Dave, the ship assignment seemed to go OK this time, one possible quirk though, I edited only one ship for one character but it showed this on the console:
Q
Finished modifications to ship 1
================================
Finished modifications to ship 2
================================
Perhaps the character had two ships? Though I thought it would ask me about the next ship if there was one...
We'll see what happens, I asked Chuut to test the character I assigned the captured ship to. I did not change the race of the captured ship as leaving the ship race as is seems to work fine on the SQL db the way I was doing it on the OCI... we'll see what we get.
Another potential problem: Deadman seems to have lost three characters (or maybe just his memory?) I'm downloading some of the db backups for analysis now. But at first glance at the db in a hex editor on the server there appear to ships mixed in with characters in the character table? I'm not sure if they should be? If not, I don't know how they got there, whether the server or the editor is responsible... anyway, I'll collect more detail send Deadman his login info for all his accounts and get him to test them again then we can go from there...
I checked Deadman's characters in the db and all five of them are using the same e-mail address with different case changes, perhaps he has found the limits of the "change case" bug? I'll examine his characters further to see if any of them got flagged as AI somehow or something weird like that, but I suspect we may be dealing with forgotten e-mails or the limits of the "change case bug". I am also wondering that since the server is up to 240 characters now and is lagged on startup by my combined chat channels if perhaps all the characters were not published to the character relay on startup yesterday for some reason... but so far only deadman has reported missing characters.
I also had a look through the currrent SGO6 and older SGO6 databases as well as some databases from older servers where you editor was not used and a test version of the SGO6 server I ran at home that never saw a human login nor your editor or Darkelf's cleaner and the ship and character objects are interspersed in all the db's I checked... so I guess this is normal. I had always assumed they'd be ordered... silly me!
(though realising this will help me put together a roster for the flatfile webmap eventually... Its also got me thinking about all the extra data thats stored in the SQL db that does not appear to be sasved in the flatfile db... hmmmm some of this info that normally is resident in memory only when run on the flatfile might the the source of our problems when it is stored in the db on SQL
)
Sorry for the long-winded, complicated and convoluted explanations Hexx
, but these posts are intended for Dave's perusal and to facilitate my own musings... writing stuff out helps me think. Though I am a poor multitasker I tend to think laterally anyway, which come to think of it explains a lot about me.