Ok lets start this off --
1) Limited version of Black hole hexes in future servers...why? (THE ones with no death or disengagement rule)
Because the old players base -- call them the veterans get in heated battles where we need to win, so they tend to fly with other pilots who are veterans and who they know can support their actions.
By allowing a LIMITED number of black hole hexes where there wont be a death penalty or disengagement rule.. many old time pilots will be willing to take a new kid under there wing - fly whatever combination of ships they need to and fight out some interesting 2v2 3v3 games vs older pilots or if were lucky against another team with one old time and one new pilot each. With these in place we could use them during slow times before things heat up,
The concept is very sound to allow for the newer players to be brought on board as veteran wings and will actually allow them some true combat exp with skilled pilots in a no pressure environment.
Firstly, NO way jose ! Limited number of black holes is fine, but I believe Bonk has developed a 'chance of breakdown/ random ship placement' system for the forge black holes thats sounds sweet. I have nightmares of DH (in his BB, and Duck in a droner) using the black hole system to warp around the map killing noobs in line ships. NO THANKS !!!
But seriously, SGO6 was near perfect, but I'd like to see a smaller map, a longer runtime, MUCH less cheese and specialty ships, and the forementioned black hole system with a few (really aggressive) pirate raiders thrown in (with some booty to cap).
I love the 'pit', but up the dv a bit (to like 8 or so).
perhaps some 'capturable' monsters
keep the disengagment rules from SGO6
Maybe if you could limit the expensive ships like the BB's (it takes years to build them, so if you lose one- it's pretty much gone forever). And maybe awarding VP's for important battles- giving a VP to someone who killed a FF is stupid.
Well you asked for some ideas, here's mine.