Topic: Big maps and SFB style disengagement rules?  (Read 39953 times)

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Offline FPF-DieHard

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Re: Big maps and SFB style disengagement rules?
« Reply #140 on: September 09, 2006, 09:37:16 pm »
I know I'm going to hate myself for asking ..well OK I could never hate myself..
but why do we care?

Let's call it "mommy" speed (I believe coined by J'inn)  and leave it at that

Speed 3000 Definately works as "Ludicrous" Speed  ;D
Who'd thunk that Star-castling was the root of all evil . . .


el-Karnak

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Re: Big maps and SFB style disengagement rules?
« Reply #141 on: September 09, 2006, 09:39:22 pm »
I know I'm going to hate myself for asking ..well OK I could never hate myself..
but why do we care?

Let's call it "mommy" speed (I believe coined by J'inn)  and leave it at that

If we start using warp-out missions then we are going to want to get the speed terms right cuz these scripts may be around long time after the scripters that wrote them  have stopped doing maint. work on them.

el-Karnak

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Re: Big maps and SFB style disengagement rules?
« Reply #142 on: September 09, 2006, 10:16:42 pm »
I know I'm going to hate myself for asking ..well OK I could never hate myself..
but why do we care?

Let's call it "mommy" speed (I believe coined by J'inn)  and leave it at that


Speed 3000 Definately works as "Ludicrous" Speed  ;D


In Einstein Physics (E = MC-squared) world, FTL travel is ludricous, so it's going to look ludricous. ;D

I jus tried speed 3000 in-mission and when my ship went over the border I did not see any noticeable bump in velocity when Taldren has your ship really engage warp by crossing the Red Line so it looks like I am on the right track. Looks like I better dial it down.

Here's some scratch test scripts at 3 different in-game speeds for Warp Factor One to play with:

Warp Factor One at speed 2000:
http://www.eek-scripts.com/ftp/Kar_ePatrol_warponeat2000.zip

Warp Factor One at speed 1500:
http://www.eek-scripts.com/ftp/Kar_ePatrol_warponeat1500.zip

Warp Factor One at speed 1000:
http://www.eek-scripts.com/ftp/Kar_ePatrol_warponeat1000.zip

To goto warp one:

1) goto speed 24 or more
2) Hit deep scan button.
« Last Edit: September 09, 2006, 10:39:19 pm by el-Karnak »

Offline NuclearWessels

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Re: Big maps and SFB style disengagement rules?
« Reply #143 on: September 09, 2006, 10:45:10 pm »
I know I'm going to hate myself for asking ..well OK I could never hate myself..
but why do we care?

Let's call it "mommy" speed (I believe coined by J'inn)  and leave it at that

Speed 3000 Definately works as "Ludicrous" Speed  ;D

Oh my god - they've gone plaid!

;D

el-Karnak

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Re: Big maps and SFB style disengagement rules?
« Reply #144 on: September 09, 2006, 10:50:54 pm »
Just for kicks and giggles:

Warp One at speed 3000:
http://www.eek-scripts.com/ftp/Kar_ePatrol_warponeat3000.zip

Warp One at speed 9000 (this one is a real riot!!):
http://www.eek-scripts.com/ftp/Kar_ePatrol_warponeat9000.zip


Offline Dizzy

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Re: Big maps and SFB style disengagement rules?
« Reply #145 on: September 09, 2006, 11:34:11 pm »
Well written on the warp speed dissertation. I enjoyed reading that, quite informative and you worked out the basics fairly well. All discrepancies aside with how SFB/SFC and the canon warp goes, we need a 'playable' warp factor. I think more thought needs to go into it, but will it be used tactically, strategically, or simply for disengagement? Once we figure that out we need to look at lag, sync and other issues that may affect speed... in addition to possible steering issues which become difficult the faster you go, so playability comes to bear again.

I think the upper limit on speed should be 1000. Imo, tho, thats too fast.

el-Karnak

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Re: Big maps and SFB style disengagement rules?
« Reply #146 on: September 10, 2006, 12:19:12 am »
Thanks. ;D

I would only use FTL  Warp One plus speed for dis-engagement only in SFCOP unless you are playing Andros. Then Andros can use tac. warp speed from SFC3 in the 2000 range. Andro DisDev is supposed to look instantaneous anyway.

Best, I can tell after a lot of speed tests is that Taldren set the warp disengagement speed for a ship that crosses the red-line at somewhere in the 2000 to 3000 range, so I am thinking Warp Factor One is between 2000 and 3000.

The sub-FTL speeds at yellow alert will work. I think you would not want to get within, at the most, 50% of the FTL speed cuz of time dialation issues in the Einstein-physics domain. So, if speed 3000 is Warp One then I would not go over 1000 or 1500 at the most for those yellow alert impluse speed settings.


I updated all the speed test scripts to use a map that is 5 times larger than the original EEK Patrol map. It only works in empty space hexes.

Warp Factor One at speed 2000:
http://www.eek-scripts.com/ftp/Kar_ePatrol_warponeat2000.zip

Warp Factor One at speed 1500:
http://www.eek-scripts.com/ftp/Kar_ePatrol_warponeat1500.zip

Warp Factor One at speed 1000:
http://www.eek-scripts.com/ftp/Kar_ePatrol_warponeat1000.zip

Just for kicks and giggles:

Warp One at speed 3000:
http://www.eek-scripts.com/ftp/Kar_ePatrol_warponeat3000.zip

Warp One at speed 9000 (this one is a real riot!!):
http://www.eek-scripts.com/ftp/Kar_ePatrol_warponeat9000.zip

To engage Warp Factor One:
1) goto speed 24 or more
2) Hit deep scan button.

« Last Edit: September 10, 2006, 01:02:01 am by el-Karnak »

Offline GDA-S'Cipio

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Re: Big maps and SFB style disengagement rules?
« Reply #147 on: September 10, 2006, 12:35:57 am »
SFC combat it at impulse, for easy of use and to prevent my head from explding from reading Karnak's post again, I think we should go with speed 100 being the speed of light.

Speed 1 is the speed of light.   Learn it, live it, love it.   :P

Kirk was certainly able to tell Sulu to fire many times while traveling at warp before the enemy was out of range.  Be like Kirk.

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Offline FPF-DieHard

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Re: Big maps and SFB style disengagement rules?
« Reply #148 on: September 10, 2006, 01:26:35 pm »
New Exploit!!!!!

I just did a HET at "Warp" Speed (125)    ;D

More I think about this, we may just need a "house" rule to prevent the use of this in combat, warp should only be used for disengagemnt.
Who'd thunk that Star-castling was the root of all evil . . .


Offline Dfly

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Re: Big maps and SFB style disengagement rules?
« Reply #149 on: September 10, 2006, 01:46:34 pm »
Perhaps someone should mention to us other poor sobs who have not figured it out yet:  Where to put those downloads and how to get them working on our systems?

If it a very complicated matter, no need to put it here, but if it is simple enough perhaps some others may wish to test this?

Offline Dizzy

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Re: Big maps and SFB style disengagement rules?
« Reply #150 on: September 10, 2006, 01:50:57 pm »
New Exploit!!!!!

I just did a HET at "Warp" Speed (125)    ;D

More I think about this, we may just need a "house" rule to prevent the use of this in combat, warp should only be used for disengagemnt.

LoL, I do this on standard scripts, just before I warp off, I Het and turn back into the map for a last shot. Gotta watch for rocks tho.  ;D

Offline Hexx

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Re: Big maps and SFB style disengagement rules?
« Reply #151 on: September 10, 2006, 01:57:32 pm »
Perhaps someone should mention to us other poor sobs who have not figured it out yet:  Where to put those downloads and how to get them working on our systems?

If it a very complicated matter, no need to put it here, but if it is simple enough perhaps some others may wish to test this?

Put the missions (*.scr) in the assets/scripts folder.
You can select the ones called skirmish in SP.
Courageously Protesting "Lyran Pelt Day"

Offline Dfly

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Re: Big maps and SFB style disengagement rules?
« Reply #152 on: September 10, 2006, 06:36:16 pm »
Did so, done so.  AS of yet there is only 1 I have been able to fly, by ED.  I will try renaming the others.

Renamed one other to the Ski_  , but no luck

Offline KBF-Crim

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Re: Big maps and SFB style disengagement rules?
« Reply #153 on: September 10, 2006, 06:56:12 pm »
New Exploit!!!!!

I just did a HET at "Warp" Speed (125)    ;D

More I think about this, we may just need a "house" rule to prevent the use of this in combat, warp should only be used for disengagemnt.

Here I was thinking jousting...or how about a map where a race is run around nav gates...with collisions activated for that mission only....NASTREK

Offline FPF-DieHard

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Re: Big maps and SFB style disengagement rules?
« Reply #154 on: September 10, 2006, 09:42:26 pm »
New Exploit!!!!!

I just did a HET at "Warp" Speed (125)    ;D

More I think about this, we may just need a "house" rule to prevent the use of this in combat, warp should only be used for disengagemnt.

Here I was thinking jousting...or how about a map where a race is run around nav gates...with collisions activated for that mission only....NASTREK

Sounds funny, but you can't turn at all over Speed 50
Who'd thunk that Star-castling was the root of all evil . . .


Offline Hexx

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Re: Big maps and SFB style disengagement rules?
« Reply #155 on: September 10, 2006, 09:54:28 pm »
New Exploit!!!!!

I just did a HET at "Warp" Speed (125)    ;D

More I think about this, we may just need a "house" rule to prevent the use of this in combat, warp should only be used for disengagemnt.

Here I was thinking jousting...or how about a map where a race is run around nav gates...with collisions activated for that mission only....NASTREK

Sounds funny, but you can't turn at all over Speed 50

Unfortunately true.
Spd 125+ ESG slicing attacks are cool.
Spd 125+ ESG slicing attacks are not cool when the other guy fires plasma just before you hit them.
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el-Karnak

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Re: Big maps and SFB style disengagement rules?
« Reply #156 on: September 10, 2006, 10:59:02 pm »
Here are my latest two test scripts, but I still have to put in some activation delays for warp that would follow the same 20 second process used by the ship self-destruction method, instead after 20 seconds the ship would goto warp, not explode. ;D

Meta campaign script for single-player campaign and dynaverse:
http://www.eek-scripts.com/ftp/Kar_ePatrol_warp.zip

In this mission, ROM AI are not allowed to cloak, and ships will start at speed 7.

Skirmish mission:
http://www.eek-scripts.com/ftp/Ski_1Free4All_warp.zip

Both missions have audio playback based on race announcing warp drive activation and warp out sounds.  They use maps that are 5 times larger than the original EEK Patrol map. The BIG maps will work for all terrains in Kar_ePatrol_warp mission and in the empty space maps in Ski_1Free4All_warp mission. At speed 31, it would take a ship 15 minutes to exit the map, so you will definitely need to warp out of there. ;) 

Once warp drive is engaged the ship will goto Green Alert status and it will be impossible to change back to yellow or red alert status. In addition, once warp drive is activated, it will not dis-engage.

To engage Warp Factor One:
1) goto speed 23.1 or more
2) Hit deep scan button.
« Last Edit: September 11, 2006, 08:07:41 am by el-Karnak »

el-Karnak

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Re: Big maps and SFB style disengagement rules?
« Reply #157 on: September 11, 2006, 08:12:05 am »
Perhaps someone should mention to us other poor sobs who have not figured it out yet:  Where to put those downloads and how to get them working on our systems?

If it a very complicated matter, no need to put it here, but if it is simple enough perhaps some others may wish to test this?


Put the missions (*.scr) in the assets/scripts folder.
You can select the ones called skirmish in SP.


Here's the real quick and dirty method to test out my warp-out test skirmish mission:

1)  Download the mission from:  http://www.eek-scripts.com/ftp/Ski_1Free4All_warp.zip
2)  Extract Ski_1Free4All_warp.scr from the ZIP file.
3)  Goto your ../assets/scripts directory.
4)  Rename the original Taldren Ski_1Free4All.scr to Ski_1Free4All_bak.scr
5)  Take the downloaded Ski_1Free4All_warp.scr file and rename it to Ski_1Free4All.scr
6)  Copy this file to your ../assets/scripts directory.
7)  Start up the SFCOP game and choose a skirmish mission.

When in-mission, to engage Warp Factor One:
1) goto speed 23.1 or more
2) Hit deep scan button.

Offline NuclearWessels

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Re: Big maps and SFB style disengagement rules?
« Reply #158 on: September 11, 2006, 11:21:30 am »
Did so, done so.  AS of yet there is only 1 I have been able to fly, by ED.  I will try renaming the others.

Renamed one other to the Ski_  , but no luck


Hmmm ... you got the latest download, with 6 missions plus an .mct file in the pack?
http://www3.telus.net/NuclearWessels/sfc/downloads/EDWarpPatrols.exe

You shouldn't need to change any of the file names, just extract them into your Assets/Scripts folder, and two of them should automatically be offered in SP/Skirmish mode, with two others offered in enemy space if you fire up the klingon single player mini-campaign, and two others available if you go into multiplayer.

(Aside: changing the filenames along isn't enough to turn Mul/Met scripts into skirmish ones, so that wouldn't have worked anyway.)

dave
« Last Edit: September 11, 2006, 05:30:19 pm by NuclearWessels »

Offline NuclearWessels

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Re: Big maps and SFB style disengagement rules?
« Reply #159 on: September 11, 2006, 11:23:40 am »
Here I was thinking jousting...or how about a map where a race is run around nav gates...with collisions activated for that mission only....NASTREK

LOL - I like it - maybe a skirmish mission with a legendary helm/nav officer so you get a little extra in the way of HETs ;D

dave