Alrighty, the new version is posted.
This has the full pirate contraband scenario implementation, but that hasn't been tested much so watch out for weirdness.
Just a heads-up -- since your cargo bays will initially be empty, don't be surprised if the first couple of black-market missions result in your cargo officer doing a lot more buying than selling (possibly spending more than you earn in some missions). Dinna worry, you should make it back plus some once he starts selling.
dave