Topic: ED Multi-player Bugs  (Read 879 times)

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Offline FPF-DieHard

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ED Multi-player Bugs
« on: December 06, 2006, 09:00:04 pm »
-  AI Stripping does not work.  We had 5 Players so we went 3v2.   The "2" kept getting a extra ship.
- As soon as anyone goes to Yellow alert to go to warp, ALL players loose the ability to target.
-  Allies show up VERY far apart at time, over 100


Who'd thunk that Star-castling was the root of all evil . . .


Offline NuclearWessels

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Re: ED Multi-player Bugs
« Reply #1 on: December 06, 2006, 11:08:14 pm »

Geez, picky picky  ;D

Thanks DH, will get on 'em asap

EDIT: for the AI stripping was this the combat patrols, the scenario patrols, or both?

dave
« Last Edit: December 06, 2006, 11:37:20 pm by NuclearWessels »

Offline Lieutenant_Q

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Re: ED Multi-player Bugs
« Reply #2 on: December 06, 2006, 11:37:48 pm »
both
"Your mighty GDI forces have been emasculated, and you yourself are a killer of children.  Now of course it's not true.  But the world only believes what the media tells them to believe.  And I tell the media what to believe, its really quite simple." - Kane (Joe Kucan) Command & Conquer Tiberium Dawn (1995)

Offline NuclearWessels

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Re: ED Multi-player Bugs
« Reply #3 on: December 07, 2006, 12:11:08 am »
OK, I think I've found the source of the ai stripping problem (maybe)

The everyone-loses-targeting is a bit more mysterious, I've implemented a special debugging mode to investigate this further - hopefully will have results in the next few days.

EDIT:  I've also finally built in  a PvP simulation mode so I can do a bit more debugging.

At least the ally positioning is an easy fix ;)

dave
« Last Edit: December 07, 2006, 10:13:36 am by NuclearWessels »

Offline NuclearWessels

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Re: ED Multi-player Bugs
« Reply #4 on: December 08, 2006, 12:45:23 am »

OK, thanks again for that session folks.

I think I've resolved all the issues listed (at least they're all passing in simulation now) so hopefully I'll have a recompiled pack ready sometime over the weekend.

dave