Topic: Big maps and SFB style disengagement rules?  (Read 39934 times)

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Offline Dizzy

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Re: Big maps and SFB style disengagement rules?
« Reply #40 on: September 06, 2006, 03:58:29 pm »
Wow dave that so f*cking cool!

Can you disable warping for the 1st 2:00 minutes of the match? I can see exploitation here.

And I like the speed 27 or no warp feature. We might want to make this 30... have to play with it and see.

Nice work!

Offline NuclearWessels

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Re: Big maps and SFB style disengagement rules?
« Reply #41 on: September 06, 2006, 04:04:03 pm »
Wow dave that so f*cking cool!

Can you disable warping for the 1st 2:00 minutes of the match? I can see exploitation here.

And I like the speed 27 or no warp feature. We might want to make this 30... have to play with it and see.

Nice work!

Picking the speed X or no warp is dead easy, we can tweak that however we like.

An alternative could be to say that your engines must be less than X% damaged, either approach is managable.

Disabling warping for the first N minutes is also pretty straight forward and seems like a good idea.

I'm not sure what this is going to turn out like in PvP -- it makes it pretty easy to jump halfway across the map then try to regroup until the enemy comes looking for you.    And when you go looking for someone it's going to be a juggling act as to how close you get before you drop out of warp, because you'll be dropping out with no weapons armed, whereas the huntee has probably had a couple of turns to load up.

Should be interesting!

dave

Offline Hexx

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Re: Big maps and SFB style disengagement rules?
« Reply #42 on: September 06, 2006, 04:07:19 pm »
May be off on a completely wrong track here- but does the "warp" take up any power?
Jus wondering if those evil plasma jokcs can unload, warp (and recharge) and not come out of warp again
till they're charged.
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Offline NuclearWessels

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Re: Big maps and SFB style disengagement rules?
« Reply #43 on: September 06, 2006, 04:10:24 pm »
May be off on a completely wrong track here- but does the "warp" take up any power?
Jus wondering if those evil plasma jokcs can unload, warp (and recharge) and not come out of warp again
till they're charged.


It doesn't take up any power, but you can't charge weapons at green alert and as soon as you hit red alert you get dumped back to regular combat speeds  ;D

Basically, you're pretty much defenseless for a turn or two going into and coming out of the high warps!

dave

Offline Dizzy

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Re: Big maps and SFB style disengagement rules?
« Reply #44 on: September 06, 2006, 04:11:16 pm »
Obviously if you cant make 30 then you're too damaged to disengage via acceleration... I dont know how the mechanics of x% damage to engines would work... It's easier to see how much more repair you'll need to make to get to 27 or 30.

Interesting tidbit... shields cost power. So going to yellow alert is more expensive than green alert, so it's good you have to pay for it going to yellow 1st before then going to green.

Offline Capt_Bearslayer_XC

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Re: Big maps and SFB style disengagement rules?
« Reply #45 on: September 06, 2006, 04:16:03 pm »
Obviously if you cant make 30 then you're too damaged to disengage via acceleration... I dont know how the mechanics of x% damage to engines would work... It's easier to see how much more repair you'll need to make to get to 27 or 30.

Interesting tidbit... shields cost power. So going to yellow alert is more expensive than green alert, so it's good you have to pay for it going to yellow 1st before then going to green.

Have you looked at the engine power on some of the early era Hydrans?  Some of them can't manage spd 30 on yellow alert. (IE no heavies powered up)
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Offline Dizzy

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Re: Big maps and SFB style disengagement rules?
« Reply #46 on: September 06, 2006, 04:21:54 pm »
Well... the lower you go for the warp threshold the easier its abused. So do what I do, go to yellow alert then lower your shields for 30 secs. I do it in combat all the time.  ;D

Offline GDA-S'Cipio

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Re: Big maps and SFB style disengagement rules?
« Reply #47 on: September 06, 2006, 04:49:56 pm »
Wow dave that so f*cking cool!

Can you disable warping for the 1st 2:00 minutes of the match? I can see exploitation here.

And I like the speed 27 or no warp feature. We might want to make this 30... have to play with it and see.

Nice work!

Picking the speed X or no warp is dead easy, we can tweak that however we like.

An alternative could be to say that your engines must be less than X% damaged, either approach is managable.

Disabling warping for the first N minutes is also pretty straight forward and seems like a good idea.

I'm not sure what this is going to turn out like in PvP -- it makes it pretty easy to jump halfway across the map then try to regroup until the enemy comes looking for you.    And when you go looking for someone it's going to be a juggling act as to how close you get before you drop out of warp, because you'll be dropping out with no weapons armed, whereas the huntee has probably had a couple of turns to load up.

Should be interesting!

dave


I haven't tried the scripts yet (I'm dying to), but that's never stopped me from shooting my mouth off before.

I'd go with the engine percentage rather than a set speed.   As you say, a set speed means that WE's can never use acceleration.  Besides, 50% of engines was the SFB rule.

From your description, this is incredible stuff.  I love the random terrain near the edges to add a risk factor to your slow turning ship.    YOU ROCK!

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Offline Dfly

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Re: Big maps and SFB style disengagement rules?
« Reply #48 on: September 06, 2006, 04:50:58 pm »
Due to power curves especially in early era, I would hate to see you needing to go to speed 30 or more to disengage.  Many ships cannot do speed 30 or more unless totally undamaged.  A ship that receives just a tad of damage(say a heavy with 40 internals) will most likely not make it to warp.  That would be aweful.

Perhaps any way to change it during a campaign to speed 27 for early, 29 for mid, 31 for late?

It seems a tad unreal that even at 27 some ships cannot warp out, but then again if a ship cannot attain warp 5 or 7, it would most likely not ever be in the front lines for battles.

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Re: Big maps and SFB style disengagement rules?
« Reply #49 on: September 06, 2006, 05:19:37 pm »
Go with 50% like Scippy said. SFB is holy.

Offline NuclearWessels

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Re: Big maps and SFB style disengagement rules?
« Reply #50 on: September 06, 2006, 05:22:41 pm »
The only catch with the standard SFB acceleration rule is I've got no way to check what a ship's top attainable speed is, so no way to know if they're going as fast as they can before kicking in the "next warp" phase.  Hmmm ... maybe just scale up the current speed by 2 warp factors?  E.g. if you're going warp 3 (27) then you bump up to warp 5 (125), but if you're only going warp 2.5 (~16) then up bump up to warp 4.5 (~91).  Assuming your engines are at least at 50%.

Between the freighters/qships, the romulan snipe and war eagle series, a bunch of the pirates, and many of the police ships, there are a lot of ships that can't make speed 25 - at least 300 of them in a quick check of the OP+4 list, and nearly 700 ships across the different races and cartels that can't make speed 30.

Another question ... should I give the AI the ability to go to high warp?  Say if there are no enemy ships within range R1 have the AI jump to warp 5 to go looking for them, and if there are no enemies within range R2 have them jump to warp 7?   Heh, otherwise I guess it would make a good bathroom break -- go to warp, get a thousand clicks away from the AI, go to speed 0 and red alert, then go grab a beer, make a phone call, or whatever while you wait for the poor buggers to pedal across the map to you ;D

dave

Offline Capt_Bearslayer_XC

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Re: Big maps and SFB style disengagement rules?
« Reply #51 on: September 06, 2006, 05:24:46 pm »
Heh, otherwise I guess it would make a good bathroom break -- go to warp, get a thousand clicks away from the AI, go to speed 0 and red alert, then go grab a beer, make a phone call, or whatever while you wait for the poor buggers to pedal across the map to you ;D

dave

LOL... is there a way this can be made into a multiplayer map for GSA & IP games?
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Offline NuclearWessels

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Re: Big maps and SFB style disengagement rules?
« Reply #52 on: September 06, 2006, 05:27:16 pm »
Heh, otherwise I guess it would make a good bathroom break -- go to warp, get a thousand clicks away from the AI, go to speed 0 and red alert, then go grab a beer, make a phone call, or whatever while you wait for the poor buggers to pedal across the map to you ;D

dave

LOL... is there a way this can be made into a multiplayer map for GSA & IP games?

LOL - funny you mention that, I was just thinking of throwing a version of this on as a free-for-all variant for multiplayer -- just so folks could play with the impact of warping a bit easier.

dave

Offline Capt_Bearslayer_XC

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Re: Big maps and SFB style disengagement rules?
« Reply #53 on: September 06, 2006, 05:28:24 pm »
I don't supposed there is a way to include it as a map for Co-Op Ace or sector assault, is there?
Political Correctness is really Political Censorship

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Offline NuclearWessels

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Re: Big maps and SFB style disengagement rules?
« Reply #54 on: September 06, 2006, 05:30:06 pm »
I don't supposed there is a way to include it as a map for Co-Op Ace or sector assault, is there?

No, not that I know of - sorry!

dave

Offline FPF-DieHard

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Re: Big maps and SFB style disengagement rules?
« Reply #55 on: September 06, 2006, 05:31:15 pm »
Anyway we can get a "Skirmish" mission to screw around with that works under these paramaeters?
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Offline FPF-DieHard

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Re: Big maps and SFB style disengagement rules?
« Reply #56 on: September 06, 2006, 05:43:26 pm »
can a Tractor be held at Yellow alert?
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Re: Big maps and SFB style disengagement rules?
« Reply #57 on: September 06, 2006, 06:09:01 pm »
That's pretty cool. ;D

If y'all come to a consensus then I'll put in the same warp disengagement specs. in the EEK missions.

Offline FPF-DieHard

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Re: Big maps and SFB style disengagement rules?
« Reply #58 on: September 06, 2006, 06:11:31 pm »
You can hold a Tractor AND fire drones while at warp, any way ti disble this?
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Offline NuclearWessels

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Re: Big maps and SFB style disengagement rules?
« Reply #59 on: September 06, 2006, 07:11:00 pm »
You can hold a Tractor AND fire drones while at warp, any way ti disble this?

Yep, IIRC there's a tractor officer that can be turned on/off, and I'm sure we can work something out for the drones

dave