I agree,.. more info about what ?
If it is our campaigns you just have to look over the web site, but yes it is as Bearslayer says.
Ya we do a modified F&E style game with a campaign turns broken into 3 impulses (1 hex movement/impulse) of campaign movement. We use reactionary movement similar to F&E and others if plotted etc it is all in the rules.
Once fleets meet, battle is done with SFC on machines I host. We have rules for disengagement if a large fleet meets a small one etc. Repair rules, building yada yada.
Ya it is all PVP, and you run a fleet/nation as opposed to one flotilla. You do personally place yourself on a ship though and if you get killed the killer gets 50 EP (economic points/BPV) plus bragging rights
The thing that I was saying would drive you folks nuts is that we allow one week of negotiation time between nations, and a lot of folks say that is not enough ! (there is often alot to politics) Then we usually allow 2 weeks for battles to get done as many of us are busy with families etc.
So when you look at 3 weeks for 1 turn that is a lot different than Dyna where you can play for like 4 hours a night. People tend to fly pick up battles when they are waiting for turns to move along, and some times there are few battles or they get done quickly and turns move along rapidly.
Still these types of campaigns offer many things dyna cannot, both types have their strong points and both have their weak points.
This link is our last campaign that ended recently, it ran about 9 months and was fantastic. 15 turns culminating in a mega battle with all the players fighting the Borg at the center of the galaxy around a worm hole that had been weaponized to bath the galaxy in a deadly radiation. Throughtout the campaign what the players did not know was that while they were fighting each other the Borg were powering up the super weapon, clues were scattered about on the map and derelict ships. In the end, the game either ended on turn 15 when the device went off or the players rallied, put their own disputes aside and attacked the Borg. We allowed a specail overstack on the central hex of the campaign so that 15 Allied ships could fight the Borg that were there. What a fun battle that was !! It was most interesting as a Ref to watch those that were enemies trying to figure out how to work together,.. the alternative was the game ended at turn 15. In the end most folks did not send the biggest stuff they had to the Borg battle and they lost it. One guy sent a Tug
I should post the pictures from that games finally battle/party, you folks would chuckle.
http://sfbuaw.com/index.phpThis is our current one small scale training one for the newbies
http://sfbuaw.com/Training.php