Topic: Beta version: a more patrol-like patrol...(now includes piracy and privateering)  (Read 57153 times)

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Offline SkyFlyer

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Diehard you like Milfs too... So your opinion doesnt matter.
Life is short... running makes it seem longer.

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Offline NuclearWessels

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Re: Beta version: a more patrol-like patrol...(now includes piracy and privateer
« Reply #141 on: November 24, 2006, 01:00:06 am »
Dave, does the amount of ships in your fleet affect AI draw at all?   I appear to be getting 4 opponents in the Base defense mission whether I have 1 ship or 3.

I LIKE this BTW if ti is intentional.

No, the number of ships you have isn't (I hope) a factor. 

I haven't done much testing with multi-ship fleets, so let me know if you spot weirdness!

thanks,
dave

Offline Alphageek

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Ok, after much procastination I've installed the missions and I'm about to try them out. 


Cover me, I'm going in. 

Offline Alphageek

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So far I'm enjoying these new missions enormously.  It's almost like getting a whole new version of OP.  One question:  Which pirate campaign can I select in order to try out the piracy and privateering additions?  I've been fooling with the Klingon warp missions and the Federation ones.  (By the way, these missions seemed easier in a K-E4C than they do in an F-FF.)  I'm dying to try out the pirate stuff. 


I'll let you know if anything weird happens with my mission testing.


---Dread Pirate Geek.

Offline Klingon Fanatic

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Re: Beta version: a more patrol-like patrol...(now includes piracy and privateer
« Reply #144 on: November 27, 2006, 09:21:15 pm »
Dave, does the amount of ships in your fleet affect AI draw at all?   I appear to be getting 4 opponents in the Base defense mission whether I have 1 ship or 3.

I LIKE this BTW if ti is intentional.

Here is a typical screen of what I face. I *think* the AI is trying to match the BPV of my player ships. On averge in a single FCXB I get four bad guys bearing down on me.

In this base defense mission [see attached picture] I have SIX bad guys not counting the enemy fighters (two squadrons). I thought it was a good mix/bang for the AIs buck. I lost one of my FCXBs in this mission...

Now even without tactical  warp SFC: OP has become a NEW game IMHO.

Thanks again NW!

KF
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Offline NuclearWessels

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Re: Beta version: a more patrol-like patrol...(now includes piracy and privateer
« Reply #145 on: November 27, 2006, 10:27:08 pm »

Hey Guys,

just got back from a fun filled weekend in spokane  ::)

The combat scripts (not the scenario ones) will try to do a rough matching of total bpv, but the number of ships in the ai fleet isn't based on the number in the player fleet.

The scenario scripts only do very vague matching (some scenarios don't scale at all, while others have a ballpark difficulty and only do some limited scaling)

dave

Offline Alphageek

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I don't know if this is a bug or if I'm doing something wrong.  In that mission where you have to put a security team aboard a (usually) pirate vessel because you have orders to investigate...what is supposed to happen after you get the team aboard?  I knock down their rear shields, beam aboard the team and wait.  I've tried tractoring them, capturing them, killing them, disabling them.  I still fail the mission.  Am I missing something?

Offline NuclearWessels

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Re: Beta version: a more patrol-like patrol...(now includes piracy and privateer
« Reply #147 on: November 28, 2006, 10:23:30 am »
I don't know if this is a bug or if I'm doing something wrong.  In that mission where you have to put a security team aboard a (usually) pirate vessel because you have orders to investigate...what is supposed to happen after you get the team aboard?  I knock down their rear shields, beam aboard the team and wait.  I've tried tractoring them, capturing them, killing them, disabling them.  I still fail the mission.  Am I missing something?

Hmm - I'll have to check if I've introduced a bug in the last version.  If you're instructed to put a team aboard the other ship then you should receive further messages, and 99% of the time you need to cap or kill 'em.  I might get to look into it today - I'm just waiting to see if today is a snow day for us <crosses fingers ;) >

EDIT: Ah!  Indeed - I overcompensated when fixing another bug.  I should have a fix posted shortly.

dave
« Last Edit: November 28, 2006, 11:26:59 am by NuclearWessels »

Offline Alphageek

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Sweet.  You are truly the man, Mr. Wessels.  It's good to know I wasn't just doing something dumb. 


I just install the fixed version over the current version, right? 

Offline NuclearWessels

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Re: Beta version: a more patrol-like patrol...(now includes piracy and privateer
« Reply #149 on: November 28, 2006, 11:58:18 am »

Yep, just a straight install.  I posted the quick fix, but (in true bad-programmer fashion) haven't actually tested it yet ;)

dave

Offline Alphageek

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I'm going to give it a shot tonight.  I'll let you know if your quick fix did the trick.

Offline Lieutenant_Q

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Would this be an appropriate place for a "you bastard" comment?

Freaking Displacement drive device...took me well over 1k away from my target!  The first shot in that battle was fired at exactly the 20:01 mark!

If you want to include that mission...give us Tactical Warp Please!!
"Your mighty GDI forces have been emasculated, and you yourself are a killer of children.  Now of course it's not true.  But the world only believes what the media tells them to believe.  And I tell the media what to believe, its really quite simple." - Kane (Joe Kucan) Command & Conquer Tiberium Dawn (1995)

Offline NuclearWessels

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Re: Beta version: a more patrol-like patrol...(now includes piracy and privateer
« Reply #152 on: November 30, 2006, 01:30:11 am »
Would this be an appropriate place for a "you bastard" comment?

Freaking Displacement drive device...took me well over 1k away from my target!  The first shot in that battle was fired at exactly the 20:01 mark!

If you want to include that mission...give us Tactical Warp Please!!

Whoops!  Scaling problem/computation error - sorry Q!   I'll put that one at the top of the bug list

dave

Offline FPF-DieHard

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Re: Beta version: a more patrol-like patrol...(now includes piracy and privateer
« Reply #153 on: November 30, 2006, 09:18:25 am »
Dave, do you intend on doing a new set of Planet and Base assaults?   

Are you waiting for this code to be considered "stable" before moving on?

I'm very happy with these patrols, we just need to test them with multiple players
Who'd thunk that Star-castling was the root of all evil . . .


Offline Alphageek

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I'd still love to know which Pirate campaign I should choose to try out the piracy and privateering side of this? 

Offline NuclearWessels

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Re: Beta version: a more patrol-like patrol...(now includes piracy and privateer
« Reply #155 on: November 30, 2006, 10:13:07 am »
I wasn't planning on doing up new planet/base assaults, but if you've got changes in mind just holler and I'll build them into either the scenario scripts or the pure combat scripts (probably the latter).

Edit: if you want destructible bases I'll need to do up an additional script for each destructible type (bs/bats/sb), so holler if you need 'em!

dave

Offline NuclearWessels

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Re: Beta version: a more patrol-like patrol...(now includes piracy and privateer
« Reply #156 on: November 30, 2006, 10:17:06 am »
I'd still love to know which Pirate campaign I should choose to try out the piracy and privateering side of this? 


Did I not include the pirate .mct's for single player?  Doh!

Sorry, I'll bundle a few up and repost!   Can't believe I did that!

(In the meantime, if you're on DH's server you should just need to select any pirate race.)

EDIT: I've posted a SP Wyldefire campaign here: http://www3.telus.net/NuclearWessels/sfc/downloads/WarpTest-Wyldefire.mct
Just copy that file to your Assets/Scripts/Campaigns folder, e.g.:
C:\Program Files\Taldren Software Inc\Starfleet Command Orion Pirates\Assets\Scripts\Campaigns

(Sorry for the manual instructions, I didn't want to rebundle the installer to avoid screwing up people downloading for DH's server.  Next time we do an update I'll include all the cartels.)

dave
« Last Edit: November 30, 2006, 10:36:45 am by NuclearWessels »

Offline Alphageek

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Blimey, has Die Hard set up a test server?  SWEET! 


By the by, you didn't do a Romulan single player campaign either.  I'd love to try these new missions in the classic War Bird. 

Offline FPF-DieHard

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Re: Beta version: a more patrol-like patrol...(now includes piracy and privateer
« Reply #158 on: November 30, 2006, 10:33:01 am »

Edit: if you want destructible bases I'll need to do up an additional script for each destructible type (bs/bats/sb), so holler if you need 'em!



This is a MUST!!!   ;D
Who'd thunk that Star-castling was the root of all evil . . .


Offline NuclearWessels

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Re: Beta version: a more patrol-like patrol...(now includes piracy and privateer
« Reply #159 on: November 30, 2006, 10:40:07 am »

Edit: if you want destructible bases I'll need to do up an additional script for each destructible type (bs/bats/sb), so holler if you need 'em!



This is a MUST!!!   ;D

Alrighty - will get to work on it soonly ;)

dave