Topic: OT: Star Trek Legacy Plug Ins for MAX  (Read 4911 times)

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Offline ModelsPlease

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OT: Star Trek Legacy Plug Ins for MAX
« on: October 08, 2006, 11:21:41 am »
Thanks to Chief Brex  for finding these..............

Max plugin for .m3d

http://arkeon.dyndns.org/scol/files/3d_utils/export_max6_fr_2004/

This one's for Max 7.

http://www.maxplugins.de/

This site has plugins for Max 3 up to Max 8. Thanks to Cube for showing them to Chief Brex.

And for the DDS format you can go here

http://developer.nvidia.com/object/photoshop_dds_plugins.html

Apparently DDS format is a NVidia-based format.

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Offline ModelsPlease

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Re: OT: Star Trek Legacy Plug Ins for MAX
« Reply #1 on: October 08, 2006, 12:29:04 pm »
Let the Party Begin :P

I officaly annouce Legacy Modding open

LOL it's been open. How do ya think I got this news  :D

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Offline Darkdrone

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Re: OT: Star Trek Legacy Plug Ins for MAX
« Reply #2 on: October 08, 2006, 12:37:13 pm »
thxs for the headup mp

shame the game is not out yet

DD

Offline ModelsPlease

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Re: OT: Star Trek Legacy Plug Ins for MAX
« Reply #3 on: October 08, 2006, 01:04:56 pm »
thxs for the headup mp

shame the game is not out yet

DD

Very true, it's ironic that between you , I and a few other dedicated persons we may have ALL the ships converted for Legacy prior to it's release  :D

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Offline Klingon Fanatic

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Re: OT: Star Trek Legacy Plug Ins for MAX
« Reply #4 on: October 08, 2006, 03:02:58 pm »
 ;D

I'm on the fence about buying ST: Legacy.

Yes, the game play movie is impressive but frankly, so was SFC: EAW's intro movie the first 100 times I watched that, LOL.

How is it going to be different that SFC: OP?

So far it looks like a multi-era SFC3 with similar moding problems; no fighters, Carriers or missiles and a limited amount of race slots and alternate weapon systems. Please tell me its not a ST: Bridge Commander clone either; I want to actively play a battle NOT passively watch one....

Warp combat missions in OP are being /have been made for SFC: OP, so warp combat is not a big plus IMHO.

So far, ST: Legacy has a few models we don't have but the multi-generational/era stuff has been around since Chris Jones' first mod pack over six years ago.

If I'm wrong, please point why I should be excited about this game.

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Offline Tus-XC

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Re: OT: Star Trek Legacy Plug Ins for MAX
« Reply #5 on: October 08, 2006, 04:00:26 pm »
hey mp, is there a max 4 version of this plugin?
Rob

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Offline Starforce2

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Re: OT: Star Trek Legacy Plug Ins for MAX
« Reply #6 on: October 08, 2006, 04:19:45 pm »
I hope there is one for max 3.1 so SFC bc and legacy can all be done with the same program.

I also think we should hold off on activley porting stuff till we know how things are scaled otherwise we end up redoing eveyrhting.

Offline ModelsPlease

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Re: OT: Star Trek Legacy Plug Ins for MAX
« Reply #7 on: October 08, 2006, 04:54:13 pm »
hey mp, is there a max 4 version of this plugin?


Check here Bro...........

http://www.maxplugins.de/

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Offline Raven Night

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Re: OT: Star Trek Legacy Plug Ins for MAX
« Reply #9 on: October 09, 2006, 12:29:36 am »
If our designs are popular for Legacy, I might consider opening a site for the game.
Never let your ego think or act for you..........me.


Offline markyd

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Re: OT: Star Trek Legacy Plug Ins for MAX
« Reply #10 on: October 09, 2006, 03:29:59 am »
woot..

I for one cant wait for this game.... Being trek mad I have all the games so far.. except for that conquest chess one  ::) (dont want it either) and games on other platforms.. but I have all the PC Ones... ;)

This looks sweet... and i can wait to have a bash, then i might put down x3  :D


Offline Starforce2

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Re: OT: Star Trek Legacy Plug Ins for MAX
« Reply #11 on: October 09, 2006, 01:26:06 pm »
get a free program aclled irfan, it can view, open and batch convert any tiff screenshots you may need. It also optimises jpg's.

If it uses odf for the weapons we may be limited to the number we can put on a ship (IE the dual fire for tmp) and we wont get them nice charge arcs and rotating cannons for non-trek mods suchs as SW starblazers and SG1 are out the window.

Offline Smiley

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Re: OT: Star Trek Legacy Plug Ins for MAX
« Reply #12 on: October 09, 2006, 01:52:25 pm »
get a free program aclled irfan, it can view, open and batch convert any tiff screenshots you may need. It also optimises jpg's.

If it uses odf for the weapons we may be limited to the number we can put on a ship (IE the dual fire for tmp) and we wont get them nice charge arcs and rotating cannons for non-trek mods suchs as SW starblazers and SG1 are out the window.

SF, I'd like to point out that just because it might use a similar file format as ODFs, we shouldn't assume that the game will have the same limitations as the games that previously used ODF format to add mods. ODF files are laid out in a similar way to C syntax if I remember correctly...
But then it is a Star Trek game, not a gaming platform for all space-borne mods - so in all honesty I doubt that there will be support for rotating firing points and such like!

I for one would welcome a game that uses the odf file layout, it takes me back to my Armada days and to tell the truth I still yearn for the flexibility that it provided. I still have ideas every now and then for a great weapon, but with games like SFCx, there's no real scope for creativity in that department, all you can do is add or modify existing ships (and weapons, albeit at the expense of the original weapon). Oh and python is just a bit too complicated for me, my level of advancement currently ends at pascal and vba - so BC isn't really for me. A middle-ground would be nice. I hope that this game is that middle-ground. I can hope.

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Re: OT: Star Trek Legacy Plug Ins for MAX
« Reply #13 on: October 09, 2006, 04:38:30 pm »
I am with Klingon Fanatic on this one.

Two things have to happen for me to consider purchasing Legacy. First, there needs to be a Legacy plugin for Milkshape; second, the system requirements have to be such that my computer will run it.

After those two requirements are met, I will read reviews, user reports, and bug reports to decide if the entire game comes in the package that I purchase.

I will not buy something that I have to go home and download a 500 mb unofficial patch to be able to play it like SFCIII.

I also will not by a game that is not fully complete only to buy a full version with a Roman numeral "two" behind it a year later like happened with Armada.

It needs to be compatible with foreseeable windows operating systems like Total Annihilation which runs on all versions of Windows, as opposed to Armada which is buggy on XP, and SFCIII which was made exclusively for Direct X 8 the same month that Direct X 9 came out, and Elite Force, half of which will not run on XP.

Also, on the modding end, I want to see the mesh and textures compatible with low-priced average user software instead of this high-end elitist 3DMax and Photoshop Pro stuff. I have messed with those DDS files in modding other games and they are no picnic.

I think that I will stick with the stable SFC OP and original SFC until Legacy holds up to months of reviews and Bethsaida has convinced me that the major selling point is a good piece of programming and not the name "STAR TREK." I think more people should take a stand, let these gaming companies take a hit and realize that the Trek gaming community won't put up with sub-standard programs. Instead of seeing a demo movie of the ships flying around, I want to see the CPU usage, non-laggy menu screens, and a guarantee that NO patches will be needed.

Offline [ISC]Phaser

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Re: OT: Star Trek Legacy Plug Ins for MAX
« Reply #14 on: October 09, 2006, 05:32:28 pm »
woot..

I for one cant wait for this game.... Being trek mad I have all the games so far.. except for that conquest chess one  ::) (dont want it either) and games on other platforms.. but I have all the PC Ones... ;)

This looks sweet... and i can wait to have a bash, then i might put down x3  :D




hey Markyd,
here is a little something you might find interesting since you play X3 check the games list on the left side of the page X3 is listed....

http://www.glop.org/starforce/

Offline F9thDawg

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Re: OT: Star Trek Legacy Plug Ins for MAX
« Reply #15 on: October 09, 2006, 08:51:08 pm »
Thanks to Chief Brex  for finding these..............

Max plugin for .m3d

http://arkeon.dyndns.org/scol/files/3d_utils/export_max6_fr_2004/




MP is this for MS3D and if it is where does it go remember im a noob

Offline ModelsPlease

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Re: OT: Star Trek Legacy Plug Ins for MAX
« Reply #16 on: October 09, 2006, 10:54:03 pm »
Thanks to Chief Brex  for finding these..............

Max plugin for .m3d

http://arkeon.dyndns.org/scol/files/3d_utils/export_max6_fr_2004/




MP is this for MS3D and if it is where does it go remember im a noob


Nope Max6

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Offline markyd

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Re: OT: Star Trek Legacy Plug Ins for MAX
« Reply #17 on: October 10, 2006, 02:50:43 am »
woot..

I for one cant wait for this game.... Being trek mad I have all the games so far.. except for that conquest chess one  ::) (dont want it either) and games on other platforms.. but I have all the PC Ones... ;)

This looks sweet... and i can wait to have a bash, then i might put down x3  :D




thanks for the heads up man.... had i known about this i might not have gotten rid of my last lappy. I experianced dvd drive problems too  >:(

hey Markyd,
here is a little something you might find interesting since you play X3 check the games list on the left side of the page X3 is listed....

http://www.glop.org/starforce/