Well, the good news is this server allowed us to identify a lot of time warp, ship placement, and drafting issues across the various missions.
One of the unfortunate side effects was that a lot of the buggy scripts got pulled, leaving things a little on the dry side variety wise. Apologies for that! Hopefully with the kinks ironed out we should see a better mix of 3/2/1 AI opposition fleets (pre-stripping)
I believe (we'll see how well this stands up of course) that I've fixed all the time warp and drafting bugs we caught during the server (unfortunately a couple of those fixes were last night, so they aren't on the current Forge pack, sorry Bonk!)
I'll go though the pack over the next few days, addressing things folks bring up here
- assault missions will be given an appropriate name to distinguish them from the patrols
- the monsters are getting pulled from the patrol missions (but a new monster mission is added, see below)
- the pirate base should appear MUCH less frequently in missions
- I'll fix the ship placement issues folks bring up, though I'll probably miss a couple just because of the number of maps to check
Right now there is a core of 4 friendly-space and 4 enemy-space patrols that do 3v3 drafting + AI stripping, plus the collection of assault/defense missions and a handful of specialty items.
Just to run down what we've got, here's a core set of missions that [should] now handle 3 v 3 drafting.
(The default sides shown below are the sides before any drafting of humans and AI stripping takes place).
3v3 Drafting, AI stripping in effect
Friendly space:
ED17Patrol - defaults to 1 v 1
ED10PiratesInTheMiddle - defaults to 2 v 2 plus pirate
ED5PlayerFleet - defaults to 3 v 2
ED10Patrol - defaults to 3 v 2 plus pirate
Enemy space:
ED17PatrolEnemy - defaults to 1 v 1
ED6Patrol - defaults to 2 v 2
ED5FleetAction - defaults to 3 v 3
ED10PatrolEnemy - defaults to 3 v 3 plus pirate
3v3 Drafting, NO AI stripping
Assault Missions
The 3 standard base assaults: NW7BaseStationAssault, NW7BattleStationAssault, NW7StarbaseAssault
The standard planet assaults: NW9PlanetaryAssault, NW18HomeworldAssault
The SG planet assault versions, with orbiting installations: DizzyAssault, DizzyHvyAssault
A time-limited, damage-only planet assault: NW9TimedAssault
The standard shipyard and asteroid base assaults: NW8ShipAssault, NW26AsteroidAssault
Defense Missions
NWBasePlacement: a draft-friendly version of starbase construction
NW16ShipDefense: the usual shipyard defense
NW16PlanetDefense: a 3v3 planet defense with orbiting shipyards, the defender can take spares off the FRDs
NW27AsteroidDefense:the usual asteroid base defense mission
Patrol Missions
NW2HoldingAction: the usual holding action/data gathering mission
NW7CourierIntercept: the one where the attacker is out to kill/cap the courier ship
New Missions
There are also a collection of new missions ready, all of them handle 3-v-3 drafting:
ED10Monster: unlike the std version, this monster mission does impact the DV of a hex and allows 3v3 drafting. It parallels the SFB scenario in that you can close to point blank range, scan the monster, and you might learn an alternative technique to kill the beastie or establish communication with it. This mission strips AI ships but not the monster.
NW7Scout: more of a survey mission, this has you scanning a collection of enemy asteroids/moons + handling the enemy
NW7ConvoyRaid: like the traditional convoy raid, but handles 3v3 drafting
ED10Colonization: this one has a neutral planet, hostile to both sides, who are racing to capture/hold it. This mission strips AI ships but not the colony.
NW7OutpostSweep: here you're charged with wiping out a collection of enemy listening posts along the border, and of course dealing with the enemy defender
NW7Gauntlet: this one might not be appropriate for a server, or might be restricted to a very narrow set of hex types: in this the map is VERY long and VERY narrow, and you're tasked with clearing a path for a future assault. This involves flying down the length of the map wiping out scattered enemy defsats and ships.
ED10FleetAssault: This is a massive engagement, all 6 teams are padded to 5 ships each, plus a group of pirates are thrown in, giving 15 ships versus 15 ships versus the pirates.