Topic: SGO6 status  (Read 34593 times)

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Offline Dizzy

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Re: SGO6 status
« Reply #100 on: August 08, 2006, 12:37:09 pm »
Also, are all empire hexes able to be reinforced from 10 to 15? It'd be good to be able to do that, but if it's too hard nm..

Offline Bonk

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Re: SGO6 status
« Reply #101 on: August 08, 2006, 01:33:16 pm »
When I click that I get the kills page and see no link there to the webmap. Where's the webmap link? Can you also update the desctiption post with the link, please? Nice job on the kills page. The layout is not just perfect. Having three buttons captured/destroyed/survived is awesome.


http://www.dynaverse.net/webmap_sgo6_ff/

Also, are all empire hexes able to be reinforced from 10 to 15? It'd be good to be able to do that, but if it's too hard nm..


That could be a real pain, but I might be able to come up with an easy search and replace with my hex editor that will do the trick next maintenance cycle. No promises on that one though.
« Last Edit: August 08, 2006, 01:43:24 pm by Bonk »

Offline Bonk

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Re: SGO6 status
« Reply #102 on: August 09, 2006, 07:38:33 am »
The server is coming down for maintnenance shortly. Should not be down more than an hour or two.

Offline Bonk

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Re: SGO6 status
« Reply #103 on: August 09, 2006, 10:13:35 am »
The server is back up.

- Max DV 10 hexes edited to a max DV of 15 by manual db edit with a hex editor.
- Team leaders assigned a PP bonus of 15K by manual db edit with a hex editor.
- Database cleaned with Darkelf's cleaner - shipyards will fill up within the next 4 turns. (db was still at 1426KB, 864KB after cleaning, I expect it to stabilise at ~1400KB again once the yards fill up.)
- Dave's editor choked on the db... (before I attempted cleaning with DarkElf's) while getting objects it maxed the cpu to 100% then sat there for ten minutes or more - I tried it twice. We will find an alternat arrangement for assigned ships. Likely a key script and ship assignment version of the serverside shiplist to be used next maintnenance cycle if I can coordinate with the assignees.
If the server is destabilised by these edits I will simply revert to the db before these edits were made, though I expect it to be fine.
- Scheduled automatic backup setup for 4 AM and 4 PM daily as an extra backup.
« Last Edit: August 09, 2006, 10:32:50 am by Bonk »

Offline Bonk

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Re: SGO6 status
« Reply #104 on: August 09, 2006, 11:29:56 am »
The machine that SGO6 is running on went down - short power outage.

I'm going to start SGO6 back up and restore the db from just after the edits and cleaning I did this morning. Apologies for any inconvenience.

Offline Bonk

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Re: SGO6 status
« Reply #105 on: August 09, 2006, 11:35:13 am »
There will be a bit of a delay, it will take a little time to get the machine that the directory servers and our mail server are running on back up.

Offline Bonk

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Re: SGO6 status
« Reply #106 on: August 09, 2006, 12:39:37 pm »
The server will remain down until Frey gets back to finish restarting the servers, there is stuff I cannot do by remote.   :(

Offline KBF Soth

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Re: SGO6 status
« Reply #107 on: August 09, 2006, 01:00:44 pm »
See the list now but no sg6
I grant you your soul,but not your life.
Be happy that I have found a measure of mercy.

Offline Bonk

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Re: SGO6 status
« Reply #108 on: August 09, 2006, 01:02:16 pm »
See the list now but no sg6

The server will remain down until Frey gets back to finish restarting the servers, there is stuff I cannot do by remote.   :(

Offline NuclearWessels

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Re: SGO6 status
« Reply #109 on: August 09, 2006, 01:07:06 pm »
...
- Dave's editor choked on the db... (before I attempted cleaning with DarkElf's) while getting objects it maxed the cpu to 100% then sat there for ten minutes or more - I tried it twice. We will find an alternat arrangement for assigned ships. Likely a key script and ship assignment version of the serverside shiplist to be used next maintnenance cycle if I can coordinate with the assignees.
...

Hey Bonk, could I get a copy of the DB that it choked on?
It would help immensely with debugging the editor.

thanks!
dave

Offline Bonk

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Re: SGO6 status
« Reply #110 on: August 09, 2006, 01:24:13 pm »
...
- Dave's editor choked on the db... (before I attempted cleaning with DarkElf's) while getting objects it maxed the cpu to 100% then sat there for ten minutes or more - I tried it twice. We will find an alternat arrangement for assigned ships. Likely a key script and ship assignment version of the serverside shiplist to be used next maintnenance cycle if I can coordinate with the assignees.
...

Hey Bonk, could I get a copy of the DB that it choked on?
It would help immensely with debugging the editor.

thanks!
dave


I thought you might ask. I'll pack that up and PM you a link.

Offline Bonk

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Re: SGO6 status
« Reply #111 on: August 09, 2006, 01:46:31 pm »
Looks like Frey got things going again. (He's the man!  :thumbsup:)

SGO6 is back up, post edit and cleaning db from this morning restored.

Offline Bonk

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Re: SGO6 status
« Reply #112 on: August 10, 2006, 10:45:29 am »
It looks like we are suffering drastically reduced bandwidth again. (Frickin Comcast... >:()  If people are having a hard time maintaining connection to the game server we could move it to DieHard's server if he is still willing and able to host. (may result in no webmap and kills page) The directory server will still be on our iffy connection but hopefully will still work OK as it should only be managing very small amounts of udp traffic, the firewall detection server may have more trouble with the low bandwidth however...

I am about to write another politely irate and desperate letter to Comcast on behalf of the DGA to tell them they are slowly killing us and that I have never seen anything like this happen in Canada (that ought to goad them into action...;)).

Offline Hexx

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Re: SGO6 status
« Reply #113 on: August 10, 2006, 10:48:31 am »
Mention about the net not being a truck after all..
Courageously Protesting "Lyran Pelt Day"

Offline FPF-DieHard

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Re: SGO6 status
« Reply #114 on: August 10, 2006, 12:27:01 pm »
Let me know if you need to transfer to my box, I can make it available but I would prefer not to as it screw up my ability to draft.
Who'd thunk that Star-castling was the root of all evil . . .


Offline Bonk

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Re: SGO6 status
« Reply #115 on: August 10, 2006, 02:48:27 pm »
Roger, thanks for being on reserve, much appreciated. It looks like we're OK for now.

Offline Dizzy

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Re: SGO6 status
« Reply #116 on: August 10, 2006, 03:24:37 pm »
Server is down for a few minutes while we are assigning a ship..

Offline Bonk

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Re: SGO6 status
« Reply #117 on: August 10, 2006, 03:54:26 pm »
Thanks Dizzy...

Ship assignment is complete, database cleaned, server is back up.

Offline NuclearWessels

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Re: SGO6 status
« Reply #118 on: August 11, 2006, 04:33:46 pm »
...
- Dave's editor choked on the db... (before I attempted cleaning with DarkElf's) while getting objects it maxed the cpu to 100% then sat there for ten minutes or more - I tried it twice. We will find an alternat arrangement for assigned ships. Likely a key script and ship assignment version of the serverside shiplist to be used next maintnenance cycle if I can coordinate with the assignees.
...

Hey Bonk, could I get a copy of the DB that it choked on?
It would help immensely with debugging the editor.

thanks!
dave


I thought you might ask. I'll pack that up and PM you a link.

Thanks Bonk!   

Problem solved (discovered yet another difference between the server and SP layouts that had to be accounted for).

An updated version of the editor is now posted in the usual location.

dave



Offline Dizzy

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Re: SGO6 status
« Reply #119 on: August 11, 2006, 04:35:58 pm »
weeeeeeeeeeeeeeeeeeeeeeeeeeeeee!