Topic: Slave Girls Mod Corrections  (Read 95468 times)

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Offline Dizzy

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Re: Slave Girls Mod Corrections
« Reply #100 on: September 04, 2006, 08:10:53 pm »
Anyone else at all disturbed by Dizzy posting at 7:30 in the morning on a holiday?   ;D

Hahaha. Havent gone to sleep yet...

Sugggestion for the FDNH posted in your D2 DNL thread. Your compromise is more generous than my idea with 6 G racks and 2 ADD12 , but I propose players having a choice of DN G rack configuration based on which front they operate on, Romulan or Klingon, and have a variant best suited for each. For example, on the Rom front, ADD would be used less often that Drones, so that variant would offer 6 G racks and 3 ADD6. On the Klink front, ADD is more important than a drone load, so that variant would have 6 F racks and 3 ADD12.


Offline FPF-DieHard

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Re: Slave Girls Mod Corrections
« Reply #101 on: September 04, 2006, 09:39:39 pm »
Observations from tonight's "testing":

-  C10K (un-modded except for the 12 Drone control) though out-matched in a 1v1 against the F-DNH (2 AMD, 6 Drone Control version), is more than capable in 2v2.  K-C10Kf, K-DWLf was able to beat the F-DNHf, F-CBf combination.   Mores testing is needed and to be honest, testing dreads 1v1 is just stupid as they never fly alone anymore.
- Hydrans are just screwed after 2280.   ;D Casual PF Tenders screw them because the fighters are utterly retarted.  I don't know what can be done about this as it is a game programing issue.

The non-Feds think I'm a race-whore, the Feds think I'm a sell-out.  All-in-all it must be balanced.  ;D
Who'd thunk that Star-castling was the root of all evil . . .


Offline KBF-Crim

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Re: Slave Girls Mod Corrections
« Reply #102 on: September 04, 2006, 11:56:57 pm »
Klingon:
-   2 B-racks added to small carriers.

THANK YOU!

762_XC

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Re: Slave Girls Mod Corrections
« Reply #103 on: September 05, 2006, 01:01:51 am »
That needs to be tested.

Offline KAT Chuut-Ritt

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Re: Slave Girls Mod Corrections
« Reply #104 on: September 05, 2006, 02:24:10 am »

Kzinti:
-   Z-BF: FYA changed to 2268.   DC was already 6.  Phaser arcs changed so less fire backwards.

Doesn't seem too bad althought I'd make it 2267 at latest, this is the same as the Fed CF, not sure the Lyran CF should come out as early as 2265 considering the change.  Perhaps one year earlier than the Kzin one, the three year gap would IMHO be a bit too much.  The Lyan and Kzin fast cruisers are a competitive match, especially if you have less phasers firing to the rear on the Kzin.  I see no real problem with setting back the FYA of the Kzin boat, likely a good idea to give more early era play for the CC matchups, but i think once the traditional adversary's fast cruiser comes out the Kzin one should follow shortly.

Offline FPF-DieHard

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Re: Slave Girls Mod Corrections
« Reply #105 on: September 05, 2006, 07:00:40 am »
That needs to be tested.

Whatchu doing tonight after 9 PM Eastern? 
Who'd thunk that Star-castling was the root of all evil . . .


Offline Capt_Bearslayer_XC

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Re: Slave Girls Mod Corrections
« Reply #106 on: September 05, 2006, 08:09:28 am »
The more I see it, I think all the 'f' versions (ie causual pf tenders) need to have at least 2 extra DC, possibly 4 for the extra racks given by the pf's.

And DH is right, 1v1 the C10K pretty much gets pwn3d by the DNH.... it was pretty much the opposite in a 2v2
Political Correctness is really Political Censorship

A tax code should exist to procure the funds necessary for the operation of government, not to manipulate human or business behavior.

A nocens dies in loricatus est melior quam a bonus dies procul opus.

A bad peace is even worse than war."  --  Tacitus

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Offline FPF-DieHard

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Re: Slave Girls Mod Corrections
« Reply #107 on: September 05, 2006, 09:00:42 am »
The more I see it, I think all the 'f' versions (ie causual pf tenders) need to have at least 2 extra DC, possibly 4 for the extra racks given by the pf's.

And DH is right, 1v1 the C10K pretty much gets pwn3d by the DNH.... it was pretty much the opposite in a 2v2

We need to test this a few more time as much as it pains me to see a DNH go up in smoke  >:(  I would like to try a few more combinations, maybe do combined arms with tradiional racial allies.

Not sure about the DC for mech links.
Who'd thunk that Star-castling was the root of all evil . . .


762_XC

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Re: Slave Girls Mod Corrections
« Reply #108 on: September 05, 2006, 09:13:32 am »
That needs to be tested.

Whatchu doing tonight after 9 PM Eastern? 

Sandbagging so you remove those.  ;D

I think we need to do all of these dread tests as combined arms. Finding the right combo can pretty much remove any potential weakness.

The REG was pretty good with a couple of Kzin or Gorn on its wing.

Offline FPF-DieHard

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Re: Slave Girls Mod Corrections
« Reply #109 on: September 05, 2006, 10:59:23 pm »

Sandbagging so you remove those.  ;D

That or the Cutty Sark explained you flying tonight :)

Hexx has a pretty good idea for the Hydran Dreads that doens't involve me doing something stupid like putting on more Gats, we can try that tommorow night.

Phaser 3 fighters a bust?
Who'd thunk that Star-castling was the root of all evil . . .


Offline KAT Chuut-Ritt

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Re: Slave Girls Mod Corrections
« Reply #110 on: September 06, 2006, 12:07:20 am »
BTW Thanks to all you guys for playtesting stuff.  Everyone will pretty much bitch at the determinations that are made either way, but know that some do greatly appreciate your efforts.   :thumbsup:

Offline FPF-DieHard

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Re: Slave Girls Mod Corrections
« Reply #111 on: September 06, 2006, 09:53:33 am »
BTW Thanks to all you guys for playtesting stuff.  Everyone will pretty much bitch at the determinations that are made either way, but know that some do greatly appreciate your efforts.   :thumbsup:

You make it sound like blowing up t00l is work  ;D
Who'd thunk that Star-castling was the root of all evil . . .


Offline Capt_Bearslayer_XC

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Re: Slave Girls Mod Corrections
« Reply #112 on: September 06, 2006, 09:58:03 am »
He did manage to HET in a H-ID last night though....
Political Correctness is really Political Censorship

A tax code should exist to procure the funds necessary for the operation of government, not to manipulate human or business behavior.

A nocens dies in loricatus est melior quam a bonus dies procul opus.

A bad peace is even worse than war."  --  Tacitus

"We thought we could resolve the system's problems by rationing services or injecting massive amounts of new money into it" -Claude Castonguay

Offline Hexx

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Re: Slave Girls Mod Corrections
« Reply #113 on: September 06, 2006, 02:59:46 pm »
Testing is kinda fun
I got Risky killed, I got Bear killed.
Woulda had t00l killed but he SD first. (wuss)
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Offline Riskyllama

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Re: Slave Girls Mod Corrections
« Reply #114 on: September 06, 2006, 04:16:39 pm »
oh and dont forget, you killed me outright
Everything is sweetened by risk. ~Alexander Smith

Offline Capt_Bearslayer_XC

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Re: Slave Girls Mod Corrections
« Reply #115 on: September 06, 2006, 04:18:44 pm »
Testing is kinda fun
I got Risky killed, I got Bear killed.
Woulda had t00l killed but he SD first. (wuss)

I SOOO need to get my mic situation fixed....
Political Correctness is really Political Censorship

A tax code should exist to procure the funds necessary for the operation of government, not to manipulate human or business behavior.

A nocens dies in loricatus est melior quam a bonus dies procul opus.

A bad peace is even worse than war."  --  Tacitus

"We thought we could resolve the system's problems by rationing services or injecting massive amounts of new money into it" -Claude Castonguay

Offline FPF-DieHard

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Re: Slave Girls Mod Corrections
« Reply #116 on: September 06, 2006, 06:15:54 pm »
I'm game for some more tonight after 9 PM Eastern time.   I'll be on D.net TS and I want to try Hexx's idea for the Hydran Dreads.
Who'd thunk that Star-castling was the root of all evil . . .


Offline KAT Chuut-Ritt

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Re: Slave Girls Mod Corrections
« Reply #117 on: September 06, 2006, 10:31:00 pm »
BTW Thanks to all you guys for playtesting stuff.  Everyone will pretty much bitch at the determinations that are made either way, but know that some do greatly appreciate your efforts.   :thumbsup:

You make it sound like blowing up t00l is work  ;D

Most things done in mindless repetition are considered work.  ;) ;D :P

Offline FPF-DieHard

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Re: Slave Girls Mod Corrections
« Reply #118 on: September 07, 2006, 12:16:44 pm »
Speaking of Mindless repetition, we've got some more Hydran  Klingon to test tonight.  Both t00l and Hexx had some ideas, look for me on TS after 8 PM
Who'd thunk that Star-castling was the root of all evil . . .


Offline Capt_Bearslayer_XC

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Re: Slave Girls Mod Corrections
« Reply #119 on: September 07, 2006, 12:17:44 pm »
If I can drag myself away from the Dophins-Steelers game tonight... sure....
Political Correctness is really Political Censorship

A tax code should exist to procure the funds necessary for the operation of government, not to manipulate human or business behavior.

A nocens dies in loricatus est melior quam a bonus dies procul opus.

A bad peace is even worse than war."  --  Tacitus

"We thought we could resolve the system's problems by rationing services or injecting massive amounts of new money into it" -Claude Castonguay