Topic: Slave Girls Mod Corrections  (Read 95704 times)

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Offline Hexx

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Re: Slave Girls Mod Corrections
« Reply #200 on: September 15, 2006, 10:05:48 am »
~ You could (in theory) I believe have 4 PF's that each carry 4 PF's that each carry 4PF's etc etc.
Full tenders (SFB wise) carried 6 PF's (a full squadron) so that's what we use.
~ There is no way to increase squadron size for fighters beyond 6. (That I'm aware of) It's hardcoded into the game iirc.
Even at 6 there's issues with how they behave. (the basic one being all 6 fighters do not fire)

~PBR is Patrol Battle Rules, some system ADB (I believe) came up with to "balance" randomnly created scenarios
so people weren't using 3 Command cruisers etc.
~Attrition units are units that are used through attrition (  :P ) Basically it's from a SFB use where the fighters and PF's were far easier to build/crew than new ships would be. 6 PFs were (more or less) a match for a small ship. And could be produced and crrewed for a fraction of the cost. The concept itself doesn't apply to our games, but the term refers to the aforementioned fighters and/or PF's.
~Directed damage is a  F&E term basically (as I understand it) has one fleet use it's abstracted firepower to shoot at one ship in anotehr fleet rather than just firing. Has absolutely no relevance whatsoever to OP.
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Offline Dizzy

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Re: Slave Girls Mod Corrections
« Reply #201 on: September 15, 2006, 10:56:33 am »
Bartok, I created a base once that dropped two Fighterbays... I used modded FRD's for that. Inside FRD 1, there were 16 ftrs. Insider FRD2 there were 4 PF's. Since each ship can carry 4 FRD Ftr bays, I could have any combination, really. 12 PF's and 16 ftrs... 4 PF's and 48 ftrs, or half and half. The FRD's themselves can carry 4 more FRD's but that many units in the game can crash the game engine. And the lag is horrible.

Offline Bartok

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Re: Slave Girls Mod Corrections
« Reply #202 on: September 15, 2006, 11:03:12 am »
Wow Guys - Bearslayer, Hexx - Dizzy

ThanX for all your responses - Dizz, sorry i'm acronym challenged FRD?


Offline Capt Jeff

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Re: Slave Girls Mod Corrections
« Reply #203 on: September 15, 2006, 01:44:37 pm »
FRD= Fleet Repair Dock     ;)
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Offline Julin Eurthyr

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Re: Slave Girls Mod Corrections
« Reply #204 on: September 15, 2006, 03:19:47 pm »
If it's decided to go appropriate carrier escorts for carrier fleets (and escorts can only run while escorting...)

Per SFB, the escorts are designed with small "fighter bays", in order to assist the main carrier in "servicing" the fighters.  Perhaps, for SFC, if we took and made these full "fighter bays", complete with a fighter compliment, we can get the 40+ fighters for the ID/IC (4x4 on Iron, 3x4 (additional 1x4 if hydran escorts are also allocated fighters) on 2 wingmen = 16 + 12 +12 = 40),  24 packs for the CVAs, etc., by putting the excess fighters on the escorts:

F-CVA group:  CVA gets 16.  NEA gets 2 x 2 or 1 x 4 (20 in fleet), DEA same.  24 fighters.  CVA carries 3x flights F14, rest of fighters the A10 model.

While this does make solo escorts a bit more powerful, hopefully they won't be abused (through a proper rule... ;)) and it gives full SFB squadrons.  To be "fair" to the PF races, they want a 6 pk of PFs on the table, they need a casual tender to "escort" the true PF tender... (or play a true Rommie Chickenhawk squad  :o)

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Offline FPF-DieHard

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Re: Slave Girls Mod Corrections
« Reply #205 on: September 15, 2006, 03:40:44 pm »

While this does make solo escorts a bit more powerful, hopefully they won't be abused (through a proper rule... ;)) and it gives full SFB squadrons.  To be "fair" to the PF races, they want a 6 pk of PFs on the table, they need a casual tender to "escort" the true PF tender... (or play a true Rommie Chickenhawk squad  :o)

If we're doing this, ther will be NO solo escorts :)

If anyone is interested in Real Space Control ships, it can be done in a fleet by puttin geither the fighter or the PFs on an Escort and force them to fly together.  Not sure if this is a good idea for D2, better prhaps for a campaign if somebody ever puts one together.
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Offline FPF-DieHard

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Re: Slave Girls Mod Corrections
« Reply #206 on: September 17, 2006, 09:58:42 pm »
Hexx, I'm considering phaser 1s for the Lyrans but if they get the better phasers, they are going to get the shield reduction the other races get.

Is it worth it?
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Offline Dizzy

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Re: Slave Girls Mod Corrections
« Reply #207 on: September 17, 2006, 10:15:21 pm »
Dh, the Lyrans have the worst PF's in the game. Why give them a choice that makes them suck either way? Lyr PF's are a joke.

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Re: Slave Girls Mod Corrections
« Reply #208 on: September 18, 2006, 02:25:16 am »
No they aren't. Just because they don't have massive crunch like plasma PF's does not mean they suck. Learn some tactics besides running someone down with a tractor up Dizzy.  :P

Offline FPF-DieHard

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Re: Slave Girls Mod Corrections
« Reply #209 on: September 18, 2006, 07:23:01 am »
Both you boners play nice, but you are both right.

Lyran PFs do suck by themselves, but flown correctly like the way Firesoul used to the are absolutely devestating.
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Offline Capt_Bearslayer_XC

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Re: Slave Girls Mod Corrections
« Reply #210 on: September 18, 2006, 08:22:52 am »
Lyran PFs do suck by themselves, but flown correctly like the way Firesoul used to the are absolutely devestating.

Just thought that bears repeating...
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Offline Hexx

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Re: Slave Girls Mod Corrections
« Reply #211 on: September 18, 2006, 09:34:02 am »
Lyran PFs do suck by themselves, but flown correctly like the way Firesoul used to the are absolutely devestating.

Just thought that bears repeating...

As long as it's also pointed out that anything the Lyran PF does, another PF does better
with better utility as a bonus.

I'd say try the Ph1's and reduced shields, see what happens.
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Offline Capt_Bearslayer_XC

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Re: Slave Girls Mod Corrections
« Reply #212 on: September 18, 2006, 10:36:28 am »
This is another case of traditional enemies....

If you improve the Lyrans b/c their drone defense isn't on par to the Feds/Klinks/Kzinti, then you throw them out of whack against the Hydrans.

It is the same situation of the Klink carriers getting drone racks to improve against Feds/Kzinti that screws the Hydrans....

Why does it always seem to be the Hydrans getting shafted?

Isn't it bad enough they get stomped by droners as it is?

Maybe the Fed conjectural PF's should go away but that still leaves the Feds short against all the other races.

And the Lyrans still have to deal with plasma PF's and Kzinit drone tossers... err.. I mean PF's.
Political Correctness is really Political Censorship

A tax code should exist to procure the funds necessary for the operation of government, not to manipulate human or business behavior.

A nocens dies in loricatus est melior quam a bonus dies procul opus.

A bad peace is even worse than war."  --  Tacitus

"We thought we could resolve the system's problems by rationing services or injecting massive amounts of new money into it" -Claude Castonguay

Offline Dizzy

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Re: Slave Girls Mod Corrections
« Reply #213 on: September 18, 2006, 11:00:34 am »
Give the lyr PF's extra tractors, lol... That wont screw the Hydrans and it helps them get on par with the other races.

Offline Hexx

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Re: Slave Girls Mod Corrections
« Reply #214 on: September 18, 2006, 11:12:21 am »
This is another case of traditional enemies....

If you improve the Lyrans b/c their drone defense isn't on par to the Feds/Klinks/Kzinti, then you throw them out of whack against the Hydrans.

It is the same situation of the Klink carriers getting drone racks to improve against Feds/Kzinti that screws the Hydrans....

Why does it always seem to be the Hydrans getting shafted?

Isn't it bad enough they get stomped by droners as it is?

Maybe the Fed conjectural PF's should go away but that still leaves the Feds short against all the other races.

And the Lyrans still have to deal with plasma PF's and Kzinit drone tossers... err.. I mean PF's.

Same as Lyrans have to do extra damage to Hydran fighters to compensate said fighters for the fairly rarely seen drone fighters.

Boosting 2 Ph2's on each PF to PH1's shouldn't have a huge imbalancing effect.
If on the next server run (that uses the mod) Lyran ships with PF's start owning every fight they're in then obviously it's too much.
Somehow I doubt it will happen though.
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Offline Capt_Bearslayer_XC

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Re: Slave Girls Mod Corrections
« Reply #215 on: September 18, 2006, 11:17:31 am »
Same as Lyrans have to do extra damage to Hydran fighters to compensate said fighters for the fairly rarely seen drone fighters.

Boosting 2 Ph2's on each PF to PH1's shouldn't have a huge imbalancing effect.
If on the next server run (that uses the mod) Lyran ships with PF's start owning every fight they're in then obviously it's too much.
Somehow I doubt it will happen though.

Hydran fighters whooping Lyran PF's has rarely been the case, pre or post SFB fighter implementation.

And that is why we are doing testing so things are NOT out of whack once the server starts.

Hell, as it stands now, a Hydran CA ship with 6 or 8 Stingers vs a Lyran CA with 2 pf's usually results in a Hydran CA vs a Lyran CA with ONE pf....
Political Correctness is really Political Censorship

A tax code should exist to procure the funds necessary for the operation of government, not to manipulate human or business behavior.

A nocens dies in loricatus est melior quam a bonus dies procul opus.

A bad peace is even worse than war."  --  Tacitus

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Offline FPF-DieHard

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Re: Slave Girls Mod Corrections
« Reply #216 on: September 18, 2006, 06:01:30 pm »
It is the same situation of the Klink carriers getting drone racks to improve against Feds/Kzinti that screws the Hydrans....

I don't see how anything I've done is ANY worse than having to fight Kzin which happens a lot.   the C8VK is no where near as hard on the Hydrans as the Z-CVA and I don't think the smaller carriers are that hot.   Keep in mind, the klink fighter don't even get decent unitl 2277.   I also don't think with the proposed Carrier/Escort CnC it will be that bad at all.

Why does it always seem to be the Hydrans getting shafted?

Because I'm out to screw the Hydrans as much as I try to screw the Feds, guess you missed the memo :)

Isn't it bad enough they get stomped by droners as it is?

How many D5Ds did will kill on GW2?

Maybe the Fed conjectural PF's should go away but that still leaves the Feds short against all the other races.

I'm thinking about it as with the stricter fleeting rules the "3rd way" might be posible.  Need more contemplation before I consider it as Father Ted may damn me to hell
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Offline FPF-DieHard

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Re: Slave Girls Mod Corrections
« Reply #217 on: September 18, 2006, 06:03:43 pm »
Give the lyr PF's extra tractors, lol... That wont screw the Hydrans and it helps them get on par with the other races.

This is a good idea, they have none as it except the leader.  1 or 2 might be worth testing.

Speaking of testing, I want to try some stuff tommorow, any chance we can get 6 to show?
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Offline Dizzy

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Re: Slave Girls Mod Corrections
« Reply #218 on: September 18, 2006, 06:17:11 pm »
If you gave all the Lyr PF's 1 trac and left their shielding and Ph2's alone, I think they'd be good. Then mb bear would stop his whinning...

Offline Strafer

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Re: Slave Girls Mod Corrections
« Reply #219 on: September 18, 2006, 06:50:34 pm »
Lyran PFs do suck by themselves, but flown correctly like the way Firesoul used to the are absolutely devestating.

Just thought that bears repeating...

Just copy/pasted that his way....

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