Topic: An idea to promote line ships.  (Read 10115 times)

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762_XC

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Re: An idea to promote line ships.
« Reply #60 on: September 01, 2006, 09:36:28 am »
I think somebody just tipped Dizzy's sacred cow.

Offline FPF-DieHard

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Re: An idea to promote line ships.
« Reply #61 on: September 01, 2006, 09:37:26 am »
I think somebody just tipped Dizzy's sacred cow.

Because Maniacal chase-down don't work on a ship with only 5 spares?   ;D
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762_XC

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Re: An idea to promote line ships.
« Reply #62 on: September 01, 2006, 09:39:04 am »
n00bs around the world are suddenly feeling safer.

Offline FPF-DieHard

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Re: An idea to promote line ships.
« Reply #63 on: September 01, 2006, 09:43:24 am »
n00bs around the world are suddenly feeling safer.

be nice  ;D
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Offline Dizzy

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Re: An idea to promote line ships.
« Reply #64 on: September 01, 2006, 09:48:18 am »
U guys are f*cking nuts... 5 spares on anything not a line ship? Have you all lost your marbles? Where r we? The fraking line ship convention? Revenge of the line ships? Line-ships4ever? We love Line ships why dont you? Mise well call a server like this, 'Spare's arn't us'.

You guys are nuts. WTF is the matter with you all?

Offline FPF-DieHard

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Re: An idea to promote line ships.
« Reply #65 on: September 01, 2006, 09:55:23 am »
U guys are f*cking nuts... 5 spares on anything not a line ship? Have you all lost your marbles? Where r we? The fraking line ship convention? Revenge of the line ships? Line-ships4ever? We love Line ships why dont you? Mise well call a server like this, 'Spare's arn't us'.

You guys are nuts. WTF is the matter with you all?

It's friday, I'm at work, I'm bored, I'm having a little fun.  You know I lilke to toss random idead out like raw meeat to starving animals just to see what happens :)

t00l on the other hand is just an alcoholic

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Re: An idea to promote line ships.
« Reply #66 on: September 01, 2006, 10:07:22 am »
Boy this thread has grown !!

It seems to me the issue is that everyone takes all these specialty ships over the regular line ships,.. why cause they are better.

How about restricting what people can buy ?  When I go to a dealership for a car, the Lamborghini is not even in the lot for purchase.  Is there no way to limit the ship selection to line ships with only "occasionally" there being some small number of specialty ships available.   Do players always have to have like 20-30 ships to choose from ?  What if for some turns of the game only line ships were in the dock for purchase, with an occasional specialty ship.  Maybe some level of randomness to what is in the dock can be generated with some PHP code.

Again the reason that our navy or air force is not full of all specialty units (B-1's and Agies Cruisers) is that they cost an arm and a leg to build.  The production costs do not reflect that, the BPV does not reflect the true cost to build a specialty ship only its equivalent combat value.  If it did,.. players would not fly them cause they could not afford them.  Of course if they are cheap and available they will be taken.

As aghast as I am to say this,..  I agree with Dizzy,...  Starting to fudge with ship load outs seems wrong and a small patch for a much bigger issue.

In my campaigns folks often fly with line ships cause I set fleets at the start and I set mostly line ships.  During the campaign when they get under way building stuff they can build whatever they want.  Due to build rates we see only an occasional specialty ship.

Players like that cause otherwise you rarely will see a War Eagle in a game.  In our games crap ships are flown and the battles are still a lot of fun.  Plus it is much closer to realistic, if I dare use that term.
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Offline FPF-DieHard

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Re: An idea to promote line ships.
« Reply #67 on: September 01, 2006, 10:18:08 am »

It seems to me the issue is that everyone takes all these specialty ships over the regular line ships,.. why cause they are better.

Reducing Spares seems like a good way to level the field.
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Offline FPF-Paladin

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Re: An idea to promote line ships.
« Reply #68 on: September 01, 2006, 10:20:29 am »

It seems to me the issue is that everyone takes all these specialty ships over the regular line ships,.. why cause they are better.

Reducing Spares seems like a good way to level the field.

Agreed... but I'm probably biased, I like flying line ships.  Adjusting the disengagement rule for them isn't a bad idea either, but I think this would have more impact.
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Offline _Rondo_GE The OutLaw

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Re: An idea to promote line ships.
« Reply #69 on: September 01, 2006, 03:38:43 pm »
Just what do we mean be speciality ships?

Anyway I'm assuming we mean carriers, pure droners  (5+ racks? and no heavy weps?),escorts,  Transports, Tugs, War Destroyers ?,  maulers, etc...)  Well NO etc since we really need to define this.  I suppose DNL's are included their and "fast"... ships...(seems to me just move them up inthe timeline).

Anyway my two cents...

Not just spares...less marines. Twelve and no more for a light cruiser and scaled up and down appropirately.  I speciality ship (unless a transport of course) should have less marines to begin with.

Drone racks in SFCII and OP seem much tougher to knock out than in SFC1 (for example).  So a few less repairs wont really slow them down much.  (by "slow" I mean their use as a staple in Dynaverse battles)

Marines in the Dynaverse can be very powerful if used to capture a ship.  Thus flying a speciality ship would allow some powerful gambit against it.

Also a maximun of 2 shuttles for a light, three for a heavy and scaled accordingly.

And there are balance cosiderations which mustr always be looked at ... for example should carrier be restricted to shuttle if thats what they do?  Should transports be restricted to marines if to do so cripples their mission?  I would say no.

What about X ships?  I actually liked the X ships on this server but they weren't X ships...I mean the primary weapon the X phaser was missing.  I thought they should have had a few.

Offline Hexx

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Re: An idea to promote line ships.
« Reply #70 on: September 01, 2006, 03:46:26 pm »
Just what do we mean be speciality ships?

Anyway I'm assuming we mean carriers, pure droners  (5+ racks? and no heavy weps?),escorts,  Transports, Tugs, War Destroyers ?,  maulers, etc...)  Well NO etc since we really need to define this.  I suppose DNL's are included their and "fast"... ships...(seems to me just move them up inthe timeline).

Depends who you ask.
Generally CFs,carriers,droners,escorts (though they've been neutered so..),maulers .tugs and transports aren't really used.
War destroyers aren't considered specialty. Neither are HDWs (although they should be BANNED!!!)

Quote

Anyway my two cents...

Not just spares...less marines. Twelve and no more for a light cruiser and scaled up and down appropirately.  I speciality ship (unless a transport of course) should have less marines to begin with.
Yeah, only problem with this is you pretty much just gave the Klinks (and Rom Kests) the game.

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Also a maximun of 2 shuttles for a light, three for a heavy and scaled accordingly.
Which pretty much nullifies the racial abilites of th Gorn (which is a good thing) and Lyrans (which is a very bad thing)

Quote
What about X ships?  I actually liked the X ships on this server but they weren't X ships...I mean the primary weapon the X phaser was missing.  I thought they should have had a few.
The Xphaser simply puts Xhips way OTT compared to ..well anything without Xphasers.
No one ever uses th things on anything other than OL, which means your CX's are prety much gutting BCH's in a pas.
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Offline Lepton

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Re: An idea to promote line ships.
« Reply #71 on: September 01, 2006, 04:44:53 pm »
Look, I'd really like to see someone respond to the proposal I have been discussing.  This spares arguement has little bearing on that discussion.  My proposal gives line ships a strategic role to play and sets up a system wherein line ship use is not only encouraged but desirable within a strategic and PvP context.  Line ships to be exempt from the disengagement rule and by extension of course the hex ban when in mission with any human piloting a non-line ship.  Line ships subject to hex ban when opposing players are all in line ships.  Non-line ship always subject to disengagement rule and hex ban.

This means line ships can be a strategic assest to flip hexes and a venue for meaningful PvP battles.  It also introduces a whole new strategic fold.  Consider scenarios wherein line ships encounter heavy metal and the possibilities that opens up for the line ship players.  Consider what happens when line and non-line ships wing together and encounter either line or non-line ships.  It alters the whole dynamic of how we might do things on the dyna and encourages people to utilize dfferent types of ships for strategic and PvP purposes.


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Offline FPF-DieHard

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Re: An idea to promote line ships.
« Reply #72 on: September 02, 2006, 12:24:41 am »
I would have to consider HDWs to be specialty ships and subject to the parts reduction.   They are 10 pounds of stuff in a 5 pound bag.
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Offline KAT Chuut-Ritt

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Re: An idea to promote line ships.
« Reply #73 on: September 02, 2006, 01:12:51 am »
I would have to consider HDWs to be specialty ships and subject to the parts reduction.   They are 10 pounds of stuff in a 5 pound bag.

The HDW is a late era lineship.  They make up most of the late era additions to shiplist.  There are no more CAs being produced at that point because the HDWs have filled that role, they should have the same spares as a CA.

Offline Dizzy

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Re: An idea to promote line ships.
« Reply #74 on: September 02, 2006, 01:25:36 am »
 :rofl:

Offline KAT Chuut-Ritt

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Re: An idea to promote line ships.
« Reply #75 on: September 02, 2006, 01:28:44 am »
:rofl:

Well then what is the FYA for the latest era CA Dizzy?

Offline Dizzy

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Re: An idea to promote line ships.
« Reply #76 on: September 02, 2006, 02:28:28 am »

Offline FPF-DieHard

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Re: An idea to promote line ships.
« Reply #77 on: September 02, 2006, 08:58:42 am »
I would have to consider HDWs to be specialty ships and subject to the parts reduction.   They are 10 pounds of stuff in a 5 pound bag.

The HDW is a late era lineship.  They make up most of the late era additions to shiplist.  There are no more CAs being produced at that point because the HDWs have filled that role, they should have the same spares as a CA.

Come on Chuut, the HDWs are cheasier than the X-ships. 
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Re: An idea to promote line ships.
« Reply #78 on: September 02, 2006, 09:15:07 am »
I would have to consider HDWs to be specialty ships and subject to the parts reduction.   They are 10 pounds of stuff in a 5 pound bag.

The HDW is a late era lineship.  They make up most of the late era additions to shiplist.  There are no more CAs being produced at that point because the HDWs have filled that role, they should have the same spares as a CA.

Come on Chuut, the HDWs are cheasier than the X-ships. 

?!?!??!

I ran around in a F-HDW for a few missions before selling it off.... every mission I went thru 1/2 or more of my repair parts...

Hell, the one mission, I never even used my SP's b/c every time I was hit thru open shields, it took out the shuttle bay... which, IIRC, I repaired 3 times before giving up on it...
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762_XC

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Re: An idea to promote line ships.
« Reply #79 on: September 02, 2006, 09:33:25 am »
Try the Kzinti ones Bear.  ;D

Or that sick-ass Gorn one with 5 plasmas.