Movement is set to 3 seconds on SG6.
\Assets\ServerProfiles\MetaMap.gf
[Movement]
MovementDelayInMilliseconds=3000
Anything less is just going to place unnecessary stress on the server and cause more problems than it is worth. We are also on a tight bandwidth budget, so you may be seeing an additional delay before the player location information gets to your client.
I understand.
That you take me for a fool!
"tight bandwidth" and "additional delay" are obviously just your way of saying the Alliance has grown so fearful of my hunting skills that they have had this conspiracy set up to prevent me from being able to ambush them.
No wonder my PVP's have not gone entirely as intended.
Still, for one with my tactical (or is it strategic?) acuity I have already devised a solution.
All I have to do is start moving 2999 milliseconds before the aliance player finishes his mission.