Topic: Endurance Class WIP  (Read 2403 times)

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Offline serverandenforcer

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Endurance Class WIP
« on: May 29, 2006, 07:18:55 pm »
The mesh on this ship is complete.  Textures need to be applied.

Offline serverandenforcer

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Re: Endurance Class WIP
« Reply #1 on: May 29, 2006, 07:21:30 pm »
A cool max rendered shot...

Offline Terradyhne

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Re: Endurance Class WIP
« Reply #2 on: May 29, 2006, 07:48:15 pm »
this design is great but the impulse thrusters on the primary hull will burn down the nacelles insides at the bussards  :huh:



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Offline serverandenforcer

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Re: Endurance Class WIP
« Reply #3 on: May 29, 2006, 08:09:45 pm »
LOL... that's funny.  It's not my design, so I can't dictate how it looks.  I agree with you that it would probably cause catastrophic damage to the warp engines.  My only possible reasoning for the design is that bussard collectors collect hydrogen, and impulse engines probably expell some hydrogen.  So perhaps some of the impulse emissions are "re-absorbed" through the bussard collectors and "re-stored" as fuel.  Or maybe there's some kind of an electro-magnectic field in that area that re-directs the impulse emssions away from the bussard collectors.  Honestly though, I really don't know.  All I know is that's how the reference looked.  Even the original designer (who only made a plastic model of the ship) says my model is very accurate to what he made.  So I'm not going to mess with it.  Hey, this is Star Trek... things that would be bad ideas are some how, in ways that we do not understand, being good ideas.  Should I point out Voyager and Enterprise (I sincerely appologize to any Voyager and/or Enterprise fans if I offended them by that comment)?

Offline Shadowfleet

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Re: Endurance Class WIP
« Reply #4 on: May 29, 2006, 09:15:24 pm »
NICE! How many polies?

Offline serverandenforcer

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Re: Endurance Class WIP
« Reply #5 on: May 29, 2006, 09:52:08 pm »
Oh... poly count aint too high.  It's just only 10135.   ;D

Offline ModelsPlease

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Re: Endurance Class WIP
« Reply #6 on: May 29, 2006, 11:19:32 pm »
YES YES YES !!!!!!!!!!!!!!!!!!!!!!!!!!! I've wanted this design since the first time I saw her on Starship Modeler. PLEASE keep us posted on the progress

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Offline serverandenforcer

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Re: Endurance Class WIP
« Reply #7 on: May 30, 2006, 02:46:30 am »
I figured someone like you ModelsPlease would like it.  :P .  Anyways, DJ Curtis from BCU sent me a message saying that he would be more than happey to show me how to texture in 3ds max.  So I might actually do the textures for this ship.  Now, I can't promise any good results from this since I've never textured before. 

Offline Starforce2

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Re: Endurance Class WIP
« Reply #8 on: May 30, 2006, 05:25:33 am »
Someone has been busy. Now if only soemone would get off their lazy bum and texture them.... ;D

Offline Raven Night

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Re: Endurance Class WIP
« Reply #9 on: May 30, 2006, 07:33:06 am »
Absolutely stunning.

.....and then I look at my fed designs, and once again am reminded exactly why I shouldnt do feds....see above hehe.
Never let your ego think or act for you..........me.


Offline Starforce2

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Re: Endurance Class WIP
« Reply #10 on: May 30, 2006, 05:31:08 pm »
Absolutely stunning.

.....and then I look at my fed designs, and once again am reminded exactly why I shouldnt do feds....see above hehe.

Perhaps you should bribe him to be on BC2.

Offline Shadowfleet

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Re: Endurance Class WIP
« Reply #11 on: May 30, 2006, 05:44:00 pm »
If your textures are half as good as your mesh - I'm gonna have to take a seat before I read this thread again. Nice job, how long you been modelling?

Did you learn in a formal class or on your own with a book/tutorials? If it was by yourself, what were your sources? So I can read them.

Offline Bernard Guignard

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Re: Endurance Class WIP
« Reply #12 on: May 30, 2006, 06:09:06 pm »
Very nice work.

Offline serverandenforcer

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Re: Endurance Class WIP
« Reply #13 on: May 30, 2006, 11:02:22 pm »
Redneck, like everybody, I started with milkshape (which really, really sucked!).  Then I downloaded Gmax (it was free at the time).  I did one tutorial that came with the program and that was it.  My folks got 3ds max 7 for christmas 2004 and I just got better by experience and fooling around with some of the stuff in 3ds max.  Some people online gave some tips aswell on what to do.  But I basically just experiemented with different tools and techniques.  I just need to figure out how to texture.  I hate relying on people because I know they got better things to do.  Plus, I can use the extra skill. 

Offline Anthony Scott

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Re: Endurance Class WIP
« Reply #14 on: June 03, 2006, 09:34:42 pm »
Beautiful work.

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Offline Shadowfleet

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Re: Endurance Class WIP
« Reply #15 on: August 14, 2006, 07:01:47 pm »
We need an update on this awesome ship. How's she going?

Offline Starforce2

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Re: Endurance Class WIP
« Reply #16 on: August 14, 2006, 10:58:06 pm »
he has been or is in the process of being deployed for military service, so it's defenetly on hold.

Offline ModelsPlease

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Re: Endurance Class WIP
« Reply #17 on: August 15, 2006, 04:44:13 pm »
he has been or is in the process of being deployed for military service, so it's defenetly on hold.

 :'(

ModelsPlease, resident "Model Junkie" recovering from a tragic crayon sharpener accident.