Gents
Ran a quick test to check the PD firing ranges. Observations:
P1 fires at 1.00 at type R and slow drones.
P2 fires at 1.00 at slow drones
P3 fires at 2.00 at slow drones
Pg fires at 2.0 at slow drones.
Firing was defined as the sound effect heard prior to the esc key pressed, and the range read with the display frozen. Tests were run in game speed one.
Noted a .01-.05 second (variable) delay between sound effect and phaser graphic and target hit.
Noted that when the phaser graphic touched the slow drone, the drone disappeared.
No conclusions here, just my observations.
Funny, I thought that the P3/Pg thing was fixed 5 years ago.