Topic: Slave Girls Mod Corrections  (Read 95907 times)

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Offline KBF-Crim

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Re: Slave Girls Mod Corrections
« Reply #80 on: September 01, 2006, 11:19:29 pm »
Who the hell flies a C8V?

Lets address the D6U and D5U eh?...they are superiour to which races carriers? I must have missed that somewhere.... :-\



Again talk to the guys at ADB (or whoever does it now) 
Keep having the klinks build carriers to match teh Feds and Kzin and leaving the important bits off  :P

Why would I blame ADB?...there ARE SFB klink carriers with AMD's and drone racks...they arent in the game....I'll have to dig through my SSD's again...

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Re: Slave Girls Mod Corrections
« Reply #81 on: September 01, 2006, 11:27:51 pm »
Hellbore fighters launch hot, fusion fighters must wait 8 impulses.

Both will get absolutely pwnd by drone fighters of ANY variety. Against ZYB's or TADS in a 16 v 16 fight, you are looking at 12 drone fighters surviving.

So don't cry to me about F14's.

Offline FPF-DieHard

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Re: Slave Girls Mod Corrections
« Reply #82 on: September 02, 2006, 12:38:21 am »
Who the hell flies a C8V?

Lets address the D6U and D5U eh?...they are superiour to which races carriers? I must have missed that somewhere.... :-\



Again talk to the guys at ADB (or whoever does it now) 
Keep having the klinks build carriers to match teh Feds and Kzin and leaving the important bits off  :P

Why would I blame ADB?...there ARE SFB klink carriers with AMD's and drone racks...they arent in the game....I'll have to dig through my SSD's again...

Nope, I've got all the SSDs and the only one is the C7V.   I still think they all should get 2 B-racks to make Scatterpacks, only reason they didn't on SGO6 was they were a last minute edition copied straight out of OP+

CVDs are still silly but Dizzy and I didn't think they were that bad with the current fleeting rules
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Offline FPF-DieHard

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Re: Slave Girls Mod Corrections
« Reply #83 on: September 02, 2006, 12:40:26 am »
ANYWAY, the only valid test is combat.  We can debate this sh*t in the foums until wew are blue in the face or we can fly some IP game with the modifications to see if this sutff actually works.

Whatchu guys doiung tuesday (or Monday is the weather is crappy)? 
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Offline Hexx

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Re: Slave Girls Mod Corrections
« Reply #84 on: September 02, 2006, 03:01:33 am »
Who the hell flies a C8V?

Lets address the D6U and D5U eh?...they are superiour to which races carriers? I must have missed that somewhere.... :-\



Again talk to the guys at ADB (or whoever does it now) 
Keep having the klinks build carriers to match teh Feds and Kzin and leaving the important bits off  :P

Why would I blame ADB?...there ARE SFB klink carriers with AMD's and drone racks...they arent in the game....I'll have to dig through my SSD's again...

I really must be playing with a differnt shiplist than everyone else (probably why I lose..) t00l says there Klingon "superfighters" somehwere
(or maybe that was Bear) and now there are hidden Klingon suoer CV's..  :P

B10V/B11V     Both have AMD and drones
Auxilliary Carriers(freighters) have AMD
CVT (tug)      Has drones and AMD

For actual combat ships
D6V has AMD(no drones)  (I believe, can't find AM )
F5V's have AMD (no drones)
C8v has AMD (no drones)

D5u/D5V/D6u/D7V All have no AMD or drones on their SSDs

C7V is the only "combat" ship that has both.
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Offline Hexx

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Re: Slave Girls Mod Corrections
« Reply #85 on: September 02, 2006, 03:17:31 am »
Hellbore fighters launch hot, fusion fighters must wait 8 impulses.

Both will get absolutely pwnd by drone fighters of ANY variety. Against ZYB's or TADS in a 16 v 16 fight, you are looking at 12 drone fighters surviving.

So don't cry to me about F14's.

No- I agree completely that the ZYb's will slaughter St's (although if the ST2s can get withing range of teh enemy ship it's pretty much over)
but I also think I've said this before- the ZYb is inferior to teh F14- but can still throw so many drones they'll kille each other.
I'm not-nor have I ever- advocated the Klink get a fighter to go toe to toe with the F14.
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Offline Hexx

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Re: Slave Girls Mod Corrections
« Reply #86 on: September 02, 2006, 03:18:18 am »
ANYWAY, the only valid test is combat.  We can debate this sh*t in the foums until wew are blue in the face or we can fly some IP game with the modifications to see if this sutff actually works.

Whatchu guys doiung tuesday (or Monday is the weather is crappy)? 

Apparently flying Hydran CVA's against tool in a C8Vk?
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Offline Capt_Bearslayer_XC

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Re: Slave Girls Mod Corrections
« Reply #87 on: September 02, 2006, 08:47:21 am »
Tuesday is the GF's B-Day... so unless I want big trouble, I am out.
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762_XC

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Re: Slave Girls Mod Corrections
« Reply #88 on: September 02, 2006, 09:42:31 am »
No- I agree completely that the ZYb's will slaughter St's (although if the ST2s can get withing range of teh enemy ship it's pretty much over)

 :rofl:

Unless there's even one ZYB left on the board, in which case all the nasty stingers will cruise right by the C8V (and all the extra drones you want to give it) to attack the fighter.

Offline Riskyllama

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Re: Slave Girls Mod Corrections
« Reply #89 on: September 02, 2006, 11:48:56 am »
No- I agree completely that the ZYb's will slaughter St's (although if the ST2s can get withing range of teh enemy ship it's pretty much over)

 :rofl:

Unless there's even one ZYB left on the board, in which case all the nasty stingers will cruise right by the C8V (and all the extra drones you want to give it) to attack the fighter.

More than not, but there are times when the AI gets a brain.
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Offline FPF-DieHard

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Re: Slave Girls Mod Corrections
« Reply #90 on: September 02, 2006, 02:36:42 pm »

More than not, but there are times when the AI gets a brain.

And people wonder why I hate using fighters in PvP . . .    ;D
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Offline Hexx

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Re: Slave Girls Mod Corrections
« Reply #91 on: September 02, 2006, 04:10:36 pm »
It does happen-
set up a H-IC loaded out with ST2mswhatevers vs D6U with ZYb's last night to see if tools dire predictions came  true.
Both (!!!!) fighter groups flew past each other and fired on the ships. (destroying the D6u and crippling the IC)

Would be so nice if they'd do that all the time.
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762_XC

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Re: Slave Girls Mod Corrections
« Reply #92 on: September 02, 2006, 04:50:40 pm »
It would be nice if "Attack" had some code to make them hold fire on everything except what they are attacking.

Oh well.

Offline FPF-DieHard

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Re: Slave Girls Mod Corrections
« Reply #93 on: September 03, 2006, 04:43:02 pm »
As of Sunday (more edits will be made to this post as I make edits)

Federation:
-   F-CS+:   LYA changed to 7.   Leave 1 year of overlap with the NCL
-   F-DNH :   DC set to 6.   1 AMD12 removed
-   F-DNM:  DC set to 6.    3 AMD6 Removed
-   Federation PFs side and back shielding reduced


Klingon:
-   K-C10K: Set back to “stock” for testing.  DC stays at 12.
-   K-C8VK 3 varients of the to test:  Stock, 2 B-racks, 4 B-Racks.  Honestly this need to be more balanced against the Federation and Kzinti as I think with the current AI interaction, the Hydrans are simply screwed unless we build them a DN that doesn't rely on fighters (which is a slippery slope that I do not want to walk . . . ).
-   2 B-racks added to small carriers.
-   Check the YFA's for all ships- Klingon D5P/D6P/DWP all have YFA's of 14- should be 16 (when the K-INT is out)

Lyran:
-   Lyran CC+ has YLA of 39, should be 11 (When the CCH is out)
-   Fix Lyran CVD (fighters need to be L-Swift, not K-swift)
-       Hexx will change the FYAs as I am utterly stumped.

Gorn:
-   Redundant CVP removed
-   Shuttle launch rate on carriers corrected


Hydran:
-   H-REG removed (h variant comes out the same year)
-   H-REG+ (2 more Gats) added FOR TESTING ONLY SO NOBODY FLIP OUT!!!!!

Romulan:
-   R-FFH-Kf, R-RHKf, R-NHKf added
-       R-KFRf, R-KDRf, R-K5RLf

Kzinti:
-   Z-BF: FYA changed to 2268.   DC was already 6.  Phaser arcs changed so less fire backwards.
-   Z-DNH Power set back to stock for Testing

« Last Edit: September 03, 2006, 04:53:33 pm by FPF-DieHard »
Who'd thunk that Star-castling was the root of all evil . . .


Offline FPF-DieHard

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Re: Slave Girls Mod Corrections
« Reply #94 on: September 03, 2006, 04:45:19 pm »
Also if you would remove the "30"point penalty from when
the KFR was a ubber frigate to 5 because it is now a cl would be nice

What does this mean?  the BPV Balance on this ship is "-4"   Current BPV is 120 which though looks a bit high doesn't seem too out of whack.
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Offline FPF-DieHard

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Re: Slave Girls Mod Corrections
« Reply #95 on: September 03, 2006, 04:51:21 pm »
How about the KDR, KFR and K5RB

KDR become the KDP (a taldren invention) with 4 PFs but I guess adding one with 2 is okay,

KFRf
KDRf
K5RLf added.
Who'd thunk that Star-castling was the root of all evil . . .


Offline Lear

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Re: Slave Girls Mod Corrections
« Reply #96 on: September 03, 2006, 07:08:42 pm »
thanks and you are right it is -4 now sorry for not checking first

762_XC

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Re: Slave Girls Mod Corrections
« Reply #97 on: September 04, 2006, 12:10:23 am »
The balance column is an internal Taldren thing. It's the fudge factor they use to get from the BPV of the added systems to the SFB BPV.

Basically it means nothing.

Offline Dizzy

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Re: Slave Girls Mod Corrections
« Reply #98 on: September 04, 2006, 07:33:34 am »
The balance column is an internal Taldren thing. It's the fudge factor they use to get from the BPV of the added systems to the SFB BPV.

Basically it means nothing.

It means everything. Before a campaign starts, the admin can go thru this feature and change it to adjust the Ai draws. Fudging bpv changes ship replacement, shipyard cost although only marginally and changes AI draws quite a bit. A lot of ships need to be fudged when ship loss isnt drastic. And some ships face too hard AI for their bpv and need be adjusted accordingly. Course this can also be done on the server side mid server.

Offline FPF-DieHard

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Re: Slave Girls Mod Corrections
« Reply #99 on: September 04, 2006, 03:59:02 pm »
Anyone else at all disturbed by Dizzy posting at 7:30 in the morning on a holiday?   ;D
Who'd thunk that Star-castling was the root of all evil . . .