Topic: Beta version: a more patrol-like patrol...(now includes piracy and privateering)  (Read 56547 times)

0 Members and 1 Guest are viewing this topic.

Offline NuclearWessels

  • Evil Dave
  • Serverkit Development Team
  • Lt. Commander
  • *
  • Posts: 1249
  • Scripter and general nuisance
    • NukeDocs
Re: Beta version: a more patrol-like patrol...(now includes piracy and privateer
« Reply #120 on: November 20, 2006, 08:58:00 pm »

Beauty - thx Skyflyer!

dave

Offline Klingon Fanatic

  • Lt. Commander
  • *
  • Posts: 2070
  • Gender: Male

Thanks KF - I'll see if I can figure out which one it was.

And no, haven't found Quantum Factor yet (I've got a bias against fileplanet, and haven't found any other live links to it yet)

dave



http://sfc.strategyplanet.gamespy.com/sfcbriefing/Quantum%20Factor.zip


+1 karma Skyflyer!

Naturally, I just found my copy on CD...2 minutes after you posted. LOL

NW you have to try this mission out.

KF
HoD Radjekk Vor Thruum
IKV Kraag Dorr
SuvwI' Qeh KCC
Commander, Task Force Kraag Dorr's Teeth First Strike Squadron

Offline GermzSlap

  • Lt. Junior Grade
  • *
  • Posts: 46
  • Gender: Male
Re: Beta version: a more patrol-like patrol...(now includes piracy and privateer
« Reply #122 on: November 20, 2006, 09:01:29 pm »

Thanks KF - I'll see if I can figure out which one it was.

And no, haven't found Quantum Factor yet (I've got a bias against fileplanet, and haven't found any other live links to it yet)

dave


Hey NW,

Since i have a fileplanet subscription I already downloaded and emailed you the Quatum Factor mission a couple of days ago after KF asked for help in the matter. Check your inbox and look for an email marked RE: Quatum Factor mission, it is attached to the email.

GermzSlap

Offline Klingon Fanatic

  • Lt. Commander
  • *
  • Posts: 2070
  • Gender: Male
Re: Beta version: a more patrol-like patrol...(now includes piracy and privateer
« Reply #123 on: November 20, 2006, 09:08:22 pm »

Thanks KF - I'll see if I can figure out which one it was.

And no, haven't found Quantum Factor yet (I've got a bias against fileplanet, and haven't found any other live links to it yet)

dave


Hey NW,

Since i have a fileplanet subscription I already downloaded and emailed you the Quatum Factor mission a couple of days ago after KF asked for help in the matter. Check your inbox and look for an email marked RE: Quatum Factor mission, it is attached to the email.

GermzSlap

+1 Karma for your help too GermzSlap.

I also e-mailed the Quantum Factor's author out of courtesy and to see if this may have been made for SFC:OP already...

EDIT: I got the following message upon attempting to e-mail Clewis: "This is an automatically generated Delivery Status Notification.

Delivery to the following recipients failed."



Qapla!

KF
« Last Edit: November 20, 2006, 09:57:33 pm by Klingon Fanatic »
HoD Radjekk Vor Thruum
IKV Kraag Dorr
SuvwI' Qeh KCC
Commander, Task Force Kraag Dorr's Teeth First Strike Squadron

Offline GermzSlap

  • Lt. Junior Grade
  • *
  • Posts: 46
  • Gender: Male
No problem, lets hope NW gets it updated for OP, i dont think its been done yet, i havent seen it posted anywhere.

GermzSplap

Offline Kzinbane

  • Lt. Junior Grade
  • *
  • Posts: 123
I had a mission in a hex with a planet - well, all was fine except that I warped in RIGHT ON TOP OF THE THING.  Needless to say my ship went kaBOOM.  We made it to the life pods and I did have the satisfaction of spacing my helmsman.

I note that ship mission matching is a bit odd - I was flying a Mirak X cruiser around and was getting really wimpy opposition.

Finally - My map is weird - not the original one that came with OP, it looks like one that was with that last comapaign I mucked about in a bit.  Is there a way I can get back to the default OP map?

These missions are a kick Dave - I find myself glad I did not delete OP a while back when I was thinking about it...


Kzinbane

Offline SkyFlyer

  • D.Net Beta Tester
  • Commander
  • *
  • Posts: 4240
  • Gender: Male
np NW.
Life is short... running makes it seem longer.

"A god who let us prove his existence would be an idol" - Dietrich Bonhoeffer

Offline Klingon Fanatic

  • Lt. Commander
  • *
  • Posts: 2070
  • Gender: Male
I had a mission in a hex with a planet - well, all was fine except that I warped in RIGHT ON TOP OF THE THING.  Needless to say my ship went kaBOOM.  We made it to the life pods and I did have the satisfaction of spacing my helmsman.

I note that ship mission matching is a bit odd - I was flying a Mirak X cruiser around and was getting really wimpy opposition.

Finally - My map is weird - not the original one that came with OP, it looks like one that was with that last comapaign I mucked about in a bit.  Is there a way I can get back to the default OP map?

These missions are a kick Dave - I find myself glad I did not delete OP a while back when I was thinking about it...


Kzinbane


Kzinbane,

You can reinstall SFC: OP and then go here and d/l the enhancement package: http://www.dynaverse.net/forum/index.php/topic,163365240.0.html

or you can use these unmodified by me campaign maps I've attached.

These maps are from my personal SFC: OP META ASSETS folder.

1. Make a back up copy of your current maps in the META ASSETS folder

and

2. Then copy/paste these 5 SFC maps into your META ASSETS folder.

Again, these are unmodified stock/OP+ 4.0 campaign maps.

These work fine for me but I take no responsibility if your PC gets messed up using these maps.

Qapla!

KF

EDIT: Now that Kzinebane has the maps I have removed them...

« Last Edit: November 21, 2006, 06:28:01 pm by Klingon Fanatic »
HoD Radjekk Vor Thruum
IKV Kraag Dorr
SuvwI' Qeh KCC
Commander, Task Force Kraag Dorr's Teeth First Strike Squadron

Offline Kzinbane

  • Lt. Junior Grade
  • *
  • Posts: 123
Thanks KF - I'll give the maps a try first.  I have installed, re-isntalled, re-re-installed (etc) OP and verious enhancements so many times it's not funny.  I don't quite understand why the last D2 server campaign didn't uninstall and give me back my original map(s).  Then again I just drive the computer, I don't know how it works - kinda like a car.

Kzinbane

Offline NuclearWessels

  • Evil Dave
  • Serverkit Development Team
  • Lt. Commander
  • *
  • Posts: 1249
  • Scripter and general nuisance
    • NukeDocs
Re: Beta version: a more patrol-like patrol...(now includes piracy and privateer
« Reply #129 on: November 21, 2006, 09:57:37 pm »

Thanks for Quantum Factor (everyone!) I finally tried it out last night, very cool  :)

I hadn't checked my hotmail in awhile, thanks germz!

Kzinbane - thx for the spawn-by-planet report, I'll play with the initial placements a bit more.

thanks for the feedback everyone, keep it coming!
dave

Offline FPF-DieHard

  • DDO Junkie
  • Captain
  • *
  • Posts: 9461
Re: Beta version: a more patrol-like patrol...(now includes piracy and privateer
« Reply #130 on: November 22, 2006, 11:39:22 am »
I'm liking these missions a lot, I've actually done a sngle player campaing for the first time in years.

Keep up the good work Dave!
Who'd thunk that Star-castling was the root of all evil . . .


Offline NuclearWessels

  • Evil Dave
  • Serverkit Development Team
  • Lt. Commander
  • *
  • Posts: 1249
  • Scripter and general nuisance
    • NukeDocs
Re: Beta version: a more patrol-like patrol...(now includes piracy and privateer
« Reply #131 on: November 22, 2006, 12:45:06 pm »

Thanks DH!  Holler if you find any mission results anomalies ... I'm still running across little oddities.

Just updated the pack to include a chance that someone will try and doublecross you when making contraband deals (they try to get away with the money and the goods - you'll have to hunt them down after the deal).

dave

Offline Klingon Fanatic

  • Lt. Commander
  • *
  • Posts: 2070
  • Gender: Male
 ;D

NW what about a generic Quantum Factor style mission???

D/l updates now.

Happy Thanksgiving!

KF
HoD Radjekk Vor Thruum
IKV Kraag Dorr
SuvwI' Qeh KCC
Commander, Task Force Kraag Dorr's Teeth First Strike Squadron

Offline NuclearWessels

  • Evil Dave
  • Serverkit Development Team
  • Lt. Commander
  • *
  • Posts: 1249
  • Scripter and general nuisance
    • NukeDocs
Re: Beta version: a more patrol-like patrol...(now includes piracy and privateer
« Reply #133 on: November 22, 2006, 05:49:07 pm »
Oh yeah!  Happy Turkey Day to all the loonies south of the border! (Yaya, it's a day early, but I'll probably forget tomorrow ;) )

I really liked Quantum Factor - actually, I'd like to include a few more of the monster scenarios where the monster has some effect other than just weaponry (maybe one that kills/incapacitates crew units, one that drains power, one that impairs top-speed, one that ...?)

dave
« Last Edit: November 22, 2006, 06:33:52 pm by NuclearWessels »

Offline Nemesis

  • Captain Kayn
  • Global Moderator
  • Commodore
  • *
  • Posts: 13061
Re: Beta version: a more patrol-like patrol...(now includes piracy and privateer
« Reply #134 on: November 22, 2006, 06:04:18 pm »
I really liked Quantum Factor - actually, I'd like to include a few more of the monster scenarios where the monster has some effect other than just weaponry (maybe one that kills/incapacitates crew units, one that drains power, one that impairs top-speed, one that ...?)

dave

I've never seen a monster use a tractor beam.  I like the idea of planet crusher with a powerful tractor.
Do unto others as Frey has done unto you.
Seti Team    Free Software
I believe truth and principle do matter. If you have to sacrifice them to get the results you want, then the results aren't worth it.
 FoaS_XC : "Take great pains to distinguish a criticism vs. an attack. A person reading a post should never be able to confuse the two."

Offline Klingon Fanatic

  • Lt. Commander
  • *
  • Posts: 2070
  • Gender: Male
Re: Beta version: a more patrol-like patrol...(now includes piracy and privateer
« Reply #135 on: November 22, 2006, 07:04:45 pm »
Oh yeah!  Happy Turkey Day to all the loonies south of the border! (Yaya, it's a day early, but I'll probably forget tomorrow ;) )

I really liked Quantum Factor - actually, I'd like to include a few more of the monster scenarios where the monster has some effect other than just weaponry (maybe one that kills/incapacitates crew units, one that drains power, one that impairs top-speed, one that ...?)

dave


I'm all for that! Monster missions are cool but I really want to try the Quantum Factor as a Skirmish or universal campaign mission as close to the SFC1 version as possible. Please ;)

KF
HoD Radjekk Vor Thruum
IKV Kraag Dorr
SuvwI' Qeh KCC
Commander, Task Force Kraag Dorr's Teeth First Strike Squadron

Offline SkyFlyer

  • D.Net Beta Tester
  • Commander
  • *
  • Posts: 4240
  • Gender: Male
Oh yeah!  Happy Turkey Day to all the loonies south of the border! (Yaya, it's a day early, but I'll probably forget tomorrow ;) )

I really liked Quantum Factor - actually, I'd like to include a few more of the monster scenarios where the monster has some effect other than just weaponry (maybe one that kills/incapacitates crew units, one that drains power, one that impairs top-speed, one that ...?)

dave


How about one that you can only kill with photons? and phasers repair it or something? dunno
Life is short... running makes it seem longer.

"A god who let us prove his existence would be an idol" - Dietrich Bonhoeffer

Offline NuclearWessels

  • Evil Dave
  • Serverkit Development Team
  • Lt. Commander
  • *
  • Posts: 1249
  • Scripter and general nuisance
    • NukeDocs
Re: Beta version: a more patrol-like patrol...(now includes piracy and privateer
« Reply #137 on: November 22, 2006, 07:36:44 pm »
...
How about one that you can only kill with photons? and phasers repair it or something? dunno

I'd love to do something like that, but with the api we can't tell what kind of weapon caused the damage.  :(

dave

Offline SkyFlyer

  • D.Net Beta Tester
  • Commander
  • *
  • Posts: 4240
  • Gender: Male
...
How about one that you can only kill with photons? and phasers repair it or something? dunno

I'd love to do something like that, but with the api we can't tell what kind of weapon caused the damage.  :(

dave


oh bummer.
Life is short... running makes it seem longer.

"A god who let us prove his existence would be an idol" - Dietrich Bonhoeffer

Offline FPF-DieHard

  • DDO Junkie
  • Captain
  • *
  • Posts: 9461
Re: Beta version: a more patrol-like patrol...(now includes piracy and privateer
« Reply #139 on: November 23, 2006, 10:29:05 pm »
Dave, does the amount of ships in your fleet affect AI draw at all?   I appear to be getting 4 opponents in the Base defense mission whether I have 1 ship or 3.

I LIKE this BTW if ti is intentional.
Who'd thunk that Star-castling was the root of all evil . . .