Actually, just kidding... kinda.
That cargo pod was indeed my first mesh. However, this is really what I was on about:
Now, I have managed to use Rick Knox a.k.a pneumonic81's Daedalus textures to map the main part of the sphere, but I have still to figure out how to use LithUnwrap to map the other segments of my mesh to Rick's textures (I am not ready to create such complex textures of my own yet). Here is the result below. Only the sphere is mapped "properly", and even the bridge flat & dome is messed up.
That said, you can see from this pic that the flat at the top of the sphere isn't textured at all. That's because it has only 1 vertice, apparently. I made it from a cylinder closed with a vertice, then chopped off the body of the cylinder. All the rim vertices are still there, but it still only shows as one. I don't understand why.
So, any help you can offer will be gratefully received! Are there LithUnwrap tutorials out there that I can't find?
Edit: Punisher, you're a riot.