So, because our players will not "voluntarily" fly these line ships, you want to create a rule that "forces" players to fly a line ship to gain PvP pts. No thanks. You could be creating a rule that dramatically reduces the amount of VP gained through PvP matches. Have you thought about that?
If fact, I'll take this a step further. (yes, I know the SFB purists are doing to hate me for this) It sounds like to me that you can maybe start taking some of these "line ships" out of the shiplist if no one "voluntarily" flys them. Some might say, "no, you can't do that, the variety of the line ships should be left in", and that is exactly my point about why speciality ships should not be so restricted. Hey, I'm fully aware of how they affect the map. But it sounds to me like majority has already spoken, but the "line ship" idea supporters are trying to give the future rule sets all a gentle *nug* in the direction that they want them to go, not the community.
Agave
OK one more time (with feeling?? where have I heard that before.. anyway)
- Players say they want to fly line ships, but can't because their opposites may fly specialties
- Players will fly specialties
**even against personal preference** if it helps their team win.
- New players join up, find the best players flying the best ships, and try to jump in and compete, and get utterly annihilated
get disheartened, and leave.
- This system forces players to fly line
IF THEY WANT TO SCORE PVP POINTS and that's it. Anyone can still fly a specialty and run someone off
Anyone can fly a specialty and flip hexes- both of which on past servers have had FAR more impact than PVP engagements.
-A system of "well let's all be friends" doesn't work.- The "serious" servers are competitive- look no farther than some of teh stupid fllamewars we've had between
"coalition" and "Alliance". Like it or not, agree with it or not- it's there. If you let people score PVP points in the best ships, they will.
Now- the system proposed HAS to be agreed upon by most of those it effects. Will it be 100%? No. I don't think we've ever had a unamimous consensus on, well anything.
If the majority say they don't want it, that's fine. All we can really do is (if it's decided on) put up a server and see how it works.
As far as I'm concerned treating some of the specialty ships as capital ships (as Dizzy threw out) alleviates most of the concerns that I'm personally interested in.
People will still fly the specialties, but they can't fleet up.
But it sounds to me like majority has already spoken, but the "line ship" idea supporters are trying to give the future rule sets all a gentle *nug* in the direction that they want them to go, not the community.
Not even close, not even arguable
Yes it's the direction *I'd* like to see them go. But that direction has been determined by listening to players complaining about the specialty ships.
"The community" for the most part I'd say agrees with this- I think overall there's more support than resistance to the idea, aside from a vocal few.
Now- those vocal few (I call them "Crim"
) raise excellent points.
Do we change a system that "works" to something that will (I think) improve the fun of the game for most (I'll call it 51%) but penalizes dedicated players like Crim?
I'd like to try it- but I also don't want to lose him as a player, so am more than happy to try and find a way to keep him happy.
(I'm pretty sure he killed me as a Rom once though- so not sure I believe his D5D stories..)
Anyway- like all my ideas it's simply something I'd like to see tried, the theory (I believe) is sound, but would have to be tried on a live server.
May work
May not.