Topic: CooP-Ace and SFB OP 4.0 Mod  (Read 2208 times)

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Offline Kana

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CooP-Ace and SFB OP 4.0 Mod
« on: August 15, 2006, 05:46:34 pm »
Will these two work together?   I've been trying to run a LAN game with them both installed, but it says it cant find ships in the list to have as opponents or something along those lines... 

Is there a setting in CoOp-Ace to set so that it works...?

Or will it not work with the SFB Mod at all?


Offline Bonk

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Re: CooP-Ace and SFB OP 4.0 Mod
« Reply #1 on: August 15, 2006, 06:00:15 pm »
Hmmm... I seem to recall it working OK in the past. I havent had the mod installed for ages...

First thought is have you enabled any of the mod checkboxes in the bottom frame of the Co-op ace customiser? If so, try unchecking them.

Let me try setting up SFB-OP on my OP install again and I'll se what I get.


Offline Kana

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Re: CooP-Ace and SFB OP 4.0 Mod
« Reply #2 on: August 15, 2006, 06:25:05 pm »
Well what is the difference between FireSouls OP+ 4.0 and SFB OP 4.0?

I'm sure I could just use the FS OP+ 4.0, instead of SFB OP 4.0...on FS website, he said that OP+ worked with CoopAce.


Offline Bonk

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Re: CooP-Ace and SFB OP 4.0 Mod
« Reply #3 on: August 15, 2006, 06:29:19 pm »
FireSoul's OP+4 is a near SFB complete shiplist but done the way Taldren would have done it (SFC style).

SFB-OP is a less complete SFB shiplist that uses a lot of original custom SFB mini style models, with full Fighter and PF donation for all races and uses some special SFB races like the Andromedans, Tholians and Wyn.

I just tested it and it seemed to work fine... what version of Co-op Ace and what settings were you using?

(I really must do another SFB-OP server on the F&E map again soon... that test whet my whistle for it again, Dave's new missions would be most heinous with it too.... ;D)


Offline Kana

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Re: CooP-Ace and SFB OP 4.0 Mod
« Reply #4 on: August 15, 2006, 07:02:31 pm »
I'm using coop 4.0.   I tried it with out any thing checked in the Mod Support section, and it worked...I guess I will try and check them one at a time, and see which one broke it...


Offline Bonk

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Re: CooP-Ace and SFB OP 4.0 Mod
« Reply #5 on: August 15, 2006, 07:50:27 pm »
I'm using coop 4.0.   I tried it with out any thing checked in the Mod Support section, and it worked...I guess I will try and check them one at a time, and see which one broke it...

Ah, I was testing on 3.2 (with those options enabled). I shall update my Co-op Ace and see what I get.


Offline Bonk

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Re: CooP-Ace and SFB OP 4.0 Mod
« Reply #6 on: August 15, 2006, 08:09:14 pm »
Ah, Co-op Ace 4 has features intended only for OP+4 (the roles and production availablity columns added to the OP+4 shiplist that are not present in SFB-OP). Uncheck the last option (circled in the attached image) and it should work fine.

Yup, just tested and it worked fine that way (see second attached image).
« Last Edit: August 15, 2006, 08:20:50 pm by Bonk »

Offline Kana

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Re: CooP-Ace and SFB OP 4.0 Mod
« Reply #7 on: August 15, 2006, 10:41:00 pm »
Well it seems to work...thanks for the help and effort...