Topic: Beta version: a more patrol-like patrol...(now includes piracy and privateering)  (Read 56568 times)

0 Members and 3 Guests are viewing this topic.

Offline GermzSlap

  • Lt. Junior Grade
  • *
  • Posts: 46
  • Gender: Male
Dave,

Another thing, i would like to add the 4 Edwarppatrol missions to a stroryline campaign. Lets say i want to add them to a Custom Fed vs the ISC, do i just copy the 4 missions from the WarptestFed.mct to Custom Fed vs the ISC mct file? Do you think this will work? If not how do i go about it? I would love to play a storyline campaign with these missions in it.

GermzSlap

Offline NuclearWessels

  • Evil Dave
  • Serverkit Development Team
  • Lt. Commander
  • *
  • Posts: 1249
  • Scripter and general nuisance
    • NukeDocs
Re: Beta version: a more patrol-like patrol...(now includes piracy and privateer
« Reply #181 on: December 03, 2006, 06:59:41 pm »
Dave,

Another thing, i would like to add the 4 Edwarppatrol missions to a stroryline campaign. Lets say i want to add them to a Custom Fed vs the ISC, do i just copy the 4 missions from the WarptestFed.mct to Custom Fed vs the ISC mct file? Do you think this will work? If not how do i go about it? I would love to play a storyline campaign with these missions in it.

GermzSlap

Just open the .mct file for the campaign you want to include them in,
and add the mission names to the bottom of the list of missions, e.g.

Code: [Select]
... suppose the .mct file already had missions 0..21
22="Met_EDDisengagePlayer.scr"
23="Met_EDDisengageEnemy.scr"
24="Met_EDPlayerPatrol.scr"
25="Met_EDEnemyPatrol.scr"

dave

Offline GermzSlap

  • Lt. Junior Grade
  • *
  • Posts: 46
  • Gender: Male
Just exactly as i thought, these missions will make the storyline campaigns much more fun.

Thanks for your help.

GermzSlap

Offline Nemesis

  • Captain Kayn
  • Global Moderator
  • Commodore
  • *
  • Posts: 13062
Re: Beta version: a more patrol-like patrol...(now includes piracy and privateer
« Reply #183 on: December 03, 2006, 08:42:38 pm »
I was just playing some of your missions locally and like the monsters using ECM, I've never seen them do that before. :thumbsup:
Do unto others as Frey has done unto you.
Seti Team    Free Software
I believe truth and principle do matter. If you have to sacrifice them to get the results you want, then the results aren't worth it.
 FoaS_XC : "Take great pains to distinguish a criticism vs. an attack. A person reading a post should never be able to confuse the two."

Offline Lepton

  • Lt. Commander
  • *
  • Posts: 1620
Re: Beta version: a more patrol-like patrol...(now includes piracy and privateer
« Reply #184 on: December 03, 2006, 10:12:30 pm »
Not sure if this bug has been reported but I saw opposing ships open fire on the asteroids that apparently one can tractor and move.  Pretty silly to see a Gorn ship attacking an asteroid.


System Specs:

Dell Dimension E521
AMD64x2 5000+
2G DDR2 RAM
ATI Radeon HD 4850 512MB GDDR3
250GB SATA HD

Offline NuclearWessels

  • Evil Dave
  • Serverkit Development Team
  • Lt. Commander
  • *
  • Posts: 1249
  • Scripter and general nuisance
    • NukeDocs
Re: Beta version: a more patrol-like patrol...(now includes piracy and privateer
« Reply #185 on: December 04, 2006, 11:01:55 am »
Not sure if this bug has been reported but I saw opposing ships open fire on the asteroids that apparently one can tractor and move.  Pretty silly to see a Gorn ship attacking an asteroid.

LOL - thanks Lepton.  I'd intended to set things up so they'd try and destroy the asteroid if you tried to push it into their planet, but forgot to make them neutral in other circumstances.  Doh!  :)

dave

Offline NuclearWessels

  • Evil Dave
  • Serverkit Development Team
  • Lt. Commander
  • *
  • Posts: 1249
  • Scripter and general nuisance
    • NukeDocs
Re: Beta version: a more patrol-like patrol...(now includes piracy and privateer
« Reply #186 on: December 04, 2006, 07:38:33 pm »

OK, I've updated the current status of the change requests and bug reports at the top of this thread.

If the multiplayer test goes ahead on Wednesday then I'll dig through the reports/results that come out of that, and hopefully we can get a subsequent version of the pack out next week.

dave

Offline Klingon Fanatic

  • Lt. Commander
  • *
  • Posts: 2070
  • Gender: Male
 ;D

D/l now... Thanks NW!

KF
HoD Radjekk Vor Thruum
IKV Kraag Dorr
SuvwI' Qeh KCC
Commander, Task Force Kraag Dorr's Teeth First Strike Squadron

Offline NuclearWessels

  • Evil Dave
  • Serverkit Development Team
  • Lt. Commander
  • *
  • Posts: 1249
  • Scripter and general nuisance
    • NukeDocs
Re: Beta version: a more patrol-like patrol...(now includes piracy and privateer
« Reply #188 on: December 05, 2006, 12:35:17 am »
;D

D/l now... Thanks NW!

KF

Whoa - maybe I wasn't clear, the posted pack hasn't changed yet (trying to minimize the number of different installs folks have to do during testing).  After Wednesday we hope to know (mostly) what else needs changing, and once that's done I'll revise the posted pack.  The status update is just so folks know where we are in terms of bughunts.

Sorry for the confusion!
dave

Offline Klingon Fanatic

  • Lt. Commander
  • *
  • Posts: 2070
  • Gender: Male
 ;D

Thanks for the clarification NW.

I finally got to play the repair roundevous style mission.

What a blast!

I still haven't played the Andromedan Displacement device mission yet though, maybe I'll draw it up tonight...

Qapla!

KF
HoD Radjekk Vor Thruum
IKV Kraag Dorr
SuvwI' Qeh KCC
Commander, Task Force Kraag Dorr's Teeth First Strike Squadron

Offline Lieutenant_Q

  • Lt. Commander
  • *
  • Posts: 1669
  • Gender: Male
Don't know if this is a bug or not, but, came across a mission where I had to rescue a friend in a mine field.  I blew up one of the mines and the mission ended incomplete.

Also, When we try to knock down a shield to beam over the repair team, they shoot back... even though they are "my friend".
"Your mighty GDI forces have been emasculated, and you yourself are a killer of children.  Now of course it's not true.  But the world only believes what the media tells them to believe.  And I tell the media what to believe, its really quite simple." - Kane (Joe Kucan) Command & Conquer Tiberium Dawn (1995)

Offline NuclearWessels

  • Evil Dave
  • Serverkit Development Team
  • Lt. Commander
  • *
  • Posts: 1249
  • Scripter and general nuisance
    • NukeDocs
Re: Beta version: a more patrol-like patrol...(now includes piracy and privateer
« Reply #191 on: December 05, 2006, 03:53:45 pm »
Don't know if this is a bug or not, but, came across a mission where I had to rescue a friend in a mine field.  I blew up one of the mines and the mission ended incomplete.

Also, When we try to knock down a shield to beam over the repair team, they shoot back... even though they are "my friend".

AH, thanks - both are bugs, will see what I can do about them today.

dave

Offline Lieutenant_Q

  • Lt. Commander
  • *
  • Posts: 1669
  • Gender: Male
Also if you can check when we have to beam medical supplies over as well.  I remember plinking that Freighter with a phaser-3 just to knock its shield down and it returned fire (as I was beaming) with a photon and three phaser-1s.
"Your mighty GDI forces have been emasculated, and you yourself are a killer of children.  Now of course it's not true.  But the world only believes what the media tells them to believe.  And I tell the media what to believe, its really quite simple." - Kane (Joe Kucan) Command & Conquer Tiberium Dawn (1995)

Offline NuclearWessels

  • Evil Dave
  • Serverkit Development Team
  • Lt. Commander
  • *
  • Posts: 1249
  • Scripter and general nuisance
    • NukeDocs
Re: Beta version: a more patrol-like patrol...(now includes piracy and privateer
« Reply #193 on: December 05, 2006, 04:26:20 pm »

Righto (actually the code for those two scenarios is pretty tightly bundled together, so the fix for one should get both)

thanks,
dave

Offline Lieutenant_Q

  • Lt. Commander
  • *
  • Posts: 1669
  • Gender: Male
The 30-Second warmup seems like a good idea.  If we were to switch over to Tac Warp being used at anytime, any chance you could make it so pressing the Emergency Stop button would cause a HET breakdown while at warp, and give the Tac Warp a standard 15-seconds to drop out of warp, with say...a minute or two cool down time before Tac Warp can be used again?

I think that may fix the problem with balancing it for seeking weapons.
"Your mighty GDI forces have been emasculated, and you yourself are a killer of children.  Now of course it's not true.  But the world only believes what the media tells them to believe.  And I tell the media what to believe, its really quite simple." - Kane (Joe Kucan) Command & Conquer Tiberium Dawn (1995)

Offline Lieutenant_Q

  • Lt. Commander
  • *
  • Posts: 1669
  • Gender: Male
Also, it seems that when you went to disable the Target Closest Enemy button, you disabled targeting all around.  Until your sensors find what you are looking for in the mission.  You cannot target anything.  Why were you concerned about disabling that button anyways?

Got some bleed over in the missions...  I got the Riverboat Casino...where I get to go aboard and clean J'inn out...and its giving me the slingshot scripts in the corner...over and over and over again...

How are we supposed to "Board" J'inn's ship...do I need some kind of search warrant?  :D
"Your mighty GDI forces have been emasculated, and you yourself are a killer of children.  Now of course it's not true.  But the world only believes what the media tells them to believe.  And I tell the media what to believe, its really quite simple." - Kane (Joe Kucan) Command & Conquer Tiberium Dawn (1995)

Offline Alphageek

  • How can Gallifrey be gone?!
  • Lt. Commander
  • *
  • Posts: 2338
  • Gender: Female
Also, it seems that when you went to disable the Target Closest Enemy button, you disabled targeting all around.  Until your sensors find what you are looking for in the mission.  You cannot target anything.  Why were you concerned about disabling that button anyways?

Got some bleed over in the missions...  I got the Riverboat Casino...where I get to go aboard and clean J'inn out...and its giving me the slingshot scripts in the corner...over and over and over again...

How are we supposed to "Board" J'inn's ship...do I need some kind of search warrant?  :D


I had the same problem with the Riverboat.  Also, Q and I flew together for awhile.  In a few missions, scanning does not give further instructions on how to proceed.  An example would be the planned placing of a terraforming team on an asteroid.  The other I can remember right now dealt with a burnt-out naval ship not answering hails.  It was repairing itself while we scanned it, but there was no result from the scan.

Offline NuclearWessels

  • Evil Dave
  • Serverkit Development Team
  • Lt. Commander
  • *
  • Posts: 1249
  • Scripter and general nuisance
    • NukeDocs
Re: Beta version: a more patrol-like patrol...(now includes piracy and privateer
« Reply #197 on: December 06, 2006, 05:09:03 pm »

OK, thanks Q and A!

The crossover from the casino mission sounds like a missing break stmt, I'll check that out when I get home tonight.

I'll have to dig into the unresponsive scans, not sure what that is yet.

dave

Offline Lieutenant_Q

  • Lt. Commander
  • *
  • Posts: 1669
  • Gender: Male
MP Glitch:  Whenever someone goes to warp in a mission, ALL players lose their current targets.
"Your mighty GDI forces have been emasculated, and you yourself are a killer of children.  Now of course it's not true.  But the world only believes what the media tells them to believe.  And I tell the media what to believe, its really quite simple." - Kane (Joe Kucan) Command & Conquer Tiberium Dawn (1995)

Offline Dfly

  • Lt. Commander
  • *
  • Posts: 1735
  • Lyran Alliance Lives
and MP battles, 2v3, an ai ship shows up for the 2 side.