Is there a way to rotate maps more often?
I've in case where you're pounding out mission in one hex, the map, and usually the entire mission seem to be the same.
Over and over and over and over......
Any way to get more mission and/or map variety more often?
No and yes -- a script will
always pick the same map in the same hex, since the map choice is based on what kind of hex the server says it is.
The only way to add variety within a single hex is to generate some/all of the terrain on a map pseudo-randomly, but you have to be very careful doing this to avoid having ghost terrain in multi-player situations. (The built-in pseudo-random number generator in the API can generate different values for the drafter than the draftees, so their maps visually look different, but the drafter's random terrain is treated as the "real" terrain for everyone, leading to the ghost terrain problems.)
It can be done, just a matter of putting together a pseudo-random generator of our own (based on things like the bpvs and metaids of all the drafted ships). In fact I do that for a couple of custom scripts Hexx requested where black holes and other terrain randomly spawn during the course of the mission. I should get around to applying it on a larger scale, but want to be sure it's fairly bug free before then.
EDIT: the alternative is to ensure more missions get offered in each hex, and that the maps for different missions are very different, so at least you're rotating between them. But even there, the art of controlling/predicting which missions actually get offered when isn't very well understood.
dave