Topic: Beta version: a more patrol-like patrol...(now includes piracy and privateering)  (Read 57149 times)

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Offline Lieutenant_Q

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Any chance you can do a check to make sure the right bases are spawning in missions?  I don't mind defending Hyrdran Bases, but when I'm in Federation Space I expect to be defending Federation Bases.
"Your mighty GDI forces have been emasculated, and you yourself are a killer of children.  Now of course it's not true.  But the world only believes what the media tells them to believe.  And I tell the media what to believe, its really quite simple." - Kane (Joe Kucan) Command & Conquer Tiberium Dawn (1995)

Ravok

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Jeez !this is what I get for not checking in more often!!!! I had no idea this was here! :)

 Looks awesome!! I will install ASAP and let you know how she flies. :)

 Thanks Dave =1 for you!

Offline NuclearWessels

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Re: Beta version: a more patrol-like patrol...(now includes piracy and privateer
« Reply #162 on: November 30, 2006, 11:54:45 am »
Any chance you can do a check to make sure the right bases are spawning in missions?  I don't mind defending Hyrdran Bases, but when I'm in Federation Space I expect to be defending Federation Bases.

Roger that

BTW, I might put a "bug fixes in progress" note at the top of this thread - just so we've got a point form list somewhere of what's been reported but not yet fixed

dave

Offline Lieutenant_Q

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That Displacement drive device was much better behaved this time...  (only took me about 5 to 10 every time it jumped)

not sure why it did what it did the first time I flew it.
"Your mighty GDI forces have been emasculated, and you yourself are a killer of children.  Now of course it's not true.  But the world only believes what the media tells them to believe.  And I tell the media what to believe, its really quite simple." - Kane (Joe Kucan) Command & Conquer Tiberium Dawn (1995)

Offline Lieutenant_Q

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Dunno if its part of your script or just the game, but I just got Bethked...

Two Klingon ships ganging up on a Hyrdan Frigate, I managed to get one of them before the Hydran went up, but then I went up simultaneously.
"Your mighty GDI forces have been emasculated, and you yourself are a killer of children.  Now of course it's not true.  But the world only believes what the media tells them to believe.  And I tell the media what to believe, its really quite simple." - Kane (Joe Kucan) Command & Conquer Tiberium Dawn (1995)

Offline NuclearWessels

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Re: Beta version: a more patrol-like patrol...(now includes piracy and privateer
« Reply #165 on: November 30, 2006, 12:12:54 pm »
Anytime two ships go up simultaneously it's suspicious.  Was it one of the regular combat patrols or one of the scenario ones?  And was it in enemy or friendly space?  (just so I go looking in the right script)

thanks,
dave

Offline Lieutenant_Q

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Nuetral Space. Hostile Patrol.

At the end it said EDDisengagment
"Your mighty GDI forces have been emasculated, and you yourself are a killer of children.  Now of course it's not true.  But the world only believes what the media tells them to believe.  And I tell the media what to believe, its really quite simple." - Kane (Joe Kucan) Command & Conquer Tiberium Dawn (1995)

Offline Lieutenant_Q

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A bug Alphageek and I came across, Home Patrol mission (my home space, I drafted)  We crippled a K-D5V, and then we got the message Mission Complete. It didn't let us destroy it, and it didn't disengage.
"Your mighty GDI forces have been emasculated, and you yourself are a killer of children.  Now of course it's not true.  But the world only believes what the media tells them to believe.  And I tell the media what to believe, its really quite simple." - Kane (Joe Kucan) Command & Conquer Tiberium Dawn (1995)

Offline Lieutenant_Q

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Also, although we only ran two missions, we only drew one AI opponent each time.
"Your mighty GDI forces have been emasculated, and you yourself are a killer of children.  Now of course it's not true.  But the world only believes what the media tells them to believe.  And I tell the media what to believe, its really quite simple." - Kane (Joe Kucan) Command & Conquer Tiberium Dawn (1995)

Offline Alphageek

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Yeah, I do have to agree.  The AI opposition was really light.  A D5D against a Fed CC+ and a D6 doesn't seem very stiff.

Offline [KBF]MuadDib

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Hostile Patrol - Rock Hex - Romulan Space - Met_EDEnemyPatrol

scenario loaded my ship inside a rock and well boom!

Home Patrol - Planet Hex - ISC Space - Met_EDPlayerPatrol

scenario loaded my ship inside the planet and again boom!

Flying I-CCY in both

really enjoying the different scenarios...

thank you!!!
Life cannot find reasons to sustain it, cannot be a source of decent mutual regard, unless each of us resolves to breathe such qualities into it.

Offline Alphageek

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Re: Beta version: a more patrol-like patrol...(now includes piracy and privateer
« Reply #171 on: December 01, 2006, 04:59:15 am »
I'd still love to know which Pirate campaign I should choose to try out the piracy and privateering side of this? 


Did I not include the pirate .mct's for single player?  Doh!

Sorry, I'll bundle a few up and repost!   Can't believe I did that!

(In the meantime, if you're on DH's server you should just need to select any pirate race.)

EDIT: I've posted a SP Wyldefire campaign here: http://www3.telus.net/NuclearWessels/sfc/downloads/WarpTest-Wyldefire.mct
Just copy that file to your Assets/Scripts/Campaigns folder, e.g.:
C:\Program Files\Taldren Software Inc\Starfleet Command Orion Pirates\Assets\Scripts\Campaigns

(Sorry for the manual instructions, I didn't want to rebundle the installer to avoid screwing up people downloading for DH's server.  Next time we do an update I'll include all the cartels.)

dave




Err...Dave, I'm not sure that link is working correctly.  When I clicked on it I just got a page with some printing on it.  I right clicked and saved it to the desktop, then cut and pasted it in the folder indicated.  It didn't show up under single player campaigns.  Let me know if I've done something wrong.

Offline NuclearWessels

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Re: Beta version: a more patrol-like patrol...(now includes piracy and privateer
« Reply #172 on: December 01, 2006, 09:46:39 am »
...
Err...Dave, I'm not sure that link is working correctly.  When I clicked on it I just got a page with some printing on it.  I right clicked and saved it to the desktop, then cut and pasted it in the folder indicated.  It didn't show up under single player campaigns.  Let me know if I've done something wrong.

Hmmm - and you say the Romulan campaign isn't showing up either?

I know there's a limit on how many SP campaigns the interface will display, you may have hit that.

They go in alphabetical order (can't remember whether it's by filename or the campaign title inside the file), so you might try renaming it to something other than Warpblahblahblah.   

dave

Offline Alphageek

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I tried deleting two of the SP warp campaigns, Lyran and Hydran, to "make room" for the others.  When I got to the SP campaign screen, those two didn't show up, but neither did the Romulan or Wyldefire SP warp campaigns.  Curses.   

Offline GermzSlap

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I'm actually having a similar problem. After installing  EDWarppatrols i could only see 5 campaigns for 5 races. I had to remove all the EEk pirate mct files from the campaigns folder plus acouple of others to get 8 campaigns for 8 races, and i do have the Romulan campaign, but none of the pitates campaigns, not a single one.

To Alphageek, you may try unistalling the campaign scripts that were not included in the OP enhancement package 3.2 (thats what i have, i know 4.0 is out but i still got this one) and then reinstalling  Edwarppatrols to get the Romulan campaign, you may even get the Pirate campaigns as well who knows. I dont know if it will work, but you can give it a shot, since its working for me and i'm getting the Romulan campaign.

GermzSlap

Offline NuclearWessels

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Re: Beta version: a more patrol-like patrol...(now includes piracy and privateer
« Reply #175 on: December 03, 2006, 12:12:51 pm »
I'm actually having a similar problem. After installing  EDWarppatrols i could only see 5 campaigns for 5 races. I had to remove all the EEk pirate mct files from the campaigns folder plus acouple of others to get 8 campaigns for 8 races, and i do have the Romulan campaign, but none of the pitates campaigns, not a single one.

To Alphageek, you may try unistalling the campaign scripts that were not included in the OP enhancement package 3.2 (thats what i have, i know 4.0 is out but i still got this one) and then reinstalling  Edwarppatrols to get the Romulan campaign, you may even get the Pirate campaigns as well who knows. I dont know if it will work, but you can give it a shot, since its working for me and i'm getting the Romulan campaign.

GermzSlap


GermzSlap, there are no pirate campaign mcts in the pack, see this post above

dave

Quote
Did I not include the pirate .mct's for single player?  Doh!

Sorry, I'll bundle a few up and repost!   Can't believe I did that!

(In the meantime, if you're on DH's server you should just need to select any pirate race.)

EDIT: I've posted a SP Wyldefire campaign here: http://www3.telus.net/NuclearWessels/sfc/downloads/WarpTest-Wyldefire.mct
Just copy that file to your Assets/Scripts/Campaigns folder, e.g.:
C:\Program Files\Taldren Software Inc\Starfleet Command Orion Pirates\Assets\Scripts\Campaigns

(Sorry for the manual instructions, I didn't want to rebundle the installer to avoid screwing up people downloading for DH's server.  Next time we do an update I'll include all the cartels.)

Offline NuclearWessels

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Re: Beta version: a more patrol-like patrol...(now includes piracy and privateer
« Reply #176 on: December 03, 2006, 12:19:50 pm »
Yeah, I do have to agree.  The AI opposition was really light.  A D5D against a Fed CC+ and a D6 doesn't seem very stiff.

The idea for the home patrol scenario is that you're facing more-or-less fixed encounters, not balanced combat.  If you're flying in teams, or you're flying a heavy cruiser or better, then most of what you encounter should be smaller than you.  (If there's an enemy frigate exploring your territory it doesn't morph into a pair of cruisers just because that's what you happen to have ;)

The two combat scripts still follow the traditional bpv-matching approaches.

dave

Offline NuclearWessels

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Re: Beta version: a more patrol-like patrol...(now includes piracy and privateer
« Reply #177 on: December 03, 2006, 12:20:56 pm »
Hostile Patrol - Rock Hex - Romulan Space - Met_EDEnemyPatrol

scenario loaded my ship inside a rock and well boom!

Home Patrol - Planet Hex - ISC Space - Met_EDPlayerPatrol

scenario loaded my ship inside the planet and again boom!

Flying I-CCY in both

really enjoying the different scenarios...

thank you!!!

Righto, I'll go over the terrain generation code again,

thanks,
dave

Offline NuclearWessels

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Re: Beta version: a more patrol-like patrol...(now includes piracy and privateer
« Reply #178 on: December 03, 2006, 12:22:58 pm »
A bug Alphageek and I came across, Home Patrol mission (my home space, I drafted)  We crippled a K-D5V, and then we got the message Mission Complete. It didn't let us destroy it, and it didn't disengage.

thanks q, will review the victory check code

dave

Offline GermzSlap

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Re: Beta version: a more patrol-like patrol...(now includes piracy and privateer
« Reply #179 on: December 03, 2006, 12:49:21 pm »
I'm actually having a similar problem. After installing  EDWarppatrols i could only see 5 campaigns for 5 races. I had to remove all the EEk pirate mct files from the campaigns folder plus acouple of others to get 8 campaigns for 8 races, and i do have the Romulan campaign, but none of the pitates campaigns, not a single one.

To Alphageek, you may try unistalling the campaign scripts that were not included in the OP enhancement package 3.2 (thats what i have, i know 4.0 is out but i still got this one) and then reinstalling  Edwarppatrols to get the Romulan campaign, you may even get the Pirate campaigns as well who knows. I dont know if it will work, but you can give it a shot, since its working for me and i'm getting the Romulan campaign.

GermzSlap


GermzSlap, there are no pirate campaign mcts in the pack, see this post above

dave

Quote
Did I not include the pirate .mct's for single player?  Doh!

Sorry, I'll bundle a few up and repost!   Can't believe I did that!

(In the meantime, if you're on DH's server you should just need to select any pirate race.)

EDIT: I've posted a SP Wyldefire campaign here: http://www3.telus.net/NuclearWessels/sfc/downloads/WarpTest-Wyldefire.mct
Just copy that file to your Assets/Scripts/Campaigns folder, e.g.:
C:\Program Files\Taldren Software Inc\Starfleet Command Orion Pirates\Assets\Scripts\Campaigns

(Sorry for the manual instructions, I didn't want to rebundle the installer to avoid screwing up people downloading for DH's server.  Next time we do an update I'll include all the cartels.)



Duh! I should be paying better attention to whats going on. Also i should have been able to tell that there are no pirate warp test campaigns by the fact that there are no pirate mct files. So i guess am all set for now.

Dave, thanks for pointing this out!

GermzSlap