Topic: Beta version: a more patrol-like patrol...(now includes piracy and privateering)  (Read 57137 times)

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Offline NuclearWessels

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Re: Beta version: a more patrol-like patrol...(now includes piracy and privateer
« Reply #200 on: December 06, 2006, 11:11:45 pm »

thanks to everyone who helped in the MP testing - much appreciated!

these would have been a lot more irritating if found a day or two before a campaign ;)

dave

Offline Alphageek

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I'm not sure if this counts as a bug, but I'll include it anyway.  During the mutliplayer test tonight, I was in a Korgath BC2 for about half the time.  We seemed to have a problem with "host left" missions and bugged missions.  On Die Hard's suggestion I switched to an Empire ship, Romulans.  After that, the problem seemed to go away.

Offline Lieutenant_Q

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I'm thinking that that may have had something to do with my computer.  But I talked with t00l and he had me do something that I hadn't done, so we'll see if that made a difference.
"Your mighty GDI forces have been emasculated, and you yourself are a killer of children.  Now of course it's not true.  But the world only believes what the media tells them to believe.  And I tell the media what to believe, its really quite simple." - Kane (Joe Kucan) Command & Conquer Tiberium Dawn (1995)

Offline NuclearWessels

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Re: Beta version: a more patrol-like patrol...(now includes piracy and privateer
« Reply #203 on: December 07, 2006, 10:10:24 am »
I'm not sure if this counts as a bug, but I'll include it anyway.  During the mutliplayer test tonight, I was in a Korgath BC2 for about half the time.  We seemed to have a problem with "host left" missions and bugged missions.  On Die Hard's suggestion I switched to an Empire ship, Romulans.  After that, the problem seemed to go away.

Righto, I'll look into it.  There are a bunch of special cases for pirates, I'll dig into whether some of them are interfering with the PvP setup.

thanks,
dave

Offline Chris Jones

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Re: Beta version: a more patrol-like patrol...(now includes piracy and privateer
« Reply #204 on: December 07, 2006, 01:14:34 pm »
Dave -

Wondering how this will play out with UAW..

..Because the game does not have to, and will not, remain the same..


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Offline NuclearWessels

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Re: Beta version: a more patrol-like patrol...(now includes piracy and privateer
« Reply #205 on: December 07, 2006, 01:54:24 pm »
I think it should play nicely (once we finish debugging) with most setups.

The thing to watch for is that there are a few ship types I assume exist in the shiplist:
 - each of the empires and the rogue orion race has at least one base of each class available at any point in the timeline
 - each of these races also has at least one freighter , one frd, one defsat, and one listening post available at any point in the timeline
 - the monsters are present (well, at least some kind of ships with the stock monster names M-SGL etc ) exist throughout the timeline
 - the N-AST, N-AB, and N-BOX are still present

Within those restrictions I think things should be ok
dave

Offline NuclearWessels

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Re: Beta version: a more patrol-like patrol...(now includes piracy and privateer
« Reply #206 on: December 08, 2006, 12:57:42 am »

Alrighty - the PvP simulator mode came in pretty handy, it looks like most of the issues raised to date are now (crosses fingers) dealt with.

The remaining known issues are:

    * AI attacking tractorable asteroids - hopefully this is down to managable limits, but I don't believe it's gone entirely

    * some combat scenarios ending before the enemy is fully toasted - I can't reproduce this one so far, so (unless it got fixed by accident with one of the other changes) it's probably still around

    * need to add Wyn terrain -

    * multiplayer stability issues with pirates - I think I've got this handled, but am not 100% convinced yet

hopefully I can get a revised pack ready sometime over the weekend, including the new assault script for destructible bases

dave


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Re: Beta version: a more patrol-like patrol...(now includes piracy and privateer
« Reply #207 on: December 08, 2006, 02:41:19 pm »

OK, things seem to be going ok, I've posted the new version (the link is at the very top of this thread)

dave

Offline Lieutenant_Q

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sweet!  Downloaded.. will take a look probably not until Sunday though.
"Your mighty GDI forces have been emasculated, and you yourself are a killer of children.  Now of course it's not true.  But the world only believes what the media tells them to believe.  And I tell the media what to believe, its really quite simple." - Kane (Joe Kucan) Command & Conquer Tiberium Dawn (1995)

Offline Lieutenant_Q

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Wow Dave...did you put that in there?  I have NEVER been boarded by the AI before.  Didn't even know they were trying to board me!  Usually when the AI beams over they are trying to H&R.

So now...that being said...anyway we can actually tell that we're being boarded, rather than being H&Red?
"Your mighty GDI forces have been emasculated, and you yourself are a killer of children.  Now of course it's not true.  But the world only believes what the media tells them to believe.  And I tell the media what to believe, its really quite simple." - Kane (Joe Kucan) Command & Conquer Tiberium Dawn (1995)

Offline NuclearWessels

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Re: Beta version: a more patrol-like patrol...(now includes piracy and privateer
« Reply #210 on: December 12, 2006, 01:16:10 am »
Wow Dave...did you put that in there?  I have NEVER been boarded by the AI before.  Didn't even know they were trying to board me!  Usually when the AI beams over they are trying to H&R.

You mean it worked?  :flame:

I've been experimenting with it, but hadn't seen the AI actually try and apply it yet.

Quote
So now...that being said...anyway we can actually tell that we're being boarded, rather than being H&Red?

Good point, I might put in a message from your security officer or some such.

dave



Offline Lieutenant_Q

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I was all set to report a bug because the mission was closing, then I put two and two together. (I got an Orion guy saying "we lost control" and suddenly three marines showed up in my H&R panel)

So...yeah...it worked.

Just one more surprise from the Evil Dad...  ;D
"Your mighty GDI forces have been emasculated, and you yourself are a killer of children.  Now of course it's not true.  But the world only believes what the media tells them to believe.  And I tell the media what to believe, its really quite simple." - Kane (Joe Kucan) Command & Conquer Tiberium Dawn (1995)

Offline Alphageek

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Holy crap!  I didn't know you could be taken over by the AI.  I'll have to watch out for that. 

Dave, one scenario I haven't run across yet, as a Pirate, is the convoy raid.  Is there some sort of cool script you could do for hitting flotillas of frieghters?  Something like that almost seems de rigeur for a Pirate.

Also, I've noticed, in neutral space especially, that I have to do a 180 degree turn at the start of the mission in order to find the enemy.  This has been the case since the last update to the mission pack. 

Offline Klingon Fanatic

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 ;D

Whoa! The AI can send boarding parties now. Wow I was wondering what it was doing when I didn't see ant successful Hit and runs in the last few campaign patrols I was on.

Probes and boarding parties really mean something now.

Thanks again NW!

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Offline Alphageek

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I've actually had to start dropping my shields when I'm using my Deep Scan to get extra speed.  Who knew sensors would actually come in handy?  Nothing like getting a 50 klick jump on the bad guy.

Offline IAF Lyrkiller

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How is the testing going, and when are we going to have another server. ;D




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Offline FPF-DieHard

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Re: Beta version: a more patrol-like patrol...(now includes piracy and privateer
« Reply #216 on: December 13, 2006, 06:45:33 pm »
How is the testing going, and when are we going to have another server. ;D

Um, I wanted to do another multiplayer test tonight butt eh directory server arent' cooperating.   Maybe tommorow will give us better luck.
Who'd thunk that Star-castling was the root of all evil . . .


Offline Braxton_RIP

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Re: Beta version: a more patrol-like patrol...(now includes piracy and privateer
« Reply #217 on: December 13, 2006, 06:51:51 pm »
Um, I wanted to do another multiplayer test tonight butt eh directory server arent' cooperating.   Maybe tommorow will give us better luck.

FTP is slow and TS is acting up a bit too.  Server probably just needs a cup of coffee.
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Offline Lieutenant_Q

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Been playing around on the D2 server for Evil Dave's Hell.  Found that its taking a considerable amount of time to enter and exit missions.  Sometimes upon exit is brings up the message "It appears that someone lost connection, this might take a bit"  Even though I'm the only one on the server at the moment
"Your mighty GDI forces have been emasculated, and you yourself are a killer of children.  Now of course it's not true.  But the world only believes what the media tells them to believe.  And I tell the media what to believe, its really quite simple." - Kane (Joe Kucan) Command & Conquer Tiberium Dawn (1995)

Offline Alphageek

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I was running a mission as a pirate, and, while scanning, got the message that there was a pirate vessel.  However, it turned out to be a Federation CAR+.  I'm not sure if this is a bug or if my science officer is a retard.  It has happened a couple of times, though. 

I'd like to recommend a change to a couple of scenarios.  In the one where you buy and sell from another pirate, it might be a cool option to be able to attack the other ship.  You know, the old "keep the money and the goods" trick.

In the mission where an empire naval ship calls you over for inspection, you should have the option of blasting him, even after he says you're clean. 

These are just suggestions, though.  Overall, I'm enjoying these new missions enormously.  Dave, the drinks are on me next time you're on board the D.P.S. Rorschach.