Topic: Dynaverse timing, filling a server with players  (Read 2470 times)

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Offline Skaren

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Dynaverse timing, filling a server with players
« on: September 22, 2006, 09:32:11 am »
I had suggested this a while ago and after reading Dizzy recent post on SGO about a possible change in how hex ownership might be handled I thought I would throw this ideal out again.

If a Dyna server were set up to be on during certain hours say 6pm till 2 am you would force a clustering of playing during that time.  It would "feel" as if the dyna server were in the old days as everyone would have to be on during those times.

Furthermore the clustering would prevent the situations where one team has many players for while.  It would be a big help in addressing this goose problem/ideal. 

You really wouldn't have to shift players once you got a feel for who regularly played, my guess is you folks know that already?  If folks could only play during a certain window, well then that is when the teams would show up.

Some of the responses before were what about folks in Australia, how can they play,.. or what about 3rd shifters?  My question is are there really that many folks who are out of the main US time zones?   Doesn't most everyone here have the ability to watch a US football game ?  If so then you could play on a time limited Dyna server.

Lets go way out on a limb and suggest what if a server were up only on weekends when even third shifters can play form like noon till midnight.

The last issue brought up before was what about the hex flippers,..  Well didn't they also flip hexes when the servers were crowded in the old days ?

Go on shoot it down again   :-\
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Offline Dizzy

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Re: Dynaverse timing, filling a server with players
« Reply #1 on: September 22, 2006, 10:04:35 am »
Peak hour only server... Interesting. But it screws the late nighters and early risers. You like screwing people, dont ya Skaren? :P

Offline Skaren

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Re: Dynaverse timing, filling a server with players
« Reply #2 on: September 22, 2006, 10:19:07 am »
Well only if they are really hot.

Seriously it is the needs of the one,.. or the many   :-X

Well maybe those folks would adjust their playing times,.. agreed the risk is they will not play.

I just worry that overall there will be a decline in the many years to come of attendance.  I feel that the flying geese is an example of what is occurring.  As player loads go down we are seeing loopsided attendance become more common.  The more folks there are the less that was a problem.  With less folks that is more of an issue now.

I just wonder if focussing the play time may solve some issues.

Plus I think it might be a real hoot to see 30 players on a server at once.  I feel that many others may feel the same way.  People talk of the good old days,.. well they are still there if you set it up right.

Those hex flippers that fly in wee hours of the morning,..  well,.. um,...

anyways   :)

PS Dizzy I just got done reviewing the history in the mods forum and was chuckling at the stir YOU caused with the Tholians back in SGO3,..  talk about "me" screwing people ,...    :o
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Offline FPF-Tobin Dax

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Re: Dynaverse timing, filling a server with players
« Reply #3 on: September 22, 2006, 10:30:43 am »
Yeah, yeah, that's it! I'll quit my job that has been moslty straight nights 3pm to midnight so I can get some sfc action....um, er ... no.  :mischief:
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Offline Skaren

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Re: Dynaverse timing, filling a server with players
« Reply #4 on: September 22, 2006, 10:34:43 am »
Currently servers are on 24 hours,.. so when do folks play.  They play whenever it is convenient to them.  

If they had to play at a certain time here is the results that I see would occur.

1)  Some folks a small percentage could not play for whatever reason.

2)  The majority of folks (Because they are die hard fanatics) would simply explain to the wife that this screwball Skaren suggested to Dizzy that the server have hours.  Now Dear I am reserving this time for my favorite game.  The server would be packed with those players

The more you shrink the hours the more packed it is and the more players would have to drop.

Pushing it to the extreme,... If you had a one hour server it would be real crowded but more and more folks would not be able to make that hour.

That call, on how much to shrink it and when to run it, is best made by folks with lots O experience.  If you liked the ideal.

See Tobin That's the spirit   :)  What time zone you in, if the server went till 2 in the morning it may be the best flying time you have seen?  What about weekends ?  days off ?  etc.  Just a thought, sure not everyone will benifit from it, but most will.
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Offline GDA-S'Cipio

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Re: Dynaverse timing, filling a server with players
« Reply #5 on: September 22, 2006, 10:56:20 am »
See Tobin That's the spirit   :)  What time zone you in, if the server went till 2 in the morning it may be the best flying time you have seen?  What about weekends ?  days off ?  etc.  Just a thought, sure not everyone will benifit from it, but most will.

We have a lot of players on the North American East Coast, a lot on the North American West Coast, a lot in the UK, a couple in Australia, at least one in Finland, and at least one in Germany.  We've had a few in Hawaii and From time to time one of our players is in Japan.

I think you'd be better off trying to pick a couple of days a week rather than a couple of hours a day.

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Offline Lepton

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Re: Dynaverse timing, filling a server with players
« Reply #6 on: September 22, 2006, 11:06:50 am »
Made this suggestion ages ago.  Probably someone made it before I did.  No one favors it for all the reasons that will be forthcoming from others than myself.


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Offline FPF-DieHard

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Re: Dynaverse timing, filling a server with players
« Reply #7 on: September 22, 2006, 11:51:33 am »
We are a world campaign, though nobody likes getting their supply line cut while they are sleeping/working we all don't live on the same schedule.
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Offline TraumaTech

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Re: Dynaverse timing, filling a server with players
« Reply #8 on: September 22, 2006, 12:13:18 pm »
i can't say i like any idea,that would cut out any of our few remaining players.

Offline FPF-DieHard

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Re: Dynaverse timing, filling a server with players
« Reply #9 on: September 22, 2006, 12:23:44 pm »
i can't say i like any idea,that would cut out any of our few remaining players.

What he said.
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Offline FPF-Tobin Dax

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Re: Dynaverse timing, filling a server with players
« Reply #10 on: September 22, 2006, 12:36:54 pm »
i can't say i like any idea,that would cut out any of our few remaining players.

What he said.

Right and this idea as presented, would cut off quite a few of our regulars.
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Offline Skaren

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Re: Dynaverse timing, filling a server with players
« Reply #11 on: September 22, 2006, 12:59:19 pm »
Understood, thanks for listening and taking the time to reply.

S
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Offline Dizzy

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Re: Dynaverse timing, filling a server with players
« Reply #12 on: September 22, 2006, 02:26:58 pm »
I didnt screw anyone back on SG3 with the tholians... cept Maverick, hahahahaha.

Offline Skaren

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Re: Dynaverse timing, filling a server with players
« Reply #13 on: September 22, 2006, 03:35:33 pm »
I did a search on Tholians on the forums and I couldn't believe how many topic headers consisted of cuss words linked with your name

So I started reading them and got quite the chuckle 


Dynaverse II Experiences] - Re: Unbalanced ships in the SG3 shiplist
[Dynaverse II Experiences] - Re: Dizzy, you @#$#$% jerk
[Dynaverse II Experiences] - Re: Dizzy, you @#$#$% jerk
[Dynaverse II Experiences] - Re: Dizzy, you @#$#$% jerk
[Dynaverse II Experiences] - Re: To TraceyG
[Dynaverse II Experiences] - Re: Dangerous Logic Flaw on SG3 Installer
[Dynaverse II Experiences] - Re: Where, when SG3??
[Starfleet Command Models] - Re: Moddelors Attention Please
[Dynaverse II Experiences] - Re: Dizzy, question about your Tholian mod
[Dynaverse II Experiences] - Re: Dizzy, question about your Tholian mod
[Dynaverse II Experiences] - Dizzy, question about your Tholian mod
[Dynaverse II Experiences] - Re: DOE install issues
[Dynaverse II Experiences] - Re: DOE: Things I shoulda' told ya'
[Dynaverse II Experiences] - Re: DOE: Things I shoulda' told ya'
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Offline Dizzy

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Re: Dynaverse timing, filling a server with players
« Reply #14 on: September 22, 2006, 03:49:12 pm »
Ya, but Brezgonne posted most of those.  ;D

Offline RFA-Wraith

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Re: Dynaverse timing, filling a server with players
« Reply #15 on: September 24, 2006, 06:01:00 pm »
There are still players from Oz (and Europe) who regularly play on servers. Having a specific US time server only will not allow us to join in all the fun during the week!  :-[


Offline Maverick

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Re: Dynaverse timing, filling a server with players
« Reply #16 on: October 02, 2006, 12:44:24 am »
Hey I loved my Tholians mainly because everyone else hated them. That's why I like you so much Diz... I say bring back the Tholians!! Oh glorious T-bomb heaven Mmmmmmm good times.

As far as servers only being avail certain times. A very large portion of our community (what's left of it) is not on anything that would resemble a normal schedule once you consider time zones all across the world, working graveyards or what have you, some sort of life, kids, familys. It's all most of us can do to steal a small chunk of time to get on here and trying to put that on a schedule seems to disagree with those factors that we have to deal with trying to get a moment to ourselves.

This comes up every now and then but what you really should be talking about is fixing magic photons, banning the K-D5D, banning Soreyes from flying anything smaller than a BCH, banning Fluf from the CVA, Banning Chuut from using pictures in his posts, Carefully migrating squirrels into J'inns area, Banning the CCZ, Banning hornet IIIs but just from Deadman and Bearslayer, Forcing Deadman to only wing with me if he wants to play, and removing all direct fire weapons from DieHards ships. Oh and I'd also recommend stealing Hondo's hot tub.

Now this will get a far better discussing going than this topic. People love those threads I swear...

Offline Capt_Bearslayer_XC

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Re: Dynaverse timing, filling a server with players
« Reply #17 on: October 02, 2006, 09:10:13 am »
I'll gladly gave up my hornetIII's.... and got them replaced by Stingers. ;D
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Offline Maverick

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Re: Dynaverse timing, filling a server with players
« Reply #18 on: October 02, 2006, 11:57:35 am »
LMAO...