Topic: An idea to promote line ships.  (Read 10104 times)

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Offline KAT Chuut-Ritt

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An idea to promote line ships.
« on: August 31, 2006, 03:13:17 am »
Perhaps a good way to promote more line ship usage is to give them more spare parts, and specialty ships less.

I think this might be somewhat justified in a roleplay sense as the more typical designs would be the ones that shipyards would have most of their production geared for.  Specialty ships might require more specialty equipment which is more expensive to make and which a shipyard would carry fewer of.  The shipyard would be more equipped to handle the 12 heavy cruisers and 25 light cruisers operating in its sector than the 1 fast cruiser I would think.

So imagine if the specialy ships had 8 part instead of 10 and the line ships got 12 instead of 10 at the CA level, this might encourage a bit more lineship flying.

Just another thought for consideration, i think DH might have mentioned something similar before but I don't remember for sure.

Of course if 8 parts is seen as too much a penalty for the specialty ships then perhaps they could retain 10 and the line ships given 15 instead.

Offline Alphageek

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Re: An idea to promote line ships.
« Reply #1 on: August 31, 2006, 04:07:29 am »
Could someone give me a quick-n-easy definition of "line ship"?  Where is the cutoff between plain ol' ship and line ship?

Offline CaptJosh

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Re: An idea to promote line ships.
« Reply #2 on: August 31, 2006, 04:39:39 am »
Um, vanilla ships are line ships, as opposed to specialty ships.
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Offline Hexx

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Re: An idea to promote line ships.
« Reply #3 on: August 31, 2006, 04:44:46 am »
Could someone give me a quick-n-easy definition of "line ship"?  Where is the cutoff between plain ol' ship and line ship?

Generally it's the, uhmm, line ships...
Anything with a tag of CL,CW,CA, the "base" ships of a class
So (for Feds) a NCL is a "line ship"
An NCD (drone variant) NEC (escort) NVS (strike carrier) are not
Some people (myself included) generally also throw in the command variants (CLC in this case)
some players just keep it to the basic class hull.


Another interesting idea Chuut- but again (imo) not really going to work
a few extra spares doesn't really make up for the 6 + points of extra power the CF will give you
Or the alpha strike/hex flipping ability of a droner.
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Offline FPF-DieHard

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Re: An idea to promote line ships.
« Reply #4 on: August 31, 2006, 07:18:35 am »
What about leaving "Line" ships at 10 and reducing Specialty to 5?   

Yes, I am that evil   ;D

EDIT:   The more I think about it, the more I like this idea but it's gotta be 10 and 5. 
« Last Edit: August 31, 2006, 07:53:51 am by FPF-DieHard »
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Re: An idea to promote line ships.
« Reply #5 on: August 31, 2006, 08:46:32 am »
How about changing the cost for specialty ships, leave the stock ones cheap.

That way if there is a border line ship that some would argue is maybe specialty, well then the cost can be adjusted up only slightly.

Cost and time to earn the money is what keeps me outta big/specialty ships.
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Offline Capt_Bearslayer_XC

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Re: An idea to promote line ships.
« Reply #6 on: August 31, 2006, 08:46:54 am »
I like that idea of reducing the specialty ship repair parts.
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Re: An idea to promote line ships.
« Reply #7 on: August 31, 2006, 08:49:20 am »
How about changing the cost for specialty ships, leave the stock ones cheap.

That way if there is a border line ship that some would argue is maybe specialty, well then the cost can be adjusted up only slightly.

Cost and time to earn the money is what keeps me outta big/specialty ships.

If you do that, then I think we need to stop the huge PP loss you get when you lose a ship.

Losing a 20K PP ship (like a BCH on SGO6) to end up in a 2-3K pp ship (which was a NCL or DD) is bad enough... but if you are going to increase the cost to 25-30K PP on top of that, I think it is a bit too much...
Political Correctness is really Political Censorship

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Offline FPF-DieHard

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Re: An idea to promote line ships.
« Reply #8 on: August 31, 2006, 09:00:53 am »
How about changing the cost for specialty ships, leave the stock ones cheap.

That way if there is a border line ship that some would argue is maybe specialty, well then the cost can be adjusted up only slightly.

Cost and time to earn the money is what keeps me outta big/specialty ships.

This will change nothing.  Altering combat-effectivenes is the only thing that will make people fly a a line/command ship over Specialty ship. 

Reducing Spares to 5 will do this. 
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Offline Dizzy

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Re: An idea to promote line ships.
« Reply #9 on: August 31, 2006, 09:59:57 am »
Mb we should do the same to DNL's.

Offline FPF-DieHard

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Re: An idea to promote line ships.
« Reply #10 on: August 31, 2006, 10:46:43 am »
Mb we should do the same to DNL's.

5-10 Spare in a DNL versus 15-20 (depending on DCR).   I like this!    ;D
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Offline GDA-Agave

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Re: An idea to promote line ships.
« Reply #11 on: August 31, 2006, 01:28:30 pm »
Mb we should do the same to DNL's.

5-10 Spare in a DNL versus 15-20 (depending on DCR).   I like this!    ;D

You guys are evil!!  :flame:   I LIKE IT!!  But I do agree with you that this one fact may have more effect on people flying speciality ships in combat heavy areas than just about any other idea we have mentioned.

5 spares!!   Holy Mizia tactics usuable again, Batman!!  And without it taking 40 minutes!!  :flame:
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Re: An idea to promote line ships.
« Reply #12 on: August 31, 2006, 01:46:07 pm »
Make all the DNL's 5 spares. Forget the DCR.

Offline Hexx

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Re: An idea to promote line ships.
« Reply #13 on: August 31, 2006, 01:59:07 pm »
Make all the DNL's 5 spares. Forget the DCR.

As much as I'm loathe to agree with t00l..

10 spares on a DNL (instead of 2) fixes nothing. The problem is the power curve, not that they can repair 2x the damage a CA can
5 spares *might* make a bit of a difference in PVP

Again don't really think it will fix much (is someone actually going to fly the DN+ over the DNL because it can repair more?)
but if you're going to do it, go with 5 each.
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Offline Skaren

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Re: An idea to promote line ships.
« Reply #14 on: August 31, 2006, 02:34:08 pm »
Agreed upping the cost then makes it really tough to get them.

How about lower the cost of a stock ship? 

Would you rather fly a stock CA for cheap or spend 4 hours trying to save the PP to by a fancy pants ship ??

Remember BPV is its combat value,.. that doesn't reflect a cost to construct it. 

One could argue that stock ships are cheaper because they are sorta mass produced. 

Just a thought.

S

PS that also helps folks like me who don't have the nutter ability to collect PP, still get to fly in something larger than those damn frigates  :)
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Offline Hexx

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Re: An idea to promote line ships.
« Reply #15 on: August 31, 2006, 02:37:25 pm »
You'll still have the better players run the missions, buy the good ships
And then people will point out that we're penalizing them because they can't afford to
run X number of missions to ge the good ships.
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Offline FPF-DieHard

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Re: An idea to promote line ships.
« Reply #16 on: August 31, 2006, 02:42:16 pm »
5 Spares for Specialty ships, 5 for DNLs. 

I'm sold!!!    ;D

Chuut, you are fricking brilliant!
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Offline Hexx

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Re: An idea to promote line ships.
« Reply #17 on: August 31, 2006, 02:47:46 pm »

Chuut, you are fricking brilliant!

Let's not get carried away with the crazy talk here..

But it will (I think) help with the specialty vs/line ships ~ as long as the other fleeting rulse discussed are used as well
(actually with the fleeting rules it may tuin into a very good solution)

DNL's I still think will be a problem
As  Fed pilot are you going to take the DNL (5 spares) or the DN+ (20 spares)
Coaltion races will be choosing between DNL (super power curve) (5 spares) or DN's (15 spares)

Although again if the fleeting restrictions are tightened DNL's will be a bit less of an issue.
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Offline Capt_Bearslayer_XC

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Re: An idea to promote line ships.
« Reply #18 on: August 31, 2006, 02:51:51 pm »
Aye, Hexx, but the DNL's won't be able to stick around in a fire fight for as long now...

3 CC/CA's will now have a MUCH better chance vs the DNL, 2 CF's fleet....
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Re: An idea to promote line ships.
« Reply #19 on: August 31, 2006, 02:55:40 pm »
Ya I guess your correct,...

How about this thought,...

Instead of starting with really small ships how about you start with medium ones.  That way an infrequent player who steps in after a game has been going doesn't start off flying a frigate with everyone else in good stuff.   Sure, once it is destroyed go back to small stuff.  

So just your start ship is a good one ?  

Like I say get hooked early and they will come back.

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