We've been experiments with some whacky stuff for the next SGO/Dh123 mod that I want to use on "AOTK3: PBR Hell", a lot of which is going to be balanced based on Fleeting rules. Carriers have SFB fighter compliments but must Fleet with Escorts, 3rd ship in a fleet must be vannila/non-command, stuff like that.
Anyhoo, to prevent this biting us in the ass before it goes live on a server we would like to test this to see how well our theories work in actual Combat. Combat will be different races fighting/killing each other. It will be a lot of fun, anyone who's participated in this sessions will attest that these are usually more fun than the actual servers
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The Bad news: Downloads will be required. OP+4 with SGO6 installed over it. A shiplist and fighterlist will need to be copied over that. I'll host everything on my webserver and post the Downloads tomrow night as I'm still tweaking.
All are welcome. My only requirement is TeamSpeak (mic is optional) and a decent connection
Proposed Fleeting rules:- Catpital ships cannot fleet together. This included but is not limited to DNs, BCHs, BBs, and fast cruisers (gotta do this after the abuse on SGO6)
- In a 3 ship fleet, one ship MUst be vannilla Line (non-command).
- Only 1 PPD equiped ship in a Fleet
Carriers: (this assumes the fighter/PF compliments we are using in the current test setup)
- 2 ship Fleet: A Carrier MUST wing with an escort of the same race
- 3 Ship Fleet: first wing MUST be an Escort of the same Race. second wing can be an Escort OR an line (non-command) ship of the same/Allied Race.
Klingon B10: The Klingons will get the only BB, fleeting rules will balance this. This needs to be determined via combat. I'm open to suggestions, the B10 should have a minor edge over anything that can legally be fielded against it, there has to be a reason for it's existance after all.
X-Ships: TBD. PBR had rules for "X-Fleets" that I don't think were too bad but I want to ponder this a bit.