Topic: Big maps and SFB style disengagement rules?  (Read 39792 times)

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Offline Capt_Bearslayer_XC

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Re: Big maps and SFB style disengagement rules?
« Reply #100 on: September 07, 2006, 04:14:14 pm »
Ugh... just thought of something.... how much damage do you take from 'space dust' at spd 125+?!?!?!?!?!?
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Re: Big maps and SFB style disengagement rules?
« Reply #101 on: September 07, 2006, 04:19:58 pm »
Why do I picture J'inn J'inning himself every time he goes to warp?

Offline Dizzy

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Re: Big maps and SFB style disengagement rules?
« Reply #102 on: September 07, 2006, 04:28:37 pm »
One of every 10 or so maps needs an edge with a LOT of rocks... hehehehehe.

Offline NuclearWessels

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Re: Big maps and SFB style disengagement rules?
« Reply #103 on: September 07, 2006, 08:42:02 pm »
OK, I haven't had much time to test these, but I won't get a chance to work on 'em for a few days so you folks might as well have a bang at 'em ;)

I've changed the script names to be a bit more descriptive,

Met_ED5WarpCombat.scr for option (1)
Met_ED5WarpDisengage.scr for option (2)
Ski_EDWarpCombat.scr for the skirmish version of (1)
Ski_EDWarpDisengage.scr for the skirmish version of (2)
Mul_EDWarpCombat.scr for the multiplayer version of (1)
Mul_EDWarpDisengage.scr for the multiplayer version of (2)

http://www3.telus.net/NuclearWessels/sfc/downloads/EDWarpPatrols.exe

The changes made are as follows:

In option 1 (warp up and down in combat), while at/prepping for warp speeds your ability to target opponents (plus other stuff) is turned off, so you shouldn't be able to tractor, fire drones etc.  It still doesn't address some of the repair/power items though.

In option 2 (warp leading to disengage) once you start going to warp (go to yellow alert at speed >= 20) you are unable to reverse the process - after 30 seconds at yellow alert you'll jump to warp 5 and immediately go to green alert, and after another 30 seconds you'll automatically jump to warp 7.   I think I've disabled your ability to switch back to red alert and/or target folks etc, so it should be a one-way trip, but I really haven't tested it.

Have a play with them if you get the chance, let me know about all the hideous loopholes you find, and I'll get back to hacking on 'em asap.

thanks!
dave

« Last Edit: September 11, 2006, 05:32:24 pm by NuclearWessels »

Offline GDA-Agave

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Re: Big maps and SFB style disengagement rules?
« Reply #104 on: September 07, 2006, 11:21:06 pm »
Ugh... just thought of something.... how much damage do you take from 'space dust' at spd 125+?!?!?!?!?!?

Holy crap, Bearslayerman!!   I hadn't even thought about that!!   :-\
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Offline KAT Chuut-Ritt

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Re: Big maps and SFB style disengagement rules?
« Reply #105 on: September 08, 2006, 12:08:19 am »
In late era, if  you engage full warp and set navigation to fly fast around a sun can you come out in early era again?

 ;D

Offline Lieutenant_Q

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Re: Big maps and SFB style disengagement rules?
« Reply #106 on: September 08, 2006, 12:24:09 am »
Without shields, you'll fry yourself before the clock even starts to turn backwards...and even if you could do it...I think your ship would be a target for the first Early Era Frigate that came along...  :D
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Re: Big maps and SFB style disengagement rules?
« Reply #107 on: September 08, 2006, 01:33:31 am »
Okey-dey, messa make something too.  Here's a test Enemy Sweep Patrol mission that implements option 2 in a very short and sweet fashion.

http://www.eek-scripts.com/ftp/Kar_ePatrol_warp.zip

Basically, you cannot engage warp drive until you exceed speed 23.  I chose speed 23 because it is 75% of max speed 31 and hopefully it's low enough for the early era ships to reach.

To engage warp drive, you hit the deep scanner button. You can hotkey it to 'w' as is done in SFC3 for tac. warp. It will only engage at above 23 otherwise you just get deep scanners.

The short and sweet part is that when you warp you will go out BSG-style which is an immediate accelaration to speed 1000 which is warp factor 2 using the Okuda scale for ST-TNG (also touted as most accurate: http://en.wikipedia.org/wiki/Warp_factor)

With this Okuda scale warp factor 2 is:

Warp 2 10.079 c 3.0x106 km/s w10 / 3

and am using SFC speed 100 as the basis for warp factor 1 or just 1 c. So, (SFC speed 100) * (10.079) = approx 1000 SFC speed.

When you goto warp the ship powers down to green alert, and at in-game speed 1000 you won't have much time to do anything because you cannot pull out of warp once engaged.

Please note that the randomized map terrain features are active in this mission so watch out for planets, asteroids, fissures, pulsars, etc. before you warp out.  I have not dealt with the time warp feature or enlarging the map yet cuz it's getting late. Will work on that on the weekend. Oh yeah, the prestige awards are wonky too for "mission incomplete" so please ignore. Just working with warp features here.

This mission is a WIP regarding warp feature based on feedback in this thread. Will add warp-activation delays (if warranted), voice-overs, etc. as the testing phase matures.

PS. Many thanks to XenoCorp for hosting my whacky scripts. ;D

Offline [KBF]MuadDib

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Re: Big maps and SFB style disengagement rules?
« Reply #108 on: September 08, 2006, 01:49:19 am »
very cool...look forward to having at go at the scripts this weekend...
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Offline NuclearWessels

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Re: Big maps and SFB style disengagement rules?
« Reply #109 on: September 08, 2006, 09:28:13 am »
In late era, if  you engage full warp and set navigation to fly fast around a sun can you come out in early era again?

 ;D

LOL - I was thinking about that last night, wondering about creating a novelty time-travel script ;D

I was also thinking about a mission with some kind of space rift - normal speed rules apply, except if you dive your ship into the fissure it briefly accelerates to high warp speeds for a short burst.

I was also thinking about a mission that would be a mini-campaign within a mission (really more suitable for single-player mode).  In this, the mission would allow combat warping, and would start with you, a base, one or two friendly ships, and a dozen or so civillian craft scattered around the map.   A couple of pirates and a few enemy ships would then be randomly placed on the map, preying on the civillian ships and/or the base.  Because the map is so big, it would likely be 5 to 10 minutes before any of them made contact with various targets around the map, and you'd have to try and warp your way around, eliminating threats as best you could to protect as many civillians as possible.

A PvP variant might be to have a half dozen of your listening posts and a half dozen enemy listening posts scattered on the map, you and your enemy are trying to wipe out the opponent's posts and each other.  You wouldn't know where your enemy was until they came within range of one of your posts (or you), so it could come out as a bit of hide and strike.

dave

Offline NuclearWessels

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Re: Big maps and SFB style disengagement rules?
« Reply #110 on: September 08, 2006, 09:29:14 am »

Whoops!  Fixed the briefing message for the "option 2" versions, so you know which kind of mission you're getting into ;)

Also added the skirmish version of option 2.

dave

Offline Hexx

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Re: Big maps and SFB style disengagement rules?
« Reply #111 on: September 08, 2006, 09:29:51 am »
In late era, if  you engage full warp and set navigation to fly fast around a sun can you come out in early era again?

 ;D

LOL - I was thinking about that last night, wondering about creating a novely time-travel script ;D

I was also thinking about a mission with some kind of space rift - normal speed rules apply, except if you dive your ship into the fissure it briefly accelerates to high warp speeds for a short burst.

dave


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Offline FPF-DieHard

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Re: Big maps and SFB style disengagement rules?
« Reply #112 on: September 08, 2006, 09:56:57 am »
Karnak, Dave, can you guys make Skirmish missions available so we can screw arouns with this on IP games tonight?
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Offline NuclearWessels

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Re: Big maps and SFB style disengagement rules?
« Reply #113 on: September 08, 2006, 10:15:06 am »
Karnak, Dave, can you guys make Skirmish missions available so we can screw arouns with this on IP games tonight?


<cough> ;D


Met_ED5WarpCombat.scr for option (1)
Met_ED5WarpDisengage.scr for option (2)
Ski_EDWarpCombat.scr for the skirmish version of (1)       <=== Skirmish mission
Ski_EDWarpDisengage.scr for the skirmish version of (2)   <=== Skirmish mission

http://www3.telus.net/NuclearWessels/sfc/downloads/warpmissions.zip


Though admittedly I didn't post the second skirmish mission 'til this morning ;)

EDIT: I've added multiplayer versions also (with capture supported) but those are TOTALLY untested
Mul_EDWarpCombat.scr
Mul_EDWarpDisengage.scr


dave
« Last Edit: September 08, 2006, 10:40:06 am by NuclearWessels »

Offline Klingon Fanatic

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Re: Big maps and SFB style disengagement rules?
« Reply #114 on: September 08, 2006, 11:53:36 am »
 ;D

Thank you Nuclear Wessels and El-Karnak.

Pardon the OLD in game pic.

Where are the updated scripts again?

How about a SFC1 Repair Rondevous for OP please???

Qapla!

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Re: Big maps and SFB style disengagement rules?
« Reply #115 on: September 08, 2006, 02:29:30 pm »
;D

Thank you Nuclear Wessels and El-Karnak.

Pardon the OLD in game pic.

Where are the updated scripts again?

How about a SFC1 Repair Rondevous for OP please???

Qapla!

KF


http://www.eek-scripts.com/ftp/Kar_ePatrol_warp.zip

This mission can run in a single-player campaign dyna or a reg. D2 dyna.

Will be working in putting a big map and skirmish missions this weekend.

Offline KBF-Kurok

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Re: Big maps and SFB style disengagement rules?
« Reply #116 on: September 08, 2006, 04:29:21 pm »
Dang im glad to see this stuff. Karnak And ed both working on scripts at the same time this is so cool thanks for all the hard work guys

Offline NuclearWessels

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« Last Edit: September 11, 2006, 05:31:24 pm by NuclearWessels »

Offline NuclearWessels

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Re: Big maps and SFB style disengagement rules?
« Reply #118 on: September 08, 2006, 08:25:29 pm »
...
http://www.eek-scripts.com/ftp/Kar_ePatrol_warp.zip

This mission can run in a single-player campaign dyna or a reg. D2 dyna.

Will be working in putting a big map and skirmish missions this weekend.


Coolness - say, let me know if you find the ascii map works out for you at dimensions bigger than 256x256 chars - I'm wondering if Taldren has hardcoded something there.  I've tried a couple of larger ones, but those have crapped out in weird and wonderful ways.

dave

Offline FPF-DieHard

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Re: Big maps and SFB style disengagement rules?
« Reply #119 on: September 08, 2006, 08:32:00 pm »
I found another Exploit.  A Ship at warp can cut all power to engines and mantain speed.  A Mauler ship can go to warp, put all power to batteries, and recharge the mauler at speed 125!!!!    :o

Any way to prevent batteries from charging while at warp?
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