Is this discussion about the EDWarpPatrols Pack?
If so, how does the "warp" work? I don't see it in the description linked above, though I may have just missed it. I admit I have not read it all through yet, but these look like a great addition to low population servers to provide interest when PvP is not available.
I have put these missions on The Forge to get some more testing in on them. I'll yank them if they turn out to have too many problems, or gladly replace them with new builds for additional testing...
The warp part is simply accelerating the ship to very high speeds. I can't remember which method I used - setThrust or setSpeedImmediate, but one of them doesn't bother checking against the 32-speed limit. There's a displacement scenario that works basically the same way, the ship suddenly jumps forward REALLY fast for a really short time interval, and looks like it has been displaced.
Player's targetting systems, weapons, and shields are disabled while at warp speeds (and limited for a short period before jumping to warp) but the player is still vulnerable to weapons fire.
There is one pair of missions that are simple combat scripts, and the other pair invoke any of about thirtyish different scenarios with variable maps.
There are definitely still bugs - largely in the limiting of combat capabilities at warp speed. (E.g. if you repair weapons while at warp then you can charge them without dropping out of warp, but there are a bunch of others.)
dave