Yes Bartok, it does sound more like my campaigns only being run by a computer instead of human.
It is the real time constant playing that is most at odds with the style I run. That is incompatible with my turn based games.
I have thought of this issue you folks have with the players not being even and such, and to be honest I have no clue how you would fix it. Leptons Geese ideal seems interesting but I do not play Dyna enough to tell if the complaints against it are valid, so I have appropriately stayed out of the conversation.
I am glad that as a Ref I can set even teams and nations at the game start as well as realistic and interesting fleets that are flown. Yet I am very jealous of Dynas ability to handle the high numbers of players, that would break my games.
I see down the road a merging of the style of campaigns I run and the Dyna ones. It will become more a necessity when the player pool shrinks over time. Lets face it when the game is 15 years old the player pool will be smaller.
S