OK, I haven't had much time to test these, but I won't get a chance to work on 'em for a few days so you folks might as well have a bang at 'em
I've changed the script names to be a bit more descriptive,
Met_ED5WarpCombat.scr for option (1)
Met_ED5WarpDisengage.scr for option (2)
Ski_EDWarpCombat.scr for the skirmish version of (1)
Ski_EDWarpDisengage.scr for the skirmish version of (2)
Mul_EDWarpCombat.scr for the multiplayer version of (1)
Mul_EDWarpDisengage.scr for the multiplayer version of (2)
http://www3.telus.net/NuclearWessels/sfc/downloads/EDWarpPatrols.exeThe changes made are as follows:
In option 1 (warp up and down in combat), while at/prepping for warp speeds your ability to target opponents (plus other stuff) is turned off, so you shouldn't be able to tractor, fire drones etc. It still doesn't address some of the repair/power items though.
In option 2 (warp leading to disengage) once you start going to warp (go to yellow alert at speed >= 20) you are unable to reverse the process - after 30 seconds at yellow alert you'll jump to warp 5
and immediately go to green alert, and after another 30 seconds you'll automatically jump to warp 7. I think I've disabled your ability to switch back to red alert and/or target folks etc, so it should be a one-way trip, but I really haven't tested it.
Have a play with them if you get the chance, let me know about all the hideous loopholes you find, and I'll get back to hacking on 'em asap.
thanks!
dave