Topic: SGO6 status  (Read 35502 times)

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Offline Bonk

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Re: SGO6 status
« Reply #60 on: August 06, 2006, 09:15:26 pm »
I will start the process shortly. I'll take a crack at converting the current map table into an mvm file, increase the starting PP, and start at 2266. Once people have created accounts on the flatfile server I can take it down and assign ships if provided a list.

Offline Bonk

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Re: SGO6 status
« Reply #61 on: August 06, 2006, 09:18:04 pm »
How many times has it burped tonight?

Offline Dizzy

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Re: SGO6 status
« Reply #62 on: August 06, 2006, 09:59:15 pm »
To all the peeps who I ve heard scream about sides being balanced  it's been pretty much 2-1 odds since it went live where is the talk now? Why was there no wild geese for this 1? Balance balance balance  hear about it all the time  lets see it applied.

You have more peeps listed in your signup thread than who have characters on the roster. Dont blame me... Also, I think server burps kill more klingons that feds.

Geese flip after every three days whenever we have a serious hex ownership imbalance. Not a player imbalance.

Offline Dizzy

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Re: SGO6 status
« Reply #63 on: August 06, 2006, 10:02:22 pm »
Its burped too many times for me to like...

Offline FPF-Tobin Dax

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Re: SGO6 status
« Reply #64 on: August 06, 2006, 10:14:31 pm »
To all the peeps who I ve heard scream about sides being balanced  it's been pretty much 2-1 odds since it went live where is the talk now? Why was there no wild geese for this 1? Balance balance balance  hear about it all the time  lets see it applied.

You have more peeps listed in your signup thread than who have characters on the roster. Dont blame me... Also, I think server burps kill more klingons that feds.

Geese flip after every three days whenever we have a serious hex ownership imbalance. Not a player imbalance.

Hey I've had to sit back and listen to "the alliance signs up and the coalition shows up" more than I would like. Think about it and it's only been 24hrs, please take a deep breath.
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Offline Dizzy

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Re: SGO6 status
« Reply #65 on: August 06, 2006, 10:40:10 pm »
DH has offerred to host this on his box.

2GHz P4 1GB Ram

His box will be ready 24hrs after you give him notice.

I'd like to continue SQL on his box if you think his machine's performance and seperate connection with full bandwidth would help.

Offline SkyFlyer

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Re: SGO6 status
« Reply #66 on: August 06, 2006, 10:46:31 pm »
Do you think that rebooting the machine that the server is on will set the burps back to what they were yesterday (about once an hour...?)

p.s. thanks dh.
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Offline Bonk

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Re: SGO6 status
« Reply #67 on: August 06, 2006, 10:52:30 pm »
While a generous offer, running SQL on DH's server will not make the difference.

Consistently before each burp I see some variation of this:
Quote
Could not lock PreparedMissions
Character already had PreparedMissions ID
I can use this info, more processor and bandwidth will not fix it.

Running the OCI on another box would be a long setup process, perhaps longer than a day.

We may still want to consider running it on the flatfile on DH's server, but I think we should just go to the flatfile on the server its on.

762_XC

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Re: SGO6 status
« Reply #68 on: August 06, 2006, 11:05:12 pm »
Based on what I have heard from player feedback Bonk, people are more than willing to deal with the burps and periodic downtime in exchange for the OCI and SQL functionality.

Admins frequently complain that people don't show up for test servers - so just consider this a test server. If you are willing to use SGO6 as a live SQL testbed than my read on the population (at least the Alliance) is that people are willing to go along for the ride.

Offline Bartok

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Re: SGO6 status
« Reply #69 on: August 06, 2006, 11:07:54 pm »
Greetings All -

I was out playing Bar Quiz/Quizzo and thought i'd logon and fly one or two before retiring (for the nite).  The OCI is ua and indicates 13 players online, but i don't have the server in my list?  -- is the OCI info right now just a cached/snapshot sort of thing I"m thinking?

I take it SGO6 is down for a while as the burping and flatfile issues are considered/addressed?

Sorry to ask possibly redundant questions here....

Cheers

Offline Bonk

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Re: SGO6 status
« Reply #70 on: August 06, 2006, 11:33:44 pm »
Based on what I have heard from player feedback Bonk, people are more than willing to deal with the burps and periodic downtime in exchange for the OCI and SQL functionality.

Admins frequently complain that people don't show up for test servers - so just consider this a test server. If you are willing to use SGO6 as a live SQL testbed than my read on the population (at least the Alliance) is that people are willing to go along for the ride.

While not a bad idea in theory, proper debug runs must be done on stock files to provide a baseline for analysis of the results. Unfortunatley, the problem we are seeing on SGO6 on SQL is not going to get better and will get worse with each burp. We will be going with the flatfile tomorrow and the server is down until then.

The serverkit development team is committed to getting the serverkit working on SQL and we will be able to use the OCI and much more once it is done. Hopefully this taste of what is possible will provide motivation for people to show up for those stock tests. Apologies for teasing people with this; things looked good on The Forge but it just does not see the amount of action necessary for these problems to occur.

Yes the server is down Bartok, the OCI is looking at the database which is not down. I will disable the OCI now so that people are not misled and the database is not modified.

Offline FPF-DieHard

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Re: SGO6 status
« Reply #71 on: August 06, 2006, 11:44:00 pm »

We may still want to consider running it on the flatfile on DH's server, but I think we should just go to the flatfile on the server its on.

Transefering a FF server fro  one box to another takes about 10 minutes :)   We can try that if need be but I agree with Bonk, thrwoing more horsepower won't fix this.  And to be honest, I think THOR has more horsepower now anyway.
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Offline KBFLordKrueg

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Re: SGO6 status
« Reply #72 on: August 07, 2006, 04:40:09 pm »
Based on what I have heard from player feedback Bonk, people are more than willing to deal with the burps and periodic downtime in exchange for the OCI and SQL functionality.

Admins frequently complain that people don't show up for test servers - so just consider this a test server. If you are willing to use SGO6 as a live SQL testbed than my read on the population (at least the Alliance) is that people are willing to go along for the ride.

Dangit, T00l....stop getting me to agree with you!  :P
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762_XC

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Re: SGO6 status
« Reply #73 on: August 07, 2006, 04:41:34 pm »
You must be mellowing with age.  ;D

Offline Bonk

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Re: SGO6 status
« Reply #74 on: August 07, 2006, 05:57:22 pm »
Server and OCI are up. Lets hope it sticks this time. If not, I can have the flatfile ready in relatively short order.

Offline KBFLordKrueg

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Re: SGO6 status
« Reply #75 on: August 07, 2006, 08:24:56 pm »
Down, 9:25 pm EST
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Offline Dizzy

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Re: SGO6 status
« Reply #76 on: August 07, 2006, 08:27:17 pm »
Server burnped about 7 times in 2 hrs. Looks like we are going flatfile...

Edit: Forums are sloooooooooooowww

Offline FCM_SFHQ_XC

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Re: SGO6 status
« Reply #77 on: August 07, 2006, 08:48:51 pm »
Edit: Forums are sloooooooooooowww
Yea, the forums have been really slow for me within the last 3 hours..that might have been the problem, but I guess we cant be 100% sure that the forums slow down is related to the SG6 server problems ... hummm ....
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Offline SideSwipe9th

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Re: SGO6 status
« Reply #78 on: August 07, 2006, 08:51:37 pm »
It's that man with the shifty looking eyes under the table holding the precious cable internet cable your honors :o :D

Offline Bonk

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Re: SGO6 status
« Reply #79 on: August 07, 2006, 09:21:30 pm »
OK I will take the server down momentarily. (can't say we didn't try  :-\)

Please do not try to load the flatfile webmap until the server is up. (may be causing the forums to slow down while apache logs the thousands of errors that will generate becsaue the database is not there).

I'm going to take the extra time to update the map with tonights progress. Won't take too long.