Enterprise, Voyager and the Defiant). Each wonderfully detailed craft looks great when cruising through the blackness of space. And those details continue as ships take on battle damage, with scorch marks, smoke and broken hulls.

There are a handful of great control schemes out there, dating as far back as Wing Commander IV and Freelancer. Yet, Legacy's developers settled on the worst possible setup, a setup that players must immediately learn without a tutorial.

Simply put, the keyboard directs the ship's movements like a first-person shooter while the mouse moves the camera around (equating the two to a console controller), but this scarcely describes how difficult maneuvering a ship can be. There are keys to select the closest target and another to pursue and move into firing position, but the ship only gives a short chase before it forgets what it's going after. It's also easy to lose sight of foes, since the targeting reticule doesn't properly highlight or track targets. The manual target selection should be as easy as a point-and-click, but instead, players need to move the camera around until an enemy happens to fall into a fixed set of crosshairs. One minute, players chase ships, and the next, they run headlong toward an absurdly disproportioned planet. There's supposed to be a way to target subsystems such as engines and weapons, but this feature doesn't work. Star Trek Legacy doesn't even realize it takes place in outer space, since ships are incapable of making loops, moving in reverse, slingshotting with a planet's gravity or strafing sideways using inertia. Ships fire phasers in a 360-degree horizontal radius and launch torpedoes from forward or rear tubes, but become useless when enemies fly directly above or below them.

Unfortunately, the pain doesn't end with the controls. Many of Legacy's missions are sadistically difficult, and there's no option to save anywhere. Failure requires players to start all over again, and some of the missions are extremely long. Situations get bad as early as the second mission, where waves of Romulan ships come pouring in, barely leaving players a chance to catch their breaths and recover from damage. In one mission, Kirk hijacks a prototype Klingon ship to infiltrate the enemy. However, the game neglects to inform the player how to turn on the cloak. Another mission keeps players warping around, shooting giant asteroids so they won't hit inhabited planets -- because nothing embodies the prestige of being a Federation starship captain like blasting rocks..

It's usually easier to direct ships using a the top-down map and play Legacy as though it were a strategy game instead of a shooter, but the missions demand results that are nearly impossible from a handful of ships. A good deal of effort is needed to bring down one foe, so it's very easy for players to be overwhelmed. Throw in a space station or two, each with heavy turrets and shields, and players get repeatedly clobbered. With no mission briefings, plays can't make intelligent choices between fast, lightly armed scouts and high-powered battleships when assembling a group. The ship selection screen is surprisingly uninspired and there's no way to improve them. Players can't equip Next Generation Battleships with quantum torpedoes, nor is Voyager equipped with multiphasic shields. The vast majority of the ships are almost identical to each other.

Using the actual actors' voices adds much to ambience. William Shatner plays his role with great melodrama, even though he sounds old and worn out. Luckily, one part of his storyline takes place near the end of Kirk's career as an Admiral. On the negative side, players only hear, but never see their favorite captains. That wouldn't be so bad if the audio quality were consistent and good. Janeway's (Kate Mulgrew) voice is muffled with static, as though it was recorded over the phone.

Star Trek Legacy potential embodied the awe and excitement of the Star Trek franchise. Instead, it's an awful and uninspired space sim. Occasionally, a line of dialogue that sparks an "I remember that episode!" moment, and as stated, the ships look great, but it's not enough. The best way to preserve the Star Trek legacy is to completely skip this game.

ModelsPlease, resident "Model Junkie" recovering from a tragic crayon sharpener accident.

Offline ModelsPlease

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Re: OT: Review : Star Trek: Legacy
« Reply #1 on: December 19, 2006, 10:37:58 am »
Yeah after reading this I'm questioning whether or not I'll even buy it. Seems our ol' tried and true games, BC and SFC are still the best available.
« Last Edit: December 20, 2006, 05:54:08 am by ModelsPlease »

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Offline Fedman NCC-3758

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Re: OT: Review : Star Trek: Legacy
« Reply #2 on: December 19, 2006, 05:02:44 pm »


Quote
Many of Legacy's missions are sadistically difficult, and there's no option to save anywhere. Failure requires players to start all over again,


Pathetic.

And a shame.

Makes Activision look good.

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Offline AlchemistiD

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Re: OT: Review : Star Trek: Legacy
« Reply #3 on: December 19, 2006, 05:43:11 pm »
Hell, it makes COLONY WARS look good.  And it had an ass BACKWARDS save system. (CW saved everything but the previous two missions you completed)

Offline IndyShark

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Re: OT: Review : Star Trek: Legacy
« Reply #4 on: December 19, 2006, 07:20:45 pm »
Great review. I agree completely.


If you want to try, my copy is for sale and I'll throw in the strategy guide!
« Last Edit: December 20, 2006, 09:13:50 am by IndyShark »

Offline Khalee1

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Re: OT: Review : Star Trek: Legacy
« Reply #5 on: December 19, 2006, 07:23:06 pm »
So is there a demo of the game or not.

Offline MrCue

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Re: OT: Review : Star Trek: Legacy
« Reply #6 on: December 19, 2006, 09:32:24 pm »
So is there a demo of the game or not.
They wouldn't dare release a demo, nobody would buy it afterwards :P
 :rofl:

Seriously, if you have $50 to spend on a game, go buy some balls of string, you will be much more entertained.

Offline Fedman NCC-3758

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Re: OT: Review : Star Trek: Legacy
« Reply #7 on: December 19, 2006, 10:50:10 pm »


Throw in some cat nip and you won't remember a thing.





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Offline Starforce2

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Re: OT: Review : Star Trek: Legacy
« Reply #8 on: December 20, 2006, 05:30:18 am »
I hear it's easier to play with an xbox controler, but that's another 39.99.

Offline FRA.E.Kehakoul_XC

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Re: OT: Review : Star Trek: Legacy
« Reply #9 on: December 20, 2006, 06:18:50 am »
As i already mentioned in another thread,supporting low content console games ,or even buying  jury riged  pseudo PC hardware to make console games work on a Simulation capable Highend pc is counter productive in the long run.

They will serve us what we gulp so to speak.

Aktivision never got past River raid  in regard to their philosophy towards tactical and strategical depht.
Its like demanding from wallmart to  design a car thats on par with a Mercedes.

One thing is obvious, the Majority of the gameing industry in collaboration with MS, is trying to  dry out ,and in the end kill off the pc as a game platform.

They dont intend to supply the market with programs the user wants, instead they think of themselves as defining  structures who dictate in the long run how a game has to look and work.
And  most importantly, on which hardware.

This gives us only one bitter choice and that is to NOT buy stuff that we dont want.!

And there are really no exuses fro doing so,once you have realized this,besides maybe, and excuse my blatant analogy ,liking to be a lemming or sheep.

If that s the case well what is left to say then,.. nothing, nada ,niente, Nichts ,...zip.

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Re: OT: Review : Star Trek: Legacy
« Reply #10 on: December 20, 2006, 07:59:48 am »
Quote
The best way to preserve the Star Trek legacy is to completely skip this game.

I have to admit, I had a real fear that Legacy would come along and the modding/modelling community would leave me in the dust. But, it looks like SFC and I will have some company after all.

Offline IndyShark

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Re: OT: Review : Star Trek: Legacy
« Reply #11 on: December 20, 2006, 09:15:43 am »
So is there a demo of the game or not.

Yes, but it's not electronic. Just rum your head into the wall a few times and you'll know exactly what it is like to play.........

Offline Darkdrone

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Re: OT: Review : Star Trek: Legacy
« Reply #12 on: December 20, 2006, 10:40:30 am »
DO NOT TAKE WHATS BEEN SAID TOO HEART GUYS

i`ve played the game and really like it its good game
yes its got few bugs and alot was left out of the game

modding side is going too be good i tell you that much
what i`ve done with it so far has been dead easy

no modding tools yet but game not been out that long in the us
as for the controls well it just takes time too get use too them

i dont play multiplayer but i tell you Skirmish is very good
all era`s are in there

also there is map editor too make more maps and missions
no tools as yet off maddoc but they are know for taking they time
on things like that

the specs are high for pc to run it but when u got game running
on full spec it looks great and you happy you can do it

most of the crap being said is off people with lowend systerms who
cant run the game right and have no idea how too play the game
(not on about the people here)

it may not be game everyone was hoping for but in its own right its
still very good game too play and i for one am happy to be playing it

Darkdrone


Offline ModelsPlease

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Re: OT: Review : Star Trek: Legacy
« Reply #13 on: December 20, 2006, 11:46:16 am »
Actually the review I posted came from a PC gaming magazine.

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Offline TheStressPuppy

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Re: OT: Review : Star Trek: Legacy
« Reply #14 on: December 20, 2006, 05:09:11 pm »
This is just my opinion. If you like brain dead arcade shoot em up type games then you will like Legacy. If you want some form of tactics, and strategy then avoid this one like the plague. MP hit it on the nose. This game is "Sadistic", but hey if your into this kinda thing who am i to argue ;)

Offline Chris Johnson

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Re: OT: Review : Star Trek: Legacy
« Reply #15 on: December 20, 2006, 05:37:51 pm »
This is just my opinion. If you like brain dead arcade shoot em up type games then you will like Legacy. If you want some form of tactics, and strategy then avoid this one like the plague. MP hit it on the nose. This game is "Sadistic", but hey if your into this kinda thing who am i to argue ;)

I may have not played it but Legacy is more strat-based than Encounters, from what I've seen.  That seems more like an arcade-shooter, like some I've seen in Arcades and Super NES that're similar in style to Galacta or whatever its name was that was around in 1981 (before my time)...

And besides, some mindless fast-paced gaming can be fun, and it's not totally mindless (not speaking specifically here, I mean "mindless gaming" in general), and it doesn't mean you're dumb.  And besides, isn't it the way people usually go nowadays (famous sci-fi genres aside, ala Elite Force, Jedi Knight, etc.)?  From Doom 3 to Halo II to Half Life II to whatever FPS game is out there today for modern machines.  Not all of 'em are good or bad or what not, but they're popular and I imagine fun, with everyone playing them.

Then there's the fun side-scrollers, ala the Super Mario Bros. games from the past... Not always mindless (otherwise you'd strike an enemy or fall in a pit or something), but fast-paced...

If you want a game that makes you think that's Star Trek?  I don't know... Although I don't play 'em, why not an MMORPG?  You can wait for Star Trek: Online to be published, see if it works out as a good MMORPG or what not... I don't play MMORPGs though, so forgive my lack of knowledge on previous ones; I'm not a monthly pay-to-play type.  But I think it's thought-provoking; why not live the 24th century?  Instead of fighting and fighting all the time and thinking of your next move to best your enemy Starship captain, why not also think of other things?  Fellow crewmates, diplomacy, friends and family (sort-of), all the plesentries with a loosely-military life in the 24th century.  I'd imagine that combined with the dangers of space exploration and combat would make for a good and thought-provoking game.

Something close to real life yet something that can bring you into 24th-century Trek?  I'd say that makes, oh, I don't know, SFC look brain dead.

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Re: OT: Review : Star Trek: Legacy
« Reply #16 on: December 26, 2006, 12:41:09 pm »
I've read that the modders have brought in a lot of cut features, like planet capture and escort games, and selectable skirmish, and proper torpedoes...


Any one tried the mods? Do they make the game more worth the risk of buying?
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Offline dragoon

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Re: OT: Review : Star Trek: Legacy
« Reply #17 on: December 26, 2006, 02:31:33 pm »
what mods, no one can add a new model to the game yet as there isnt a correct m3d import or export plug for max or milkshape. the only modifications that have been released so far is a handful of retextures, a couple of sound replacements, and a but load of new maps for the single player skirmish

I know on the no ship imports, but apparently they've managed to activate a few of the features that were left out... thought someone here may have tried them. Perhaps 'mods' was the wrong term.
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Offline dragoon

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Re: OT: Review : Star Trek: Legacy
« Reply #18 on: December 26, 2006, 05:48:53 pm »

Thanks FW, i've been very unsure about it, thought i'd enquire here as i know the community would have a more balanced view of the game. Think i'll hold off until i see what else the modders do, and if a good patch is released.
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Offline Klingon Fanatic

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Re: OT: Review : Star Trek: Legacy
« Reply #19 on: December 26, 2006, 07:32:23 pm »
 ;D

I'm very surprised that the Legacy models haven't been extracted and imported to SFC yet....

No doubt Darkdrone is working on this.

I'm also wondering why some of the FASA TMP era Romulans (E. g., Winged Defender) were made and not say the Klingon D-10 or the Federation Chandley.

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