Topic: Beta version: a more patrol-like patrol...(now includes piracy and privateering)  (Read 57138 times)

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Offline NuclearWessels

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Re: Beta version: a more patrol-like patrol...(now includes piracy and privateer
« Reply #220 on: December 15, 2006, 06:00:21 pm »
I was running a mission as a pirate, and, while scanning, got the message that there was a pirate vessel.  However, it turned out to be a Federation CAR+.  I'm not sure if this is a bug or if my science officer is a retard.  It has happened a couple of times, though.

Yeah, I've been having troubles nailing that one down -- it's supposed to be drafting a pirate  ::)

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I'd like to recommend a change to a couple of scenarios.  In the one where you buy and sell from another pirate, it might be a cool option to be able to attack the other ship.  You know, the old "keep the money and the goods" trick.

In the mission where an empire naval ship calls you over for inspection, you should have the option of blasting him, even after he says you're clean. 

Good plan on both - I'll see what I can work out

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These are just suggestions, though.  Overall, I'm enjoying these new missions enormously.  Dave, the drinks are on me next time you're on board the D.P.S. Rorschach. 

Deal!  thanks ;D

dave


Offline Nemesis

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Re: Beta version: a more patrol-like patrol...(now includes piracy and privateer
« Reply #221 on: December 16, 2006, 05:09:06 pm »
I was playing the "Deliver prisoner to base obiting a planet mission" and there was no prisoner to transport.  Once the attacking Pirate was destroyed the mission ended as a success.  Solo play as Klingon.
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Offline Alphageek

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I'm not sure if this is a bug or not, but I'll list it here.  I'm playing a Syndicate Pirate, and I've just gotten to the edge of Wyldefire/ISC space.  So far, I've seen one ISC ship.  I've also seen other pirates, but mostly I'm seeing Romulans on the edge of ISC space.  In fact, the last mission I flew earlier today I fought a few light cruisers and two Romulan dreadnoughts. 

Offline Alphageek

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Maybe another glitch, I'm not sure.  I reported it in the Hell Server thread too.  In a Korgath BCH0, in Orion Pirate space, I encountered a small freighter with two burned out phaser 2's,.  It's transporters and shuttle bay were burned out as well.  It proceeded to "attack" me.  I gave the captain extra points for style and chutzpah before I took his ship and threw him overboard. 

Edit:  I had an idea for a scenario, Dave.  You encounter a burned out frigate.  Upon a close scan, your science officer announces it's booby trapped as it explodes with enough force to say....knock out a shield or two and maybe some weapons/systems.  As an alternative you could suddenly suffer systemwide failures due to sabotage.  At this point you are jumped by two light cruisers/heavy frigates.....
Sorry to keep throwing dumb ideas at you but it seemed kind of cool.

Offline Nemesis

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Re: Beta version: a more patrol-like patrol...(now includes piracy and privateer
« Reply #224 on: December 20, 2006, 07:52:57 pm »
I was playing the "Deliver prisoner to base obiting a planet mission" and there was no prisoner to transport.  Once the attacking Pirate was destroyed the mission ended as a success.  Solo play as Klingon.

I've played this out twice more and each time one of my allied ships was a Lyran freighter called "Prisoner Transport" as soon as it was close to the base the mission ended with a victory.  Each time there was a whole FLOCK of Orions and one other alliied cruiser.  Maybe I just missed the ship name the first time.  I have been rather short on sleep lately. 

In any case the whole thing "as is" counts as a significant enhancement.  Well done and I wish I had the skills to assist more directly.
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Offline NuclearWessels

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Re: Beta version: a more patrol-like patrol...(now includes piracy and privateer
« Reply #225 on: December 21, 2006, 08:44:34 am »

??? 

The prisoner transport mission isn't actually part of the warp-mission pack (it's an ollllllld script cannabilized from the ISC storyline campaign).   

I never got that one working the way I wanted, but now that you mention it, a cleaner version might not be a bad plan for a scenario in the new scripts somewhere down the line.

thanks,
dave

Offline Nemesis

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Re: Beta version: a more patrol-like patrol...(now includes piracy and privateer
« Reply #226 on: December 21, 2006, 08:59:51 am »
??? 

The prisoner transport mission isn't actually part of the warp-mission pack (it's an ollllllld script cannabilized from the ISC storyline campaign).   

I never got that one working the way I wanted, but now that you mention it, a cleaner version might not be a bad plan for a scenario in the new scripts somewhere down the line.

thanks,
dave

Makes me wonder why I never saw it before.  Must not have been in the mission list for the races I play.  If you do work on it is there anyway to make the transport a Q ship?  With the flocks of Orions I'm seeing there is no way a freighter can survive without being towed (pushed) to the base at high speeds then you don't get to fight.

Maybe its time to set up a virgin copy of SFC just with the new mission pack.  After Christmas I think.
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Offline Alphageek

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Can I be a pain and make another scenario suggestion?  In the one where you approach an asteroid and scan, why not (sometimes) have some foe leap out from behind the asteroid and ambush you?  Maybe something on the order of a Federation CA or better.  You still have to get whatever's on the asteroid, but then you need to fight your way out. 

Offline Lieutenant_Q

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Won't be much of an ambush... (for me anyways) the first probe that I fire in that general direction will detect it.  ;D
"Your mighty GDI forces have been emasculated, and you yourself are a killer of children.  Now of course it's not true.  But the world only believes what the media tells them to believe.  And I tell the media what to believe, its really quite simple." - Kane (Joe Kucan) Command & Conquer Tiberium Dawn (1995)

Offline Alphageek

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Won't be much of an ambush... (for me anyways) the first probe that I fire in that general direction will detect it.  ;D


Ah, but it's hiding behind the rock.  You'll pick up the rock but hopefully not the ambushing ship behind it.

Offline Lieutenant_Q

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Well...uhm...ya see... my aim isn't all that good...so I usually miss the rock...   :-[

when the probe flies by, the ship behind it would be revealed.
"Your mighty GDI forces have been emasculated, and you yourself are a killer of children.  Now of course it's not true.  But the world only believes what the media tells them to believe.  And I tell the media what to believe, its really quite simple." - Kane (Joe Kucan) Command & Conquer Tiberium Dawn (1995)

Offline Alphageek

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I'm not sure this counts as a bug but I'll note it here.  As a Prime pirate, I attacked two Orion hexes repeatedly and there was no reduction of cartel DV.  This was all in online play.  The warp around the sun mission:  the dialogue constantly repeats.  I got the Andromedan Displacement Drive mission.  There was no displacement at all as far as I could tell. 

Offline NuclearWessels

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Re: Beta version: a more patrol-like patrol...(now includes piracy and privateer
« Reply #232 on: December 28, 2006, 04:29:47 pm »

Thanks Alpha, will take a look at them next week

dave

Offline Age

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Re: Beta version: a more patrol-like patrol...(now includes piracy and privateer
« Reply #233 on: December 30, 2006, 04:31:28 pm »
  What are these new missions like NW for multi or sp as well?NW did you have to batton down the hatches a few weeks ago?

Offline Alphageek

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These new missions work (pretty) well in multiplayer and single player as well.  You will have to delete some of the available campaigns from the OP 4.0 loadout to make room on the roster for the new Evil Dave/Warp missions. 


This is a possible bug report in online play.  Two missions in a row I was tasked with destroying a pirate base (I was flying for Prime) for my bosses.  Both times, I made a single hit and run attack on their shuttle bay.  Both times I got a "Team Away" message, then shortly after that, a mission complete. 

Offline NuclearWessels

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...

This is a possible bug report in online play.  Two missions in a row I was tasked with destroying a pirate base (I was flying for Prime) for my bosses.  Both times, I made a single hit and run attack on their shuttle bay.  Both times I got a "Team Away" message, then shortly after that, a mission complete. 

Thanks Alpha, will add it to the bug list

dave

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Any idea when the new pack will be ready so I can update the testing server?
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Offline Alphageek

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...

This is a possible bug report in online play.  Two missions in a row I was tasked with destroying a pirate base (I was flying for Prime) for my bosses.  Both times, I made a single hit and run attack on their shuttle bay.  Both times I got a "Team Away" message, then shortly after that, a mission complete. 

Thanks Alpha, will add it to the bug list

dave



This also happened a few days ago against a D6U.  I did a hit and run and the mission ended prematurely with a success.  (Sorry I didn't say anything earlier, but I've been really sick.  At this point, I'm taking medicine made for chemo patients.)

Offline Alphageek

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Oooh!  I've found a new use for wild weasels.  They can now act as the "brakes" on tactical warping.  On a whim, as I was warping off the map after a no-enemy mission (I flew around quite a bit and couldn't find one, which happens sometimes.) I launched a weasel and came to an immediate halt.  I believe I could have gone back to red alert and sailed back to any enemy I had just outrun.

So now we can get a serious amount of breathing room, repair, get power back, then go back in and pound the bad guy all fresh and relaxed.

Offline Lieutenant_Q

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No, can't do that.  I've already tried.  The Emergency Stop function (which works with WWs while going faster than 4) does indeed stop you.  But you cannot go back to Red Alert.  Once the E Stop is done you'll accellerate back to warp speed and off the map you go.
"Your mighty GDI forces have been emasculated, and you yourself are a killer of children.  Now of course it's not true.  But the world only believes what the media tells them to believe.  And I tell the media what to believe, its really quite simple." - Kane (Joe Kucan) Command & Conquer Tiberium Dawn (1995)