Topic: SGO6 status  (Read 34579 times)

0 Members and 3 Guests are viewing this topic.

Offline Bonk

  • Commodore
  • *
  • Posts: 13298
  • You don't have to live like a refugee.
Re: SGO6 status
« Reply #120 on: August 11, 2006, 04:44:09 pm »
Coolness. I'll give that a try. Though the db is now in a state of post cleansing with Darkelf's cleaner which may also affect things. I'll let you know what I find.

Offline Bonk

  • Commodore
  • *
  • Posts: 13298
  • You don't have to live like a refugee.
Re: SGO6 status
« Reply #121 on: August 12, 2006, 08:38:39 am »
Server will be down for maintnence for a short time this morning. (db clean, test Dave's new editor and test combined chat channels...)

Offline Bonk

  • Commodore
  • *
  • Posts: 13298
  • You don't have to live like a refugee.
Re: SGO6 status
« Reply #122 on: August 12, 2006, 09:29:23 am »
 :woot:  Dave's updated editor appears to have worked just fine! (S'cippy will be happy...) I used it to clean, edit PP and edit a character ship (just to test). Looks good so far, I have yet to login to see the result though.  (We'll need to test out the other editor functions at some point, perhaps create a flatfile test server just for that purpose...)

Currently testing combined chat channels... it seems to delay the creation of the main chat channels as the duplicates fail to be created but it just might work. (So if you login just after the server is started up you may not be able to join the general channel... Going to login to test it now.

Server is back up (if chat is buggered, I'll just set it back to normal and reboot it quick, if the db is buggered by the edits with Dave's editor it will take a few more minutes to reboot er, but we'll be back in business one way or the other shortly...)

Offline Bonk

  • Commodore
  • *
  • Posts: 13298
  • You don't have to live like a refugee.
Re: SGO6 status
« Reply #123 on: August 12, 2006, 09:48:40 am »
Well the combined chat channels worked buuut, coalition could join alliance and vice-versa, so we're back to normal chat channels.  :-\

Offline Bonk

  • Commodore
  • *
  • Posts: 13298
  • You don't have to live like a refugee.
Re: SGO6 status
« Reply #124 on: August 12, 2006, 10:17:54 am »
I had edited my ship from a Z-BF to a Z-BC with EDDBEDIT, tested it in mission and it worked fine! I traded that back in and bought me a new Z-BF though...

Might be nice to be able to add a ship to a player as opposed to just replacing the existing one, unless I missed taht option somewhere...

I did all these edits on the db that had aleady been cleaned with DarkElf's cleaner too. It appears EDDBEDIT does not clear out the shipyards unlike DarkElf's cleaner (which is a good thing).

If anyone who was in a busy area last night where there was lots of drops and ALTS could report if the db does appear clean there now, that would be helpful...

I noticed a quirk in the economic report on the server though, each race was duplicated, once at their full economic value and once with a zero economic value. I don't know if this was present before these edits or not, but it does not seem to affect things... (its possible that my earlier manual max DV edits might have caused this...)

So all in all, awesome job Dave!  :thumbsup:

Requests for the future if easily done:
-Option to add ships to a character as opposed to just replace them
-Conditional bulk map edits. (e.g. set MaxDV=15 where MaxDV=10) though that might be a real pain to setup.

Regardless, I'm damn happy with what we've got!  ;D

Offline Bonk

  • Commodore
  • *
  • Posts: 13298
  • You don't have to live like a refugee.
Re: SGO6 status
« Reply #125 on: August 12, 2006, 10:21:29 am »
Long story short:

Database cleaned, Dave's updated editor sucessfully tested, no combined chat channels.

Server is up.

Offline Dizzy

  • Captain
  • *
  • Posts: 6179
Re: SGO6 status
« Reply #126 on: August 12, 2006, 02:01:30 pm »
WTG Bonk and ED. More toys to play with... I'm concerned about the long term effect of the economic report... wonder what will happen... Does it affect the map summary?

Offline NuclearWessels

  • Evil Dave
  • Serverkit Development Team
  • Lt. Commander
  • *
  • Posts: 1249
  • Scripter and general nuisance
    • NukeDocs
Re: SGO6 status
« Reply #127 on: August 12, 2006, 02:34:17 pm »
...

Requests for the future if easily done:
-Option to add ships to a character as opposed to just replace them
-Conditional bulk map edits. (e.g. set MaxDV=15 where MaxDV=10) though that might be a real pain to setup.

Regardless, I'm damn happy with what we've got!  ;D

Whoops - should have thought of the add ships option, I don't think that should be too much of a hassle.

I started work on the conditional bulk map edits about a month ago, but kept getting distracted by mission edit requests <cough>diz</cough>  ;)

Is one condition sufficient, or would two be preferable?

Holler if you spot any other quirks!
dave
« Last Edit: August 12, 2006, 02:44:49 pm by NuclearWessels »

Offline Bonk

  • Commodore
  • *
  • Posts: 13298
  • You don't have to live like a refugee.
Re: SGO6 status
« Reply #128 on: August 12, 2006, 03:15:16 pm »
I'm concerned about the long term effect of the economic report... wonder what will happen... Does it affect the map summary?

It will not affect the map summary page. The shipyards seem to be working fine so I'm not too concerned about it overall.

Is one condition sufficient, or would two be preferable?

I would think that one would be sufficient.

Offline Bonk

  • Commodore
  • *
  • Posts: 13298
  • You don't have to live like a refugee.
Re: SGO6 status
« Reply #129 on: August 12, 2006, 07:25:44 pm »
It just occurred to me that we may be able to implement the "Keep what you capture" rule with Dave's new editor. So let me know if anyone wants to claim a captured enemy ship and we can give it a try. (bear in mind that for now it will replace your current ship)

Offline Dizzy

  • Captain
  • *
  • Posts: 6179
Re: SGO6 status
« Reply #130 on: August 12, 2006, 09:12:50 pm »
Server went down at 9:15pm central. 45 mins left till end of round 1.

Offline Bonk

  • Commodore
  • *
  • Posts: 13298
  • You don't have to live like a refugee.
Re: SGO6 status
« Reply #131 on: August 12, 2006, 09:22:24 pm »
Great timing eh?  >:(

Server burped, clean with Dave's editor failed, cleaned with DE's editor successfully, restored combined chat channels, rebooted server. (if you dont get general chat on login just logout, wait a few minutes and login again - you logged in to soon after the server started...)

Dave, I will pack up the db that failed to clean and PM you a link tomorrow. (lucky you! ;)


Offline Bonk

  • Commodore
  • *
  • Posts: 13298
  • You don't have to live like a refugee.
Re: SGO6 status
« Reply #132 on: August 12, 2006, 09:29:55 pm »
Did somebody else login to Thor and start the server on another remote session? It seems there is more than one remote session going on on Thor. (both running a copy of the server?) I may have to log both sessions off from the domain controller and start the server again from the cleaned copy of the db if this is the case... taking a look, will advise...

Offline Dizzy

  • Captain
  • *
  • Posts: 6179
Re: SGO6 status
« Reply #133 on: August 12, 2006, 09:32:02 pm »
its running we are fine... server round one ends at 10:15... just a few mins left.

Offline Bonk

  • Commodore
  • *
  • Posts: 13298
  • You don't have to live like a refugee.
Re: SGO6 status
« Reply #134 on: August 12, 2006, 09:33:35 pm »
Yup, it look like this is the case... I will log both sessions off and reboot the server on the copy of the db I just cleaned... (thoug I wonder if the server burped and teh db was corruped by someone logging in and starting the server on another remote session while it was already running?

Offline Bonk

  • Commodore
  • *
  • Posts: 13298
  • You don't have to live like a refugee.
Re: SGO6 status
« Reply #135 on: August 12, 2006, 09:44:00 pm »
It seems that there is two copies of the serverkit running on one database. Dizzy started a second copy of the serverkit on another remote session while I had already started it after a db clean. I had failed to announce that I was working on it on TS. (Damn this connection I can;t use TS and do anything else at the same time) Dizzy wants to leave it up for the next half hour, be prepared for it to be totally wonky...

Depending on the timing I determine from a forensic analysis of the situation, we may have to roll the database back to this afternoons scheduled backup from 4 PM.  :-\

EDIT: make that three copies of the kit running on two remote sessions...  :(
« Last Edit: August 12, 2006, 09:58:46 pm by Bonk »

Offline Bonk

  • Commodore
  • *
  • Posts: 13298
  • You don't have to live like a refugee.
Re: SGO6 status
« Reply #136 on: August 12, 2006, 10:03:13 pm »
I will check back in about a half an hour, stop all running copies and restore a database that I know is not corrupted.

Offline NuclearWessels

  • Evil Dave
  • Serverkit Development Team
  • Lt. Commander
  • *
  • Posts: 1249
  • Scripter and general nuisance
    • NukeDocs
Re: SGO6 status
« Reply #137 on: August 12, 2006, 10:19:32 pm »
Great timing eh?  >:(

Server burped, clean with Dave's editor failed, cleaned with DE's editor successfully, restored combined chat channels, rebooted server. (if you dont get general chat on login just logout, wait a few minutes and login again - you logged in to soon after the server started...)

Dave, I will pack up the db that failed to clean and PM you a link tomorrow. (lucky you! ;)



$#%&^!!!  ;)

Thanks Bonk!
dave

Offline Bonk

  • Commodore
  • *
  • Posts: 13298
  • You don't have to live like a refugee.
Re: SGO6 status
« Reply #138 on: August 12, 2006, 10:35:30 pm »
Great timing eh?  >:(

Server burped, clean with Dave's editor failed, cleaned with DE's editor successfully, restored combined chat channels, rebooted server. (if you dont get general chat on login just logout, wait a few minutes and login again - you logged in to soon after the server started...)

Dave, I will pack up the db that failed to clean and PM you a link tomorrow. (lucky you! ;)



$#%&^!!!  ;)

Thanks Bonk!
dave


I have yet to determine if it was corrupted by running multiple copies of the kit on one database... you may not be able to account for that.

Offline Dizzy

  • Captain
  • *
  • Posts: 6179
Re: SGO6 status
« Reply #139 on: August 12, 2006, 10:48:09 pm »
Well, at least we got to the end of the VC Round w/o a major issue. Small 15 min outtage but we are ok otherwise... Let's see what happens.