It's added to the warp pack listed below
dave
I must be blind today... where's the link?
E-Karnak and Nuclear Wessels, thank you so much for recharging SFC: OP! The folks at Taldren should be thanking you too. In light of ST: Legacy Coming out you have essentially made SFC: OP almost a NEW game and the DYNAVERSE servers will be changing how games are played.
Well done sirs!
KF
Here are my latest two test scripts, but I still have to put in some activation delays for warp that would follow the same 20 second process used by the ship self-destruction method, instead after 20 seconds the ship would goto warp, not explode.
Meta campaign script for single-player campaign and dynaverse (title: Enemy Sweep Patrol):
http://www.eek-scripts.com/ftp/Kar_ePatrol_warp.zipIn this mission, ROM AI are not allowed to cloak, and ships will start at speed 7.
Skirmish mission (title: Hostile Skirmish (Warp-out) ):
http://www.eek-scripts.com/ftp/Ski_1Free4All_warp.zipBoth missions have audio playback based on race announcing warp drive activation and make warp out Whoosh!! sounds. They use maps that are 5 times larger than the original EEK Patrol map. The BIG maps will work for all terrains in Kar_ePatrol_warp mission and in the empty space maps in Ski_1Free4All_warp mission. At speed 31, it would take a ship 15 minutes to exit the map, so you will definitely need to warp out of there.
Once warp drive is engaged the ship will goto Green Alert status and it will be impossible to change back to yellow or red alert status. In addition, once warp drive is activated, it will not dis-engage.
To Install and get ready to play:
1) Extract ZIP file contents to your game's /assets/scripts folder.
2) Start up SFCOP game.
3) For skirmish mission, choose Skirmish.
4) For meta dyna mission, choose campaign and startup single-player campaign (ie. you have to edit your chosen campaign's MCT file to put in the "kar_epatrol_warp entry).
When in-mission, to engage Warp Factor One:
1) goto speed 23.1 or more
2) Hit deep scan button
3) Whoosh!!