Taldrenites > General Starfleet Command Forum

SFC3.exe caused an EXCEPTION_ACCESS_VIOLATION in module d3d8.dll

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LogicSequence:

--- Quote from: Bonk on August 15, 2006, 09:28:04 am ---Wow, you must be doing some pretty serious modelling to need more than 4GB of RAM.  :o  Must be neat stuff!  8)

Are your modelling and graphics programs actually 64 bit applications or are they 32 bit applications running under WOW64? (still limited to 4GB RAM)


--- Quote ---As of 2004, 64-bit CPUs are common in servers,  and have recently been introduced to the (previously 32-bit) mainstream personal computer arena  in the form of the AMD64/EM64T and 64-bit PowerPC processor architectures.
--- End quote ---
...but I still do not see why the average home user needs access to a system with more than 4GB of RAM, its a marketing gimmick, pure and simple.


--- Quote ---the latter is a little rediculous, since mose use custom designed Operating Systems
--- End quote ---
Not at all, 64bit HP-UX is designed with the massively SMP and huge memory of superdome and similar hardware in mind...


--- Quote ---Why do you think MS release Windows XP Pro x64?
--- End quote ---
Because home users are getting sucked into buying 64bit machines they really don't need and MS must capitalise on every opening in the market to maintain its dominance. Whether the market is actually needed or not. If people think they need it, then MS must oblige.

But as you suggest, this is beside the point. I still think it might be worth running SFC3 on a standard 32 bit system and do your huge graphics works on your 64 bit workstation. That would probably be the simplest solution.

I'm about out of ideas, Pestalence is our resident expert on SFC3 issues and does not seem to be around at the moment...

Maybe try a search of the forums for "d3d8.dll" and see what you can turn up?

--- End quote ---

If i could have afforded it, i would have gotten a dual Xeon Woodcrest System with at least 16GB of ram.  Do you know how long it takes to render complex scenes?  I can't afford to sit around without a computer for 36 hours while something renders when i could do it in 12 or less.  This is my job, time=money.  This isn't a hobby, i'm making games, scenes for TV and comercials, etc... etc...  3D programs suck ram down man.  And i think i've established i'm not the "average home user", and i don't have enough cash to run 2 computers, nor would i really want to.  i like having all my eggs in ONE basket :).

you do know modern 64bit processors have hardware support for 32 bit applications right?  WOW64 only switches the processor to 32 bit mode for 32 bit applications.  there is no emulation, and programs don't run UNDER WOW64, so they're not limited to 4GB.  But to answer your question, yes my modeling programs are all 64 bit.  WinXPx64 runs MUCH faster than WinXP. 

LogicSequence:

--- Quote from: Riptide on August 15, 2006, 11:35:44 am ---Update your video card and sound card drivers.... also reinstall direct x 9c... and all of the above... also go into your  SFC3/Assets/Scripts/ directory and delete your Allscripts.cache file...

Have you had the game running in the past?

Have you added any new models?

I don't know any players in sfc3 running the 64bit systems, so this could very well be a compatibility issue with new technology on a 4.5year old game.

--- End quote ---

All drivers are the newest ones available, i just built this computer.. i don't install obsolete drivers. 

I've always had the game running in the past, i've done extensive mod work with SFC3, and was hoping to continue it. 

again... this is a BRAND NEW INSTALL, PATCHED TO 534b.  NO MODS, NO NEW FILES.

has anyone run SFC3 with a 7900GTX before?

Bonk:

--- Quote from: LogicSequence on August 15, 2006, 11:51:42 am ---If i could have afforded it, i would have gotten a dual Xeon Woodcrest System with at least 16GB of ram.  Do you know how long it takes to render complex scenes?  I can't afford to sit around without a computer for 36 hours while something renders when i could do it in 12 or less.  This is my job, time=money.  This isn't a hobby, i'm making games, scenes for TV and comercials, etc... etc...  3D programs suck ram down man.  And i think i've established i'm not the "average home user", and i don't have enough cash to run 2 computers, nor would i really want to.  i like having all my eggs in ONE basket :).

you do know modern 64bit processors have hardware support for 32 bit applications right?  WOW64 only switches the processor to 32 bit mode for 32 bit applications.  there is no emulation, and programs don't run UNDER WOW64, so they're not limited to 4GB.  But to answer your question, yes my modeling programs are all 64 bit.  WinXPx64 runs MUCH faster than WinXP. 

--- End quote ---

I am fully aware of how long renders take, I am also fully aware of the excess resolution used by many people that is never realised on all but the most elite of display systems. A 640x480 render of a complex raytraced scene usually completes in less than 10 minutes on my PIII-1000MHz w/640MB RAM. You may want to render a scene at 6400×4800 but only you or folks on high end workstations will be able to view its full resolution. HDTV is far from commonplace and the HD-DVD industry is fast killing itself.

There is emulation on Intel processors with WOW64, but not on AMD processors.

I'm accustomed to the use of Sun workstations etc with custom data acquisition hardware and software designed to aquire data at GHz sampling rates from multisector mass spectrometers with high-res time-of-flight sectors... (and this was 10 years ago)

But enough of this computing knowledge pissing contest. Its not helping you at all, if it will make you happy, you win, you know more about computing than an instrumental analytical chemist with over 15 years professional experience in high-res MS, NMR, MRI and spectral microscopy OK?

What did you do with your old PC? Did you just throw it out? That is what I was suggesting your run SFC3 on. I cant see how that would cost you a penny, other than the electricity to run it.

Have you actually searched the forums yet?

LogicSequence:

--- Quote from: Bonk on August 15, 2006, 12:32:49 pm ---
I am fully aware of how long renders take, I am also fully aware of the excess resolution used by many people that is never realised on all but the most elite of display systems. A 640x480 render of a complex raytraced scene usually completes in less than 10 minutes on my PIII-1000MHz w/640MB RAM. You may want to render a scene at 6400×4800 but only you or folks on high end workstations will be able to view its full resolution. HDTV is far from commonplace and the HD-DVD industry is fast killing itself.
--- End quote ---

Just for starters, i'm not talking about excessive resolutions, i'm talking plain and simple 1024x768, or 1280x1024, but when you have over 5 million polygons in a scene, with 100+ lights, and complex backgrounds, at high AA, it takes a LONG TIME TO RENDER.  And as i said, time=money.  And HDTV is more commonplace than you might think.


--- Quote from: Bonk on August 15, 2006, 12:32:49 pm ---
There is emulation on Intel processors with WOW64, but not on AMD processors.
--- End quote ---

EM64T and AMD64 are NOW virtually identical, they both provide the same Hardware level 32 bit support for applications.  Unless you are using an arceaic program, there is no emulation with EM64T.  And again, EM64T allows full access to system memory, above 4GB, to all applications.  I think you are a little out of date on that front.


--- Quote from: Bonk on August 15, 2006, 12:32:49 pm ---
I'm accustomed to the use of Sun workstations etc with custom data acquisition hardware and software designed to aquire data at GHz sampling rates from multisector mass spectrometers with high-res time-of-flight sectors... (and this was 10 years ago)
--- End quote ---

i'm sure your peni$ is much bigger....


--- Quote from: Bonk on August 15, 2006, 12:32:49 pm ---
But enough of this computing knowledge pissing contest. Its not helping you at all, if it will make you happy, you win, you know more about computing than an instrumental analytical chemist with over 15 years professional experience in high-res MS, NMR, MRI and spectral microscopy OK?
--- End quote ---

And just because we're spouting credentials, along with my degrees in Graphic Design and Computer Gaming, i hold a degree in Computer Science (that's 3 degrees if you're counting).  I think i'm well qualified to voice some facts here.  And seeing as you are limited to the medical field of computing, and i'm not, i may know a thing or two about what i'm saying.


--- Quote from: Bonk on August 15, 2006, 12:32:49 pm ---
What did you do with your old PC? Did you just throw it out? That is what I was suggesting your run SFC3 on. I cant see how that would cost you a penny, other than the electricity to run it.
--- End quote ---

What is left of my old PC is laying in my living room floor.  Obviously i canabalized parts from it for this computer.  so lets see, to make it work, i would need about $500 in parts.  As i said, can't do that.  so that's how, other than electricity, it would cost me a penny to make it work.


--- Quote from: Bonk on August 15, 2006, 12:32:49 pm ---
Have you actually searched the forums yet?

--- End quote ---

Of course, i wouldn't have posted if i had found the solution elsewhere......

GFL Offkey:
couple things did you disable visual themes before or after you installed the patch. If after then you did it wrong and need to do a reinstall.
Also click on icon go to properties and cambatabilities and change it to win 95 combatibility. You are definately getting a directx error and can run dxdiag to see what issues there are with direct x. also run the sfc3 configurator in your start menu for resolution and graphics card selection. other than that when does it happen right away or after starting a mission. Now i also noticed that there was a violation in module d3d8.... which means its using or trying to use direct3d8 so when you do the install and patch dont let it load directx.

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